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Lucky Clint likes people to think he's nothing but a lone wanderer who's good with his guns, but in reality, he's a caring monster who has lots of wisdom to offer. He's one of Butcherang's father figures and protectors.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,351 112,798 7,249 180
30 12,696 140,735 8,160 200
30 15,288 172,572 9,100 220
30 17,290 208,526 10,094 240
30 20,280 248,221 11,130 260
30 24,464 316,648 12,528 280
Trait(s) Icono oro.png Max GPM
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 364
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to Blind 400
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to Blind 436
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to BlindStatus Caster - Self True Vision: Precision Doubled (3 turns) 473
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to BlindStatus Caster - Self True Vision: Precision Doubled (3 turns) 509
30 Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeImmune to BlindStatus Caster - Self True Vision: Precision Doubled (3 turns) 546
Book(s) Relic(s) Role
MechanicalAdventurersMetropolitan EraWastelands MaskTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a multiplayer chest reward (September 17, 2021)

Skills

Special
Magic Showdown At Casa Diablo
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Total Blind: Accuracy reduced by 100% (1 turn) Vulnerable: Increases incoming damage by 50% (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Magic Future Cowboy
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 30 Cooldown 0
Default
Magic Bullet Rodeo
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Magic Child Of Hope
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 36 Cooldown 1
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Group 1
Magic A Matter Of Principle
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 2
Metal Deadly Situation
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 48 Cooldown 3
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Group 2
Magic A Matter Of Faith
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
True Vision: Precision Doubled (3 turns) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Metal Bolt Action Hand
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 42 Cooldown 2
Group 3
Magic Cyclone
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 36 Cooldown 1
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)

Trivia

  • Name and design are references to Clint Eastwood's classic gunslinger character, The Man with No Name.
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