Monster Legends Wiki
Advertisement
Monster Legends Wiki

Korruptus was the ruler of a tiny yet wealthy kingdom. He was loved and respected by his subjects, but when the realm started receiving attacks from neighbors trying to steal its gold, Korruptus turned to black magic to defend it. This practice drove him into madness, so he had to be dethroned. Now Korruptus is crownless and furious!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 35,890 3,586 140
30 3,542 39,549 3,749 140
30 3,696 43,387 3,912 140
30 3,850 47,403 4,075 140
30 4,004 51,598 4,238 140
30 4,312 60,523 4,564 140
Trait(s) Icono oro.png Max GPM
30 Dodge Area: Will evade all area skills 155
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 170
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 186
30 Dodge Area: Will evade all area skillsTough: All status effects have 35% less accuracy against it 201
30 Dodge Area: Will evade all area skillsTough: All status effects have 35% less accuracy against it 217
30 Dodge Area: Will evade all area skillsTough: All status effects have 35% less accuracy against itStatus Caster - Area Sunburn: Inflicts low Light damage each turn. Accuracy reduced by 15% (3 turns) 232
Book(s) Relic(s) Role
UnderworldUndeadExclusiveVillains MaskArmor Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Eclipse
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Remove Positive Status Effects Mega Corrupted: Next turn will attack its teammates (2 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Default
Physical Old King
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Light Corrupted Light
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0


Group 1
Dark Shadows
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
self: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Special Black Slash
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 22 Cooldown 0
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse
Group 1
Light Burning Hell
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 22 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)


Group 2
Light Doomed
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 16 Cooldown 2
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Light Half Polished
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 1
Remove Negative Status Effects Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Dark Nightfall
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 21 Cooldown 2
Activates all cooldowns on all monster's skills Corrupted: Next turn will attack its teammates (1 turn)


Group 3
Special Twilight
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 22 Cooldown 3
Reverse Healing: Healing reduces life (3 turns)
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse x2
Group 3
Light Bright Sun
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 3
Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Group 3
Dark Haunted Mind
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 22 Cooldown 3
Corrupted: Next turn will attack its teammates (1 turn) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 4
Light Shine In The Darkness
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 2
Remove Negative Status Effects heal 50% life
Group 4
Special Consumed
Multiple Enemies Warm Up 1
Damage 20 Accuracy 90
Stamina Cost 20 Cooldown 3
Reverse Healing: Healing reduces life (3 turns) Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Light Gloom Soul
Single Enemy Warm Up 1
Damage 45 Accuracy 95
Stamina Cost 18 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
self: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 4
Dark Hollow Abyss
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 3
Remove Positive Status Effects Mega Corrupted: Next turn will attack its teammates (2 turns)
self: Light Weakness: Target receives more damage from Light attacks (3 turns)

Trivia

Advertisement