Silent, deadly and humble, this being has arrived in the New Kingdoms from the land of the Rising Sun. This straight-up warrior gets the upper hand in fights with his Ninjutsu.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,670 18,100 2,950 140
30 2,804 20,153 3,097 140
30 2,937 21,780 3,245 140
30 3,071 24,593 3,392 140
30 3,204 26,980 3,540 140
30 3,471 32,086 3,835 140
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 224
30 Immune to Stun 246
30 Immune to Stun 268
30 Immune to Stun 291
30 Immune to Stun 313
30 Immune to Stun 336
Book(s) Relic(s) Role
Good LegionsHonor Dojo SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention

  • Unbreedable
  • Civilizations Island Part 1 (2015)
  • Manga Island (2016)
  • Japanese Dojo Maze Island (2017)
  • Chaos Fortress Maze (2019)

Skills

Special
Dark Kuji-kiri
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Target will die when the countdown is over (3 turns)
Default
Physical Ninjatõ Slice
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Shaken
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Dark Ninjaken Cleave
Single Enemy Warm Up 0
Damage 25 Accuracy 96
Stamina Cost 15 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance
Group 1
Thunder Stunning Blade
Single Enemy Warm Up 0
Damage 25 Accuracy 96
Stamina Cost 15 Cooldown 1
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Dark Hira-shuriken
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 16 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance


Group 2
Dark Shinobigatana Cut
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 18 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Thunder Iga-mono
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 17 Cooldown 0
self: heal 20% life
Group 2
Dark Shurikenjutsu
Single Enemy Warm Up 0
Damage 40 Accuracy 94
Stamina Cost 15 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Dark Uchigatana Chop
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 35 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 3
Dark Ninjatõ with Pepper
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 20 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 3
Dark Wasabi Shuriken
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 20 Cooldown 1
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)

Trivia

  • "Karasu" is the Japanese word for "crow." Additionally, Karasu-Tengu is a fabled man-crow in Japanese folklore, skilled in martial arts.
  • Many skills are references to weapons, specifically shuriken, ninjatō, shinobigatana, uchigatana.
  • Kuji-kiri, also called the Nine Hand Signs, is a practice in ninjutsu, used for meditation and focus.
  • Shares a similar design with Mecharasu.
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