Monster Legends Wiki
Monster Legends Wiki

In every demonologist's life, there comes a time when they have to make a choice: Will they continue their studies from a purely academic perspective, or will they take the darker road toward becoming demons themselves? Killamancer knew from the start which choice he would make: the bloody one.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 15,642 386,952 11,638 180
30 19,200 482,365 13,092 200
30 23,114 590,996 14,612 220
30 26,138 714,074 16,198 240
30 30,675 851,382 17,850 260
30 36,976 1,085,266 20,096 280
Trait(s) Max GPM
30 Resurrection Block: Blocks all Resurrection skills.Immune to Possession (Area) 364
30 Resurrection Block: Blocks all Resurrection skills.Immune to Possession (Area)Trait Protection: Trait cannot be removed 400
30 Resurrection Block: Blocks all Resurrection skills.Immune to Possession (Area)Trait Protection: Trait cannot be removed 436
30 Resurrection Block: Blocks all Resurrection skills.Immune to Possession (Area)Trait Protection: Trait cannot be removedImmune to Torture: Immunity to Torture effects (3 turns) 473
30 Resurrection Block: Blocks all Resurrection skills.Immune to Possession (Area)Trait Protection: Trait cannot be removedImmune to Torture: Immunity to Torture effects (3 turns) 509
30 Resurrection Block: Blocks all Resurrection skills.Immune to Possession (Area)Trait Protection: Trait cannot be removedImmune to Torture: Immunity to Torture effects (3 turns) 546
Book(s) Relic(s) Role
Evil LegionsWieldersAlpine EraDark Blades StaffMask Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as the free Legends Pass reward and in the Maze Island (October 13th, 2023)
  • Free Legends Pass reward (October 27th, 2023)

Skills[]

Special
Dark Daystar
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
before damage, self: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
after damage, self: removes Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)
Default
Metal Lucem Ferre
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Dark Gallas of Kur
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 28 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 1
Dark Dybbuk
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 32 Cooldown 1
Possessed: Next turn will attack its teammates (1 turn)
Group 1
Metal Seth
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 1
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) Stamina Leak: Removes 15% Stamina each turn (3 turns)


Group 2
Special Nephil
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 2
True Vision: Precision Doubled (3 turns) Stamina Restore: Monster will gain 50% of his total stamina
all allies: Celestial Paradise Hater: Deals Triple damage to monsters in the Celestial Paradise Book (3 turns)
Group 2
Dark Rakshasa
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
Possessed: Next turn will attack its teammates (1 turn) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 3
Metal Ifrit
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 38 Cooldown 2
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) Stamina Leak: Removes 15% Stamina each turn (3 turns)
Group 3
Dark Pandemonium
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 50 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn)
all enemies: Possessed: Next turn will attack its teammates (1 turn)

Lore[]

As a Magic Council apprentice, Killamancer had longed to explore the darker, more dangerous forms of magic. He loved demonology more than any other discipline, and although his tutors warned him not to look too deep into that abyss, Killamancer found himself inexorably drawn toward the study of demons. While outwardly swearing off the discipline, he spent his days obsessing over demonology, and his nights reading every tome he could find on the subject.

When the day came for Killamancer to put on his journeyman’s cloak and take his first steps towards becoming a Council representative, he shocked everyone by refusing the promotion. Instead, he set out for Dark Blades territory, swearing to follow his heart down the path that felt right, no matter how twisted it might be.

Little has been heard of Killamancer since then, although some Magic Council members have reported a rise in demonic energy in the region of the Dark Blades’ lair. But to be entirely truthful, perhaps it would be better if no one spoke of him again—everyone knows demons are drawn to the sound of their own names, especially those who have just been turned.

Trivia[]

  • "Lucem Ferre" translates from Latin for “bringer/bearer of light”, and is found in the Old Testament as the word “Lucifer”.
  • Skill reference demons from difference cultures:
    • Kur - the name of the ancient Sumerian Underworld
    • Dybbuk - malicious possessing spirit in Kabbalah and European Jewish folklore. It also comes from the Hebrew word דִּיבּוּק‎ dibūq, meaning 'a case of attachment', which is a nominal form derived from the verb דָּבַק‎ dāḇaq 'to adhere' or 'cling'.
    • Seth - in the Abrahamic religions, was the third son of Adam and Eve. According to the Hebrew Bible, he had two brothers: Cain and Abel.
      • It can be also a reference to Set, a god of deserts, storms, disorder, violence, and foreigners in ancient Egyptian religion. In Ancient Greek, the god's name is given as Sēth (Σήθ).
    • Nephilims are the offspring of angels and humans. They have the powers of angels and a human soul. Nephilims are considered an abomination by their angelic uncles and aunts and are to be killed when one is brought into existence.
    • Rakshasa - a race of usually malevolent beings prominently featured in Hindu mythology. They reside on Earth but possess supernatural powers, which they usually use for evil acts such as disrupting Vedic sacrifices or eating humans.
    • Ifrit - a powerful type of demon in Islamic culture
    • Pandemonium - the name for the capital of Hell, the High Capital of demon-kind following under the Seven Princes of Hell