Lighterium's mission in the Underworld is to guarantee that no good souls end up trapped there by mistake, but so many years down there, as well as his friendly relationship with Barbatos, are starting to cloud his judgment. Is Lighterium now just messing around with souls for fun?

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,322 29,858 3,542 140
30 3,473 32,902 3,703 140
30 3,624 36,095 3,864 140
30 3,775 39,436 4,025 140
30 3,926 42,926 4,186 140
30 4,228 50,351 4,508 140
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 155
30 Immune to Blind 170
30 Immune to Blind 186
30 Immune to BlindHardened: All status effects have 20% less accuracy against it 201
30 Immune to BlindHardened: All status effects have 20% less accuracy against it 217
30 Immune to BlindHardened: All status effects have 20% less accuracy against itStatus Caster - Self True Vision: Precision Doubled (3 turns) 232
Book(s) Relic(s) Role
SpiritsUnderworldWinterRace StaffShield Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Light Fear Of The Light
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) Total Blind: Accuracy reduced by 100% (1 turn)
Default
Physical Walk Alone
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Light Light Road At Night
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0


Group 1
Special Light Begins To Fade
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 30 Cooldown 0
Possessed: Next turn will attack its teammates (1 turn)
Group 1
Light A Little Anxious When Is Light
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 0 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns) 50% chance
Group 1
Light Hard To Look Again
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)


Group 2
Special Something's Always Near
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 32 Cooldown 3
Remove Positive Status Effects Remove Negative Status Effects Possessed: Next turn will attack its teammates (1 turn)
Group 2
Light I Have A Constant Fear
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 27 Cooldown 2
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
self: Evasion: Dodges the first attack received within the next turn (1 turn)
Group 2
Light Something's Watching You
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 31 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)


Group 3
Special Someone's Always There
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 39 Cooldown 2
Possessed: Next turn will attack its teammates (1 turn)

all enemies: Possessed: Next turn will attack its teammates (1 turn)

Group 3
Light I Feel A Little Strange
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 41 Cooldown 1
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
50% chance of: Possessed: Next turn will attack its teammates (1 turn) x2
Group 3
Special Searching For The Light
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 29 Cooldown 2
Remove Negative Status Effects Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns)

Trivia

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