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Meet Malair's daughter! To her father's discontent, Madam Fusion was never interested in joining a team of villains. Instead, she found her own partner: VoltaiK. Her skills worked very well with his and the best part was that Malair hated him! They have a special chemistry, both inside and outside the battlefield.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,399 34,985 3,553 140
30 3,553 38,552 3,714 140
30 3,708 42,293 3,876 140
30 3,862 46,207 4,037 140
30 4,017 50,297 4,199 140
30 4,326 58,997 4,522 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn) 170
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn) 186
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn)Status Caster - Self Positive Effects Protected: Prevents all positive effects from being removed except for the status protection itself (3 turns) 201
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn)Status Caster - Self Positive Effects Protected: Prevents all positive effects from being removed except for the status protection itself (3 turns) 217
30 Hardened: All status effects have 20% less accuracy against itStatus Caster - Self Evasion: Ignores all incoming damage and negative effects (1 turn)Status Caster - Self Positive Effects Protected: Prevents all positive effects from being removed except for the status protection itself (3 turns) 232
Book(s) Relic(s) Role
FemaleSuperheroesFamiliesQuest BannerStaff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Stellar Nucleosynthesis
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse x3
Default
Physical Love Volt
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Magic Trustful Companion
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Magic Thermonuclear Fusion
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
all allies: Immune to Blind (3 turns)
Group 1
Magic Bubble Fusion
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
all allies : Cooldowns Immunity: Prevents effects of cooldowns activated (3 turns)
Group 1
Magic Inertial Confinement Fusion
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 31 Cooldown 0
all allies: Remove Negative Status Effects


Group 2
Magic Pyroelectric Fusion
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 24 Cooldown 3
all enemies: Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse
Group 2
Special Excuse Me
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 31 Cooldown 1
Remove Positive Status Effects
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Special Ingenica Taught Me
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 39 Cooldown 1
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)


Group 3
Magic Bend To Volt
Single Enemy Warm Up 1
Damage 45 Accuracy 95
Stamina Cost 30 Cooldown 3
Thunder Weakness: Target receives more damage from Thunder attacks (3 turns) Nature Weakness: Target receives more damage from Nature attacks (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 3
Special Focus Fusion
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 4
Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) and restore 50% stamina
Group 3
Magic Your Turn!
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
Remove Negative Status Effects Extra Turn: Gains an extra turn (1 turn)

Trivia