Monster Legends Wiki
Monster Legends Wiki

Necromancer's plan backfired enormously and now the super powerful Lord Pumpseed is roaming free, causing all sorts of havoc. He was supposed to be resurrected and then controlled, but thanks to Hayman's clumsiness, now Lord Pumpseed is the most feared and fastest Control monster ever!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,509 34,080 3,575 140
30 3,668 37,555 3,737 140
30 3,828 41,199 3,900 140
30 3,987 45,012 4,062 140
30 4,147 48,996 4,225 140
30 4,466 57,470 4,550 140
Trait(s) Max GPM
30 Lord Pumpseed: Halloween ExclusiveGravedigger: Immune to Possession, Corruption, and Nightmares.Immune to Triggered Death (Area) 244
30 Lord Pumpseed: Halloween ExclusiveGravedigger: Immune to Possession, Corruption, and Nightmares.Immune to Triggered Death (Area)Tough: All status effects have 35% less accuracy against it 268
30 Lord Pumpseed: Halloween ExclusiveGravedigger: Immune to Possession, Corruption, and Nightmares.Immune to Triggered Death (Area)Tough: All status effects have 35% less accuracy against it 292
30 Lord Pumpseed: Halloween ExclusiveGravedigger: Immune to Possession, Corruption, and Nightmares.Immune to Triggered Death (Area)Tough: All status effects have 35% less accuracy against itStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn) 317
30 Lord Pumpseed: Halloween ExclusiveGravedigger: Immune to Possession, Corruption, and Nightmares.Immune to Triggered Death (Area)Tough: All status effects have 35% less accuracy against itStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn) 341
30 Lord Pumpseed: Halloween Exclusive

Gravedigger: Immune to Possession, Corruption, and Nightmares.Immune to Triggered Death (Area)Tough: All status effects have 35% less accuracy against itStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn)True Vision: Precision Doubled

366
Book(s) Relic(s) Role
SpiritsUnderworldEvil LegionsExclusiveMonstelvania StaffMask Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Mephisto

Nitroblaster

Skills[]

Special
Special It's the Great Pumpkin, Pandaken
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Mega Corrupted: Next turn will attack its teammates (2 turns) Deactivates all cooldowns on all monster's skills Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Physical Breeding Tree of Horror
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0
Default
Fire Halloween Party
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0


Group 1
Fire Spookyfish
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 17 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 1
Special Nightmare on Floaty Islands
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 28 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Fire War and Pieces
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 20 Cooldown 0
Remove Positive Status Effects
50% chance: Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)x3


Group 2
Fire Dry Hard
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 2
Special Master and Cadaver
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 20 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Stamina Leak: Removes 15% Stamina each turn (3 turns) Stamina Drain: Removes 30% of the monster's total stamina
Group 2
Fire Danger Things
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Stamina Drain: Removes 100% of the monster's total stamina


Group 3
Fire Here Comes Treble
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 29 Cooldown 3
Mega Corrupted: Next turn will attack its teammates (2 turns) Double Damage: Monster inflicts double damage (2 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 3
Fire Bad Dream House
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 36 Cooldown 3
Activates all cooldowns on all monster's skills Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Special Reaper Madness
Multiple Enemies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 0 Cooldown 1
Target will die when the countdown is over (3 turns)
all allies: Target will die when the countdown is over (3 turns)
Group 4
Dark Fear Itself
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 34 Cooldown 3
Target will die when the countdown is over (3 turns)
all enemies: Activates all cooldowns on all monster's skills Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 4
Fire The Honking
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Corrupted: Next turn will attack its teammates (1 turn) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 4
Special Hayman Ghost Carnival
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 40 Cooldown 3
all enemies: Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Remove Positive Status Effects Corrupted: Next turn will attack its teammates (1 turn)
all enemies: Corrupted: Next turn will attack its teammates (1 turn)
Group 4
Fire Sons a Witches
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 46 Cooldown 3
Remove Positive Status Effects Mega Corrupted: Next turn will attack its teammates (2 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)

Lore[]

In the run-up to Halloween, Necromancer was rummaging through the old scriptures locked away in Count Vlad’s dust-ridden library. Sick of pretending to play by the rules, he searched for a spell to put an end to the Count’s reign once and for all. He stumbled across just the thing. Written in an almost unintelligible calligraphy were the steps to bring back a monster so powerful that, if he were controlled correctly and made to serve Necromancer, nothing could stop them. Who? Lord Pumpseed. Only the most feared Fire Control Monster to have ever existed; renowned for his merciless Tortures and ability to corrupt anyone that stands before him.

All Necromancer needed was a simple list of three ingredients. For a task so apparently easy, and in order to erase all trace of his involvement were it to fail, he ordered the only too abiding Hayman to do the dirty work. The first two ingredients were provided – an enchanted chain to ensure the resurrected beast would be obedient forever, and the suitable attire for such a horrific creation. Everything about the plan seemed to fit into perfect place, as the third and final ingredient was a rotten pumpkin – something Hayman had carried for as long as he could remember. The three components had to be thrown together into the bottomless well hid behind Count Vlad’s castle, at midnight, when the moon was at its highest on All Hallow’s Eve.

Surely enough, when the night arrived, Hayman crept through the shadows and found the well where the spell would be cast. First, he threw down the enchanted chain and clothing. He then paused briefly to bid farewell to the rotten pumpkin but, suddenly, BANG. How could a bottomless well make such a sound? Realizing he must have got the wrong one, Hayman scurried nervously around the land and, sure enough, saw a second well. He no longer had the chain or clothing for the spell. Would it work? Without thinking, he grabbed his dirty hanky and a stick and threw the pumpkin into the correct well.

Necromancer’s plan backfired enormously. As the castle clock struck twelve, Lord Pumpseed rose from the depths of the well, dressed almost comically, and unchained. The foolish Hayman had managed to bring back to life one of the most powerful monsters, with nothing forcing him to obey Necromancer’s orders.

Trivia[]