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The Light Sphinxes were the holy guardians of the ancient pharaohs. Nowadays they watch over the tombs to keep out adventurers who seek to plunder their vast treasures!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,351 9,316 1,232 110
30 1,448 10,910 1,320 110
30 1,544 12,631 1,408 110
30 1,640 14,480 1,496 110
30 1,737 16,456 1,584 110
30 1,930 20,791 1,760 110
Trait(s) Icono oro Max GPM
30 Immune to Stun 62
30 Immune to Stun 68
30 Immune to Stun 74
30 Immune to Stun 80
30 Immune to Stun 86
30 Immune to Stun 93
Book(s) Relic(s) Role
WingedFree Reigns Shield Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
90 11,520 300 11m 30s 11m 30s

Obtention[]

Rockilla

+ Light Spirit

(70% chance)
Rockilla

+ MagicLight (70% chance)
Light Spirit

+ FireEarth (70% chance)
Rockilla

+ any Light (35% chance)
Light Spirit

+ any Earth (35% chance)
EarthLight + EarthLight (35% chance)
any Earth + any Light (17.5% chance)

Skills[]

Special
Light Light Surge
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Stamina Drain: Removes 50% of the monster's total stamina
self: Stamina Restore: Monster will gain 100% of his total stamina
Default
Physical Huge Claws
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Dazzle
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Earth Stoning
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0
Group 1
Light Light Spikes
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 2
Earth Earthquake
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Holy Nova
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Mass Regeneration
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 4
Regeneration: Heals 20% of Life each turn (3 turns)


Group 3
Earth Mass Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 35 Cooldown 4
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Light Energy Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
Group 3
Earth Core Shatter
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
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