Monster Legends Wiki
Monster Legends Wiki

For many years, the Fire army was nothing but an unruly crowd, but with time, two monsters rose as contenders for the role of General of the Fire army. Darmith and Lucifire gathered followers, but Darmith had more, so Lucifire had to step aside. Now she's back to claim control of her army!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,685 34,080 3,454 140
30 3,852 37,555 3,611 140
30 4,020 41,199 3,768 140
30 4,187 45,012 3,925 140
30 4,355 48,996 4,082 140
30 4,690 57,470 4,396 140
Trait(s) Max GPM
30 Nemesis Lucifire: Immunity to Freeze and Burn

Immune to FreezeImmune to Burning

244
30 Nemesis Lucifire: Immunity to Freeze and Burn

Immune to FreezeImmune to Burning

268
30 Nemesis Lucifire: Immunity to Freeze and Burn

Immune to FreezeImmune to Burning

292
30 Nemesis Lucifire: Immunity to Freeze and Burn

Immune to FreezeImmune to Burning

317
30 Nemesis Lucifire: Immunity to Freeze and Burn

Immune to FreezeImmune to Burning

341
30 Nemesis Lucifire: Immunity to Freeze and Burn

Immune to FreezeImmune to Burning

366
Book(s) Relic(s) Role
DragonFemaleExclusiveUnderworld Dwellers MaskSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Lucifire the Lifemelter

The Inheritor

  • First released as a special paid offer (2017)
  • Team Shop

Skills[]

Special
Water Hopefreezer Unleashed
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Physical Fire General
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Hell Division
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Fire Demonic Touch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Special Darmith Ch. 2
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
Group 1
Water General Retirer
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0


Group 2
Fire Ignite Flesh
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 2
Special Darmith Ch. 5
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 31 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns) Blind: Accuracy reduced by 50% (2 turns) Remove Positive Status Effects
Group 2
Water Hopefreezer
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 29 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance


Group 3
Fire Demonic Tears
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 3
Special Darmith Ch. 6
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 34 Cooldown 1
Immune to Burn (3 turns) Precision: Accuracy increased by 50% (2 turns) Fire Protection: Takes half damage from Fire attacks (3 turns)
Group 3
Water Hopefreezer Blow
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 31 Cooldown 3
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 4
Fire Lucky Fire
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 41 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 4
Special Darmith Ch. 9
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 45 Cooldown 3
Damage Reduction: Monster inflicts 25% less damage (2 turns) Blind: Accuracy reduced by 50% (2 turns) Remove Positive Status Effects
Group 4
Water Hopefreezer Slash
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 31 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)

Trivia[]

  • Name is inspired by Lucifer, a Biblical name for the Devil.