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Lady Meow had a fabulous life. Her mother was King Daeron's strategist and the social status of her family was of the highest rank. She had wonderful dresses and the best education, but every night she sneaked into the armory and trained by herself. That was until she realized that her maid, Kat-herine also trained her magic skills after dusk. They decided to run away and live adventures together!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,448 86,860 6,336 180
30 10,368 108,286 7,128 200
30 12,480 132,681 7,956 220
30 14,112 160,209 8,820 240
30 16,560 191,030 9,720 260
30 19,968 243,576 10,944 280
Trait(s) Icono oro Max GPM
30 Dodge Area: Will evade all area skills 364
30 Dodge Area: Will evade all area skillsImmune to Daze 400
30 Dodge Area: Will evade all area skillsImmune to Daze 436
30 Dodge Area: Will evade all area skillsImmune to DazeStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 473
30 Dodge Area: Will evade all area skillsImmune to DazeStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 509
30 Dodge Area: Will evade all area skillsImmune to DazeStatus Caster - Self Immune to Stun (Effect): Gives Immunity to Stun (3 turns) 546
Book(s) Relic(s) Role
FemaleAdventurersZoomorphAdventurers' GuildCorrupted Era SwordAmulet Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Layth

Heart Queen Luthien

Ourosmic

Heart Tesakuiper

Skills[]

Special
Earth Pure Touché
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
one enemy: Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Default
Earth Royal At Birth
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Earth Adventurer At Heart
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Special Parry Stance
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 35 Cooldown 0
Damage Boost: Monster inflicts 50% more damage (2 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 1
Earth Sabre Drizzle
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 40 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 2
Special Meow-thic Guard
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 2
Immune to Stun (3 turns) Double Damage: Monster inflicts double damage (2 turns)
Group 2
Earth Daggers Throw
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 45 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 3
Earth Sabre Slash
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 45 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Earth Puss In Gloves
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 50 Cooldown 3
self: Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)

Trivia[]

  • Skill "Puss in Gloves" is a reference to the fairy tale character Puss in Boots.
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