Monster Legends Wiki
Monster Legends Wiki

This jolly jelly giant is a much-beloved figure in the Magic Council and an eager student of wizardry. He's dedicated his life to protecting travelers in the region, even setting up his own patrol crew. But lately, there have been whispers that his gentle facade conceals a dastardly criminal past.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 15,664 396,302 11,088 180
30 19,224 494,033 12,480 200
30 23,140 605,305 13,923 220
30 26,166 730,858 15,442 240
30 30,705 871,428 17,010 260
30 37,024 1,110,977 19,152 280
Trait(s) Max GPM
30 Immune to Possession 364
30 Immune to PossessionImmune to Curse 400
30 Immune to PossessionImmune to Curse 436
30 Immune to PossessionImmune to CurseTaunt: Monster will receive all single-target attacks (1 turn) 473
30 Immune to PossessionImmune to CurseTaunt: Monster will receive all single-target attacks (1 turn) 509
30 Immune to PossessionImmune to CurseTaunt: Monster will receive all single-target attacks (1 turn) 546
Book(s) Relic(s) Role
SpiritsElementalsAlpine EraMagic Council ArmorAmulet Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a Multiplayer chest reward (August 18th, 2023)
  • Breedable during the September 2024 Breeding Event from the 21st to the 27th.

Skills[]

Special
Magic Purple Precipitaion
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
before damage; Remove Positive Status Effects
Mega Stun: Monster loses its 2 next turns (2 turns)
self: Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) (3 turns)
Default
Magic Wand Trick
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 12 Cooldown 0
Bane: Deals 15%, 20% or 25% magic damage on each turn.
Default
Nature Ether Fidelis
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Healing: Heals monster by 20% of his total life


Group 1
Nature Life Lick
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 26 Cooldown 1
self: Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Nature Influx Protector
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Healing: Heals monster by 30% of his total life


Group 2
Magic Misunderstood Magic
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 40 Cooldown 2
Bane: Deals 15%, 20% or 25% magic damage on each turn. Random Negative Effect
Group 2
Nature Fizzy Spirits
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 2
Healing: Heals monster by 50% of his total life Regeneration: Heals 20% of Life each turn (3 turns)


Group 3
Magic Spells & Odds
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 50 Cooldown 3
Random Negative Effect
all enemies: 30 dmg Bane: Deals 15%, 20% or 25% magic damage on each turn.
Group 3
Nature Academia's Ranger
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 58 Cooldown 2
Maximum Life Increased: Increase maximum life by 20% (3 turns) Healing: Heals monster by 20% of his total life
all allies: Healing: Heals monster by 30% of his total life

Lore[]

Most people who look at Jellymer think he’s a big ol’ softy. And he is, both in terms of personality and texture! Jellymer is head of the Magic Council’s Safe Travel initiative, where he arranges patrols of local roads in order to protect traveling monsters. He’s known for being friendly and helpful to everyone he meets, often staying in touch with travelers he rescues and forming friendships. Jellymer loves studying and is known to recommend books to travelers he meets, and he’s also great at knowing when criminals are about to strike.

In fact, maybe he’s too good at that—almost like someone’s telling him in advance. Perhaps he’s scrying the future in a crystal ball, which is a perfectly ordinary thing for any Magic Council member to do. Maybe he’s using a spell to create a magical warning system. Or maybe he’s a former member of a bandit band who trades the Magic Council’s resources to criminals in exchange for information. But that’s ridiculous, isn’t it? There’s no way this big purple sweetheart has a shady criminal past!

…right?

Trivia[]