Monster Legends Wiki
Monster Legends Wiki

Not all Space Defenders are heartless and thirsty for power like Commander Morgan. There are galactic servants like K911 who are well-liked, loved even. K911 is known for his excellent service to the galaxy. Whenever a meteor leaves fire behind it or there's a crash, K911 comes running to save the monsters near the accident from damage.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,472 142,958 8,822 180
30 12,852 177,924 9,924 200
30 15,470 218,100 11,076 220
30 17,500 263,454 12,278 240
30 20,535 314,256 13,530 260
30 24,752 400,547 15,232 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 436
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindImmune to Ignite and Burn 473
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindImmune to Ignite and BurnStatus Caster - Area Drowned: Deals water damage equal to 10% of its total life and drains 15% stamina. (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindImmune to Ignite and BurnStatus Caster - Area Drowned: Deals water damage equal to 10% of its total life and drains 15% stamina. (3 turns)Status Caster - Self Pyrophobic Shield: Blocks all damage except Fire (3 turns) 546
Book(s) Relic(s) Role
MechanicalZoomorphGalactic EraSpace Defenders MaskAmulet Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Space K9 Maze (July 22nd, 2022)

Skills[]

Special
Water Hidrobomb-K9
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Remove Positive Status Effects Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) Mega Stun: Monster loses its 2 next turns (2 turns)
Default
Water The Firedog
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 24 Cooldown 0
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Default
Fire Antifire
Multiple Enemies Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 30 Cooldown 0
Remove Positive Status Effects


Group 1
Metal Mecha Suit
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 36 Cooldown 1
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
Group 1
Fire Marking Territory
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 36 Cooldown 1
Vulnerable: Increases incoming damage by 50% (3 turns)


Group 2
Water Pressurized Water
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Remove Negative Status Effects Double Damage: Monster inflicts double damage (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Group 2
Metal Spinning Hands
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 42 Cooldown 2
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Vulnerable: Increases incoming damage by 50% (3 turns)


Group 3
Water Attack Hose
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 42 Cooldown 2
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
all enemies: Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 3
Water Fire Extinguisher
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 44 Cooldown 2
Remove Negative Status Effects Damage Boost: Monster inflicts 50% more damage (2 turns) Healing: Heals monster by 20% of his total life

Trivia[]