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Pandalf Icon 1.jpg This article is about Lord Inheritor, not to be confused with The Inheritor.

The Inheritor was co-ruling the Underworld with Kaih the Sunmelter, but it wasn't enough for him. In order to become the sole ruler, he broke the pact of balance between Demons and Angels: He stole Ambrosia and transformed into a Demon with unmatched power. Now, no one stands up to him... or rules by his side.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,714 123,052 7,568 180
30 13,152 153,496 8,520 200
30 15,834 188,182 9,503 220
30 17,906 226,835 10,542 240
30 21,015 270,626 11,610 260
30 25,328 345,066 13,072 280
Trait(s) Icono oro.png Max GPM
30 Demon: Status effects have 20% less accuracy against it. Immune to Burn and Ignite 364
30 Super Demon: Status effects have 50% less accuracy against it. Immune to Burn, Ignite and Hellfire 400
30 Super Demon: Status effects have 50% less accuracy against it. Immune to Burn, Ignite and Hellfire 436
30 Super Demon: Status effects have 50% less accuracy against it. Immune to Burn, Ignite and HellfireImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and Toxins 473
30 Super Demon: Status effects have 50% less accuracy against it. Immune to Burn, Ignite and HellfireImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsStatus Caster - Self Regeneration: Heals 20% life (3 turns) 509
30 Super Demon: Status effects have 50% less accuracy against it. Immune to Burn, Ignite and HellfireImmune to Torture: Immunity to Bleed, Burn, Drowned, Ignition, Nightmares, Poison, Quicksand, Shock, Sunburn, Nanovirus, Curse, Hellfire, Boiling, Electrified, Bane, Repentance, and ToxinsStatus Caster - Self Regeneration: Heals 20% life (3 turns)Status Caster - Area Ignite: Deals fire damage equal to 20% of its total life. (2 turns) 546
Book(s) Relic(s) Role
WingedUnderworldDoomsday EraUnderworld Dwellers ArmorSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a Golden Legends Pass reward (November 12, 2021)

Skills

Special
Fire Harbinger Of Doom
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Mega Possession: Next turn will attack its teammates (2 turns) Hellfire: Inflicts Dark damage equal to 10% of its total life and reduces Accuracy by 25%. Damage and blindness then double on each turn. (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Fire No More Peace
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Dark Only Violence
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Dark Hell Claws
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 36 Cooldown 1
Hellfire: Inflicts Dark damage equal to 10% of its total life and reduces Accuracy by 25%. Damage and blindness then double on each turn. (3 turns)
Group 1
Dark Soul Snatch
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
Possessed: Next turn will attack its teammates (1 turn)


Group 2
Fire Fire March
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 42 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Special Seal Of Solomon
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Damage Protection: Incoming damage is reduced by 50% (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)


Group 3
Fire Hell March
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 42 Cooldown 2
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 3
Fire Suprademon Claws
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 36 Cooldown 1
before damage: Remove Positive Status Effects
Group 4
Dark Doomnation
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 48 Cooldown 3
Hellfire: Inflicts Dark damage equal to 10% of its total life and reduces Accuracy by 25%. Damage and blindness then double on each turn. (3 turns)
Group 4
Special Lord's Dogma
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Photophobic Shield: Blocks all damage except Light (2 turns) Double Damage: Monster inflicts double damage (2 turns)
Group 4
Fire The Lord's Claws
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 42 Cooldown 2
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 4
Dark Merchant Of Souls
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 48 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn)

Trivia

  • The Seal of Solomon is the signet seal of King Solomon, which later featured in Islamic and Jewish mysticism and occultism.
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