Monster Legends Wiki
Monster Legends Wiki

Kill Drill isn't Don Canine's smartest or most faithful henchmonster, but he's the one who brings in the most money and asks the least questions so, all in all, he's the boss' favorite. When Don Canine recruited him, he was just a low-level burglar with a drill that can get into any safe. Now he's gang royalty, an idol for any criminal!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,384 114,306 7,150 180
30 12,744 142,558 8,040 200
30 15,340 174,740 8,970 220
30 17,346 211,069 9,954 240
30 20,355 251,759 10,965 260
30 24,544 320,708 12,336 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 436
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 546
Book(s) Relic(s) Role
FamiliesWieldersEvil LegionsMetropolitan EraThe Syndicate TrapSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

The BaroneX

Q-3R1ON

Skills[]

Special
Dark Blackout Time
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
self, before damage: True Vision: Precision Doubled (3 turns) Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Total Blind: Accuracy reduced by 100% (1 turn)
Default
Metal You Know The Drill
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 30 Cooldown 0
before damage: remove shields
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Metal New In The Gang
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 30 Cooldown 0
before damage: remove shields
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)


Group 1
Metal That's My Glass!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 0
before damage: remove shields
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Metal Bankrupt
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 0
before damage: remove shields
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 2
Metal Money Bags
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 36 Cooldown 1
50% chance of: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Group 2
Metal Access: Granted
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 42 Cooldown 2
before damage: Shield Breaker: Removes and blocks Shields (3 turns)


Group 3
Metal All In Cash
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 42 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 3
Metal Quick Money
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
before damage: remove shields

Trivia[]