Monster Legends Wiki
Monster Legends Wiki

Information is Malfeitor's most valuable tool. Thanks to his informers, he was the first monster in Elektra to find out about Nebula. He saw the potential of this resource and tried it on himself before anyone else. Then, he shared the information with his son, Malair, who had a team of villains at his service. Now, father and son are the most powerful monsters in Elektra!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,384 113,401 7,128 180
30 12,744 141,464 8,016 200
30 15,340 173,440 8,957 220
30 17,346 209,034 9,926 240
30 20,355 249,400 10,935 260
30 24,544 318,002 12,320 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Bulwark: All status effects have 50% less accuracy against it. 400
30 Bulwark: All status effects have 50% less accuracy against it. 436
30 Bulwark: All status effects have 50% less accuracy against it.Status Caster - Self Immune to Control (Effect): Immunity to Control effects (3 turns) 473
30 Bulwark: All status effects have 50% less accuracy against it.Status Caster - Self Immune to Control (Effect): Immunity to Control effects (3 turns) 509
30 Bulwark: All status effects have 50% less accuracy against it.Status Caster - Self Immune to Control (Effect): Immunity to Control effects (3 turns) 546
Book(s) Relic(s) Role
Evil LegionsWieldersVillainsMetropolitan EraRevenge Squadron SwordMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Pure Pandalf

Turtlellion

  • First released as a special paid offer (July 23, 2021)

Skills[]

Special
Magic Dominator
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
before damage: remove shields Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
Default
Magic Father Of Evil
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 24 Cooldown 0
Default
Magic Galactic Traveller
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Magic Reaction To Magic
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 1
Magic Weakness: Target receives more damage from Magic attacks (3 turns)
self: Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Magic Ghost Whirlwind
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 36 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 2
Magic Evil Tenacity
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Immune to Control: Immunity to Stun, MegaStun, Freeze, MegaFreeze, Possession, and Corruption (2 turns) Double Damage: Monster inflicts double damage (2 turns)
Group 2
Magic Ghost Blade
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 36 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 3
Special Corrupted Magic
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
Magic Weakness: Target receives more damage from Magic attacks (3 turns)
Group 3
Magic Punish The Inferiors
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 42 Cooldown 2

Trivia[]