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This armored monster is really dangerous if you're under water. Do you think you're safe just because there's no water near you? Metanephrops can cast an entire sea against you!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,722 7,891 1,540 110
30 1,845 9,241 1,649 110
30 1,968 10,699 1,760 110
30 2,091 12,265 1,870 110
30 2,214 13,939 1,980 110
30 2,460 17,611 2,200 110
Trait(s) Icono oro Max GPM
30 Immune to Blind 82
30 Immune to Blind 90
30 Immune to Blind 98
30 Immune to Blind 106
30 Immune to Blind 114
30 Immune to Blind 123
Book(s) Relic(s) Role
Saurians Trap Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 18,500 3,750 16m 16m

Obtention[]

Mersnake

+ Metalsaur

(70% chance)
Mersnake

+ any Metal (35% chance)
Metalsaur

+ any Water (35% chance)
WaterMetal + WaterMetal (35% chance)
any Water + any Metal (17.5% chance)

Skills[]

Special
Water World Water War
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Default
Physical Multiple Claws
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Dropped Metal Ball
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Water Aqua Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 2
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Metal Hard Knock
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 27 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Water Sharp Pain
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance


Group 2
Water Aqua Armor
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 35 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 2
Metal Bank Sinker
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 32 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Water Fast Stitch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 33 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)


Group 3
Water Aqua Shelter
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
Group 3
Metal Bullet Sinker
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 45 Cooldown 1
Group 3
Water Huge Twinge
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 40 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)

Trivia[]

  • Name is a combination of "metal" and "nephropidae," the scientific name for lobsters.
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