Monster Legends Wiki
Monster Legends Wiki

Lord Inheritor may have won the first battle against the Angels, but he knows that the war has just begun. For this reason, he's started putting together some key soldiers to help him and the other Demons if the Angels dare to counterattack. His first creation is called Killarok, a monster made of unaltered Underworld rock!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,241 128,783 7,414 180
30 12,576 160,788 8,340 200
30 15,132 196,854 9,308 220
30 17,108 237,516 10,318 240
30 20,085 283,597 11,370 260
30 24,208 361,304 12,800 280
Trait(s) Max GPM
30 Demon: Status effects have 20% less accuracy against it. Immune to Burn and Ignite 364
30 Demon: Status effects have 20% less accuracy against it. Immune to Burn and IgniteImmune to Stun 400
30 Demon: Status effects have 20% less accuracy against it. Immune to Burn and IgniteImmune to Stun 436
30 Demon: Status effects have 20% less accuracy against it. Immune to Burn and IgniteImmune to StunStatus Caster - Self Double Healing: Gives Double Healing to itself (3 turns) 473
30 Demon: Status effects have 20% less accuracy against it. Immune to Burn and IgniteImmune to StunStatus Caster - Self Double Healing: Gives Double Healing to itself (3 turns) 509
30 Demon: Status effects have 20% less accuracy against it. Immune to Burn and IgniteImmune to StunStatus Caster - Self Double Healing: Gives Double Healing to itself (3 turns) 546
Book(s) Relic(s) Role
UnderworldEvil LegionsElementalsDoomsday EraUnderworld Dwellers ArmorShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Ryclops

Tuska

Skills[]

Special
Earth Handquake
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Mega Stun: Monster loses its 2 next turns (2 turns) Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
Default
Earth Roaring Insides
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 0
Healing: Heals monster by 20% of his total life
Default
Earth Rock Entity
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 20 Cooldown 0


Group 1
Earth Regenerative Horn
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 36 Cooldown 1
self: Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Earth Landslide
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 36 Cooldown 1
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)


Group 2
Earth Tenacity Horn
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 42 Cooldown 2
self: Healing: Heals monster by 50% of his total life
Group 2
Earth Rock-Solid Wall
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Taunt: Monster will receive all single-target attacks (3 turns) Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)


Group 3
Earth Hard Carapace
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Double Life: Monster has Double Life (2 turns) Healing: Heals monster by 30% of his total life
Group 3
Earth Revenge Horn
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 52 Cooldown 3
all enemies: 20 damage
self: Double Healing: Healing values are double (3 turns)

Trivia[]