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Manolyth has a bit of a temper. He used to announce himself as the greatest sorcerer of all time but people didn’t take him seriously so he just started hexing everyone he didn’t like. Make sure you’re nice to him!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,799 6,137 1,540 110
30 1,928 7,187 1,649 110
30 2,056 8,321 1,760 110
30 2,184 9,539 1,870 110
30 2,313 10,841 1,980 110
30 2,570 13,696 2,200 110
Trait(s) Icono oro Max GPM
30 Immune to Blind 82
30 Immune to Blind 90
30 Immune to Blind 98
30 Immune to Blind 106
30 Immune to Blind 114
30 Immune to Blind 123
Book(s) Relic(s) Role
SpiritsSouls' Lair Trap Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 18,500 3,750 17m 17m

Obtention[]

Genie

+ Metalsaur

(70% chance)
Genie

+ any Metal (35% chance)
Metalsaur

+ any Magic (35% chance)
MagicMetal + MagicMetal (35% chance)
any Magic + any Metal (17.5% chance)

Skills[]

Special
Magic Help me, Master!
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Magic Sparkles
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Portal Punches
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Magic Melee Enchantment
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 24 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Metal Feel My Power!
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Magic Help me Rockilla!
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance


Group 2
Magic Brawl
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 31 Cooldown 2
Remove Positive Status Effects Blind: Accuracy reduced by 50% (2 turns)
Group 2
Metal Experience the Pain!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 32 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Magic Help me Dolphchamp!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 2
Stun: Monster loses its next turn (1 turn) Damage Reduction: Monster inflicts 25% less damage (2 turns)


Group 3
Magic Clash Enchantment
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 3
Metal Suffer my Wrath!
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 3
Metal Help me Cthulhu!
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 32 Cooldown 2
Stun: Monster loses its next turn (1 turn) 50% chance

Trivia[]

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