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Shy and unassuming, this tricky creature is a master of the water realm and sharper than shattered glass. The Mersnake may be slow on land, but it's as dangerous as it is graceful in the ocean.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,125 2,777 200 100
30 1,237 3,491 1,100 100
30 1,350 4,289 1,200 100
30 1,350 5,171 1,300 100
30 1,575 6,137 1,400 100
30 1,800 8,321 1,600 100
Trait(s) Icono oro.png Max GPM
30 Immune to Poison 32
30 Immune to Poison 35
30 Immune to Poison 38
30 Immune to Poison 41
30 Immune to Poison 44
30 Immune to Poison 48
Book(s) Relic(s) Role
BeginnerSea Trap Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
20,000 5,000 600 4h 4h

Obtention

LegendaryWater + LegendaryWater (77.27% chance)
any Water + LegendaryWater (42.5% chance)
any Water + any Ic-legendary.png (25% chance)
any Water + any Water (17.5% chance)
any Ic-legendary.png + any Ic-legendary.png (2.77% chance)

Skills

Special
Water Energy Surge
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Stamina Drain: Removes 50% of the monster's total stamina
self: Stamina Restore: Monster will gain 100% of his total stamina
Default
Physical Angry Bite
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Water Splash
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Physical Limb Crack
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 1
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 1
Water Bubble
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0


Group 2
Physical Stunning Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Physical Destabilizing Strike
Multiple Enemies Warm Up 0
Damage 0 Accuracy 85
Stamina Cost 30 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Water Flooding
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 19 Cooldown 0
Remove Positive Status Effects


Group 3
Physical Inner Stiff
Multiple Enemies Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 35 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 3
Water Tsunami
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 3
Water Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2

Trivia

  • Replaced Turtle as the common water monster and has the same description.
  • Name is a combination of "mer" (French for 'sea') and "snake."
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