Mechamancer is a robotic wizard. He's able to use his magical powers to conjure powerful spells but also to create magnificent robotic beings from scraps.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,322 23,223 3,454 140
30 3,473 25,591 3,611 140
30 3,624 28,074 3,768 140
30 3,775 30,672 3,925 140
30 3,926 33,387 4,082 140
30 4,228 39,162 4,396 140
Trait(s) Icono oro.png Max GPM
30 Immune to Magnetize: Immunity to Metal Weakness 244
30 Immune to Magnetize: Immunity to Metal Weakness 268
30 Immune to Magnetize: Immunity to Metal Weakness 292
30 Immune to Magnetize: Immunity to Metal Weakness 317
30 Immune to Magnetize: Immunity to Metal Weakness 341
30 Immune to Magnetize: Immunity to Metal Weakness 366
Book(s) Relic(s) Role
Mechanical MaskStaff Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Futuristic Island
  • Post-Apocalyptic Island
  • 72-Hour Challenge

Skills

Special
Metal Spontaneous Creation
Single Enemy Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn) Metal Weakness: Target receives more damage from Metal attacks (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Default
Physical Zen Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Meditative Blast
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Mind Over Matter
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 1
Metal Lotus Energy
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 31 Cooldown 1
Group 1
Special Focus
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 2
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 2
Metal Introspective Strike
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 36 Cooldown 2
Group 2
Special Concentration
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 1
self: Haste: Speed increased by 20% (2 turns)
Group 2
Metal Weak-Minded
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)


Group 3
Special The Calm Before the Storm
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 30 Cooldown 4
Damage Reduction: Monster inflicts 25% less damage (2 turns) Possessed: Next turn will attack its teammates (1 turn)
Group 3
Metal Practice Makes Perfect
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 37 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 3
Special Devotion
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn) Double Damage: Monster inflicts double damage (2 turns)

Trivia

  • Design is inspired by Overwatch character Zenyatta.
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