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Heavier than a rain of axes. He’s all about motorcycles and raw meat. We tried to ask him more questions to write this piece for you but he kicked us out of his habitat after two minutes. Doesn’t seem to like people, this one.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,542 31,366 3,421 140
30 3,703 34,564 3,576 140
30 3,864 37,918 3,732 140
30 4,025 41,428 3,887 140
30 4,186 45,094 4,043 140
30 4,508 52,894 4,354 140
Trait(s) Icono oro Max GPM
30 Immune to Stun 305
30 Immune to Stun 335
30 Immune to Stun 366
30 Immune to Stun 396
30 Immune to Stun 427
30 Immune to Stun 457
Book(s) Relic(s) Role
Underworld SwordTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Breeding

  • Terracrank + Erpham

Skills

Special
Special The Fatal Countdown
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Target will die when the countdown is over (4 turns)
Default
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Physical
Single Enemy 25 100 0 13 Unholy Diver
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Special Thunderstruck
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal War Dissemble
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Special Fear of the Light
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance
Group 1
Special Hell's on Fire
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 25 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 2
Metal Shouting for Vengeance
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Special Kill Them All!
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Special Paranoia
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 28 Cooldown 3
Possessed: Next turn will attack its teammates (1 turn) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 3
Metal In the Darkest Hour
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 4
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Extra Turn: Gains an extra turn (1 turn)
heal 20% life and restore 20% stamina
Group 3
Special Justice for All!
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Special Ace of Hearts
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 35 Cooldown 3
self: Precision: Accuracy increased by 50% (2 turns)

Trivia

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