Monster Legends Wiki
Monster Legends Wiki

Born in the Cardinal Forest, Jungle Eagle longed to join the Magic Council. But when accepted, he chose to stay and serve his Pure Gaia community instead. His wisdom, now vital to Robur Oldenshield, proved the choice true to his heart, and the right one.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 24,761 629,740 17,930 180
30 30,396 784,983 20,172 200
30 36,582 962,158 22,516 220
30 41,370 1,161,642 24,962 240
30 48,540 1,384,970 27,510 260
30 58,528 1,765,926 30,976 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 436
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 546
Book(s) Relic(s) Role
Pure GaiaExclusiveWingedConspiracy Era StaffEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Birthday Flip Challenge reward (May 23rd, 2025)

Skills[]

Special
Nature Cataclysmic Vines
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Triple Damage: Monster inflicts triple damage (1 turn)Healing: Heals monster by 100% of his total lifeRandom Damage Buff: Gains Damage Boost, Minor, Double or Triple Damage.2
Default
Nature Jungle Granger
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
{{{Default1 Text}}}
Default
Fire Ardent Protector
Multiple Enemies Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 30 Cooldown 0
Vulnerable: Increases incoming damage by 50% (3 turns)


Group 1
Nature Emerald Aegis
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
Healing: Heals monster by 20% of his total life
Group 1
Special Danger Detected
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 36 Cooldown 1
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant 2


Group 2
Special Annihilation Force
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 38 Cooldown 2
Random Negative EffectRandom Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 2
Special Restorative Force
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Random Protection: Applies a random protection status effect.Regeneration: Heals 20% of Life each turn (3 turns)


Group 3
Fire Cleansing Flame
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 48 Cooldown 3
before damage; removes shield

Vulnerable: Increases incoming damage by 50% (3 turns)

Group 3
Nature Celestial Bloom
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 52 Cooldown 3
removes tortures Healing: Heals monster by 30% of his total lifeRegeneration: Heals 20% of Life each turn (3 turns)