Mammoth men are an almost extinct race, only one tribe remains. Lord Mammoth is the chief of this tribe. His strength and savagery make him stand out among the rest of his men.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,465 31,667 3,091 140
30 3,622 34,896 3,231 140
30 3,780 38,282 3,372 140
30 3,937 41,825 3,512 140
30 4,095 45,527 3,653 140
30 4,410 53,401 3,934 140
Trait(s) Icono oro.png Max GPM
30 Immune to Freeze 244
30 Immune to Freeze 268
30 Immune to Freeze 292
30 Immune to Freeze 317
30 Immune to Freeze 341
30 Immune to Freeze 366
Book(s) Relic(s) Role
Winter MaskShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Ice Age Island
  • Civilizations Island Part 1
  • Fossil Island

Skills

Special
Water "I Declare War"
Multiple Enemies Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Tribal Axe
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Cold Rock
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special You Are No Rival
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Water Are You Cold?
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 27 Cooldown 0
Group 1
Special I am Too Tough
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)


Group 2
Special Surrender, Fool
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 3
self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 2
Water You Are Nothing
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 32 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Water I Will Freeze You First!
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 29 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)


Group 3
Water Learn How To Die!
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 28 Cooldown 4
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 3
Special Ice Is Coming!
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 33 Cooldown 4
Group 3
Special A Mammoth Is Not A Slave!
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Damage Boost: Monster inflicts 50% more damage (2 turns) Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns) and heal 40% life

Trivia

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