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Keithor is the drummer in Metalhëad's band. With his four arms, he never misses a beat! When he's not playing, Keithor likes the simple things, especially drinking. He's Metalhëad's best friend and the only one who can understand him.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,399 35,588 3,377 140
30 3,553 39,217 3,530 140
30 3,708 43,022 3,684 140
30 3,862 47,004 3,837 140
30 4,017 51,164 3,991 140
30 4,326 60,013 4,298 140
Trait(s) Icono oro.png Max GPM
30 Immune to Possession 155
30 Immune to Possession 170
30 Immune to Possession 186
30 Immune to Possession 201
30 Immune to Possession 217
30 Immune to Possession 232
Book(s) Relic(s) Role
UnderworldEvil Legions ArmorArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Dark Jamming on the Ceiling
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns) and heal all life
Default
Physical Drum Solo
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Physical Keep The Beat
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Stick Tap
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 1
Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)
Group 1
Dark Cymbal Smash
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Special The Pretender
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 2
Taunt: Monster will receive all single-target attacks (1 turn) and heal 20% life


Group 2
Special Drummer's Purge
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 1
Remove Negative Status Effects and heal 30% life
Group 2
Dark High Hat Strike
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 2
Dark Bring The Roof Down
Single Enemy Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 25 Cooldown 2
all allies: heal 30% life


Group 3
Dark Group Performance
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 32 Cooldown 1
all enemies: Remove Positive Status Effects
Group 3
Special Eternal Solo
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 3
Extra Turn: Gains an extra turn (1 turn) and heal 50% life
Group 3
Special Smells Like Protection
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 10 Cooldown 4
Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns)

Trivia

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