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When witnessing a dastardly act of theft transformed him into a superhero, Jestin Justice wasted no time in bringing other talented monsters together and establishing Elektra Patrol, a team of super-fighters who literally changed the face of the planet. Jestin's body now rests in an orbital mausoleum, watching over Elektra even in death.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 22,000 533,228 13,904 180
30 27,000 664,665 15,648 200
30 32,500 814,734 17,459 220
30 36,750 983,632 19,362 240
30 43,125 1,172,714 21,330 260
30 52,000 1,495,286 24,016 280
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against it 364
30 Tough: All status effects have 35% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 400
30 Tough: All status effects have 35% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 436
30 Tough: All status effects have 35% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsImmune to Blind 473
30 Tough: All status effects have 35% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsImmune to BlindLight Weakness: Target receives more damage from Light attacks (3 turns) 509
30 Tough: All status effects have 35% less accuracy against itImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsImmune to BlindLight Weakness: Target receives more damage from Light attacks (3 turns)Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) 546
Awakening Condition
apply damage boost to Jestin Justice 5 times
Virtues
Virtue Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge.. True Vision: Doubles Precision
Book(s) Relic(s) Role
Good LegionsSuperheroesMultiverse EraElektra Patrol SwordArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First Released in Pandalf's Conjuring (November 10th, 2023)

Skills[]

Special
Light Divine Justice
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait
Mega Stun: Monster loses its 2 next turns (2 turns)
Default
Light Pure Light
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Light Justice Embodiment
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0


Group 1
Light Shining Eyes
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 30 Cooldown 1
Light Weakness: Target receives more damage from Light attacks (3 turns)
Group 1
Light Authority
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 1
Damage Boost: Monster inflicts 50% more damage (2 turns) Double Damage: Monster inflicts double damage (2 turns)


Group 2
Light Impartiality
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns) Extra Turn: Gains an extra turn (1 turn)
Group 2
Light Righteous Kick
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 34 Cooldown 1
Light Weakness: Target receives more damage from Light attacks (3 turns)


Group 3
Light Honesty
Single Enemy Warm Up 1
Damage 25 Accuracy 90
Stamina Cost 32 Cooldown 2
self: Damage Boost: Monster inflicts 50% more damage (2 turns) Extra Turn: Gains an extra turn (1 turn)
Group 3
Light Blazing Legality
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 40 Cooldown 3
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Group 4
Special Stern Gaze of Justice
Multiple Enemies Warm Up 0
Damage 55 Accuracy 90
Stamina Cost 42 Cooldown 1
Group 4
Special Punch of Righteousness
Single Enemy Warm Up 0
Damage 80 Accuracy 95
Stamina Cost 32 Cooldown 0
Group 4
Special Integrity
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 2
Triple Damage: Monster inflicts triple damage (1 turn) Evasion: Dodges the first attack received within the next turn (1 turn)
Group 4
Light Luminous Scales of Justice
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 50 Cooldown 2
before damage: removes shields
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Light Weakness: Target receives more damage from Light attacks (3 turns)

Trivia[]

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