Lamia was born in a city of dragons where she was the best in the competitive fighting scene. However, she soon got tired of traditional battles, and she started working on more elaborate skills. The dragon community didn’t approve of her evolution, so she’s come to Monster Legends looking for a challenge!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 42,224 3,586 140
30 3,542 46,529 3,749 140
30 3,696 51,044 3,912 140
30 3,850 55,769 4,075 140
30 4,004 60,704 4,238 140
30 4,312 71,204 4,564 140
Trait(s) Icono oro.png Max GPM
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 244
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 268
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeHardened: All status effects have 20% less accuracy against it 292
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Control Immunity (Effect): Immunity to Control (? turns) 317
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Control Immunity (Effect): Immunity to Control (? turns) 341
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeHardened: All status effects have 20% less accuracy against itStatus Caster - Self Control Immunity (Effect): Immunity to Control (? turns)Resurrection Block: Blocks all Resurrection skills. 366
Book(s) Relic(s) Role
DragonFemaleExclusiveAdventurers StaffBanner Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Acnologia
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Default
Physical First Dragon
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Earth Extinction
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Flame Dance
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 17 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Special Frost Claws
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 22 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Special Inner Fire
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 17 Cooldown 0
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)


Group 2
Earth Below My Wings
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 17 Cooldown 2
Regeneration: Heals 20% of Life each turn (3 turns)
Group 2
Special Winter Breath
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 18 Cooldown 1
Remove Positive Status Effects Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Earth Time Is Burning
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 17 Cooldown 2
Activates all cooldowns on all monster's skills Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)


Group 3
Earth Dragon's Rest
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Remove Negative Status Effects
all enemies: Remove Negative Status Effects
Group 3
Special Cold Fire Breath
Single Enemy Warm Up 1
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 3
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Earth Time Fissure
Multiple Enemies Warm Up 1
Damage 25 Accuracy 90
Stamina Cost 19 Cooldown 3
Activates all cooldowns on all monster's skills
Group 4
Special Porunga
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 2
Remove Negative Status Effects Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)
Group 4
Earth Mushu
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 34 Cooldown 3
Remove Positive Status Effects Activates all cooldowns on all monster's skills Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Special Visherion
Multiple Enemies Warm Up 1
Damage 20 Accuracy 90
Stamina Cost 31 Cooldown 3
Remove Positive Status Effects Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 4
Earth The Red Death
Multiple Enemies Warm Up 1
Damage 35 Accuracy 90
Stamina Cost 32 Cooldown 4
Activates all cooldowns on all monster's skills Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Daze: Power and Accuracy reduced by 25% (3 turns)

Trivia

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