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The real wild child. She left home at a young age to join a gang of bikers led by Rador. She was a savage biker, always screaming and getting into fights. When she heard that in a Metal band she could actually get paid for her screaming, she didn't hesitate and she joined Metalhëad immediately.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,201 25,334 3,542 140
30 3,346 27,917 3,703 140
30 3,492 30,626 3,864 140
30 3,637 33,461 4,025 140
30 3,783 36,422 4,186 140
30 4,074 42,722 4,508 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 244
30 Hardened: All status effects have 20% less accuracy against it 268
30 Hardened: All status effects have 20% less accuracy against it 292
30 Hardened: All status effects have 20% less accuracy against it 317
30 Hardened: All status effects have 20% less accuracy against it 341
30 Hardened: All status effects have 20% less accuracy against it 366
Book(s) Relic(s) Role
UnderworldFemaleEvil Legions AmuletAmulet {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Fire Queen's Encore
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Extra Turn: Gains an extra turn (1 turn) Double Damage: Monster inflicts double damage (2 turns) remove control effects
Default
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Physical
Single Enemy 25 100 0 13 Metal Yell
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Fire Stage Fright
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 13 Cooldown 0
Double Damage: Monster inflicts double damage (2 turns)


Group 1
Fire Sirens Solo
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance
Group 1
Special Mind Blown
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 1
Special Find And Destroy
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 0
Taunt: Monster will receive all single-target attacks (1 turn)


Group 2
Fire Stage On Fire
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 28 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 2
Fire Moth Into Flame
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 4
Extra Turn: Gains an extra turn (1 turn) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) and restore 50% stamina
Group 2
Special One More Song
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 3
revive with 50% life


Group 3
Special Puppet Master
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) and remove control effects
Group 3
Special Enter Damageman
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 17 Cooldown 3
Triple Damage: Monster inflicts triple damage (1 turn) and remove control effects
Group 3
Fire Fiery Solo
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 19 Cooldown 2
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)

Trivia

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