Makugan is a cyborg sent from the future to stop the lethality of Jakugan. However, will the presence of this monster stop the problem that is Jakugan? Or will the remedy be worse than the problem itself? Has anyone thought that maybe Makugan's futuristic skills could break the balance in the present?

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,729 31,668 3,476 140
30 3,898 34,897 3,634 140
30 4,068 38,283 3,792 140
30 4,237 41,826 3,950 140
30 4,407 45,528 4,108 140
30 4,746 53,403 4,424 140
Trait(s) Icono oro.png Max GPM
30 Immune to PossessionImmune to Stun 244
30 Immune to PossessionImmune to Stun 268
30 Immune to PossessionImmune to Stun 292
30 Immune to PossessionImmune to Stun 317
30 Immune to PossessionImmune to Stun 341
30 Immune to PossessionImmune to Stun 366
Book(s) Relic(s) Role
MechanicalFemaleVillainsQuest SwordMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Metal Mako Strike
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects Metal Weakness: Target receives more damage from Metal attacks (3 turns)
after damage: Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Default
Physical The Cutest Slash
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Metal Laser Targeting
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Metal Indefatigable Assassin
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 0 Cooldown 0
Group 1
Metal Good Things Gone
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 24 Cooldown 1
Remove Positive Status Effects
Group 1
Metal Lithium Charge
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 10 Cooldown 0


Group 2
Metal Slice'n'Slash
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 22 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Iron Maiden
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 23 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 2
Metal Bad Things Come
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 24 Cooldown 2
before damage: Remove Positive Status Effects
after damage: Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)


Group 3
Metal Blades Queen
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Special Reflective Camouflage
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
all enemies: Metal Weakness: Target receives more damage from Metal attacks (3 turns)
self: Evasion: Dodges the first attack received within the next turn (1 turn)
Group 3
Metal Enemies Without Benefits
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 24 Cooldown 2
before damage: Remove Positive Status Effects
after damage, all enemies: Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)

Trivia

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