Monster Legends Wiki
Monster Legends Wiki

Korruptus was the ruler of a tiny yet wealthy kingdom. He was loved and respected by his subjects, but when the realm started receiving attacks from neighbors trying to steal its gold, Korruptus turned to black magic to defend it. This practice drove him into madness, so he had to be dethroned. Now Korruptus is crownless and furious!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 35,890 3,586 140
30 3,542 39,549 3,749 140
30 3,696 43,387 3,912 140
30 3,850 47,403 4,075 140
30 4,004 51,598 4,238 140
30 4,312 60,523 4,564 140
Trait(s) Max GPM
30 Dodge Area: Will evade all area skills 155
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 170
30 Dodge Area: Will evade all area skillsHardened: All status effects have 20% less accuracy against it 186
30 Dodge Area: Will evade all area skillsTough: All status effects have 35% less accuracy against it 201
30 Dodge Area: Will evade all area skillsTough: All status effects have 35% less accuracy against it 217
30 Dodge Area: Will evade all area skillsTough: All status effects have 35% less accuracy against itStatus Caster - Area Sunburn: Inflicts low Light damage each turn. Accuracy reduced by 15% (3 turns) 232
Book(s) Relic(s) Role
UnderworldUndeadExclusiveVillains MaskArmor Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Wyrmlad

Rociuko

Skills[]

Special
Special Eclipse
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Remove Positive Status Effects Mega Corrupted: Next turn will attack its teammates (2 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Default
Physical Old King
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Light Corrupted Light
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0


Group 1
Dark Shadows
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
self: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Special Black Slash
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 22 Cooldown 0
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 1
Light Burning Hell
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 22 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)


Group 2
Light Doomed
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 16 Cooldown 2
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Light Half Polished
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 1
Remove Negative Status Effects Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Dark Nightfall
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 21 Cooldown 2
Activates all cooldowns on all monster's skills Corrupted: Next turn will attack its teammates (1 turn)


Group 3
Special Twilight
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 22 Cooldown 3
Reverse Healing: Healing reduces life (3 turns)
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant x2
Group 3
Light Bright Sun
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 3
Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Group 3
Dark Haunted Mind
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 22 Cooldown 3
Corrupted: Next turn will attack its teammates (1 turn) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 4
Light Shine In The Darkness
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 2
Remove Negative Status Effects Healing: Heals monster by 50% of his total life
Group 4
Special Consumed
Multiple Enemies Warm Up 1
Damage 20 Accuracy 90
Stamina Cost 20 Cooldown 3
Reverse Healing: Healing reduces life (3 turns) Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Light Gloom Soul
Single Enemy Warm Up 1
Damage 45 Accuracy 95
Stamina Cost 18 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
self: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 4
Dark Hollow Abyss
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 3
Remove Positive Status Effects Mega Corrupted: Next turn will attack its teammates (2 turns)
self: Light Weakness: Target receives more damage from Light attacks (3 turns)

Lore[]

Korruptus was the king of Plithora - a tiny yet surprisingly wealthy realm. His people lived in peace and adored him as a ruler, who brightened up their lives with the light of his wisdom and candor. However, when there was a shortage of gold in the area around the realm and monsters from neighboring kingdoms got desperate, they started attacking Plithora, trying to steal their wealth.

Korruptus was determined to protect the happiness of his people. Still, Plithora was such a tiny realm that he didn’t have enough monsters or machinery to defend it. He didn’t want to risk half of his subjects by putting them on the line, against thousands of attackers, so he started looking for alternative ways to protect them.

Weeks passed and Plithora resisted the attacks of its neighbors, but inhabitants noticed that something had changed in the atmosphere. Everything was a bit darker, a bit gloomier. They couldn’t understand how they were all safe if there was no one defending the city. They were also missing the company of their formerly omnipresent king.

His absence arose suspicions, so a group of citizens went into the castle and up the highest tower, where they finally found him. He was completely changed. His skin was now wrinkly and dark blue, his face was so deformed that he had covered it with a mask, and he looked broken inside. They all immediately understood how Plithora had stayed safe: The king had turned to dark magic to defend the realm.

The citizens decided that they’d have to defend themselves — Korruptus had already gone too far. They locked the king in the dungeons so that he wouldn’t try any more spells, but by this point, he had already gone mad and was completely corrupted by dark magic. He broke out of his cell with ease. This was the last time his subjects saw him.

No one knows where he went or what his next move will be, now that the light of his wisdom has given way to the darkness of his magic.