Necromancer conjured this genie by rubbing his lamp, but as soon as he met him, he realized he had made a mistake: Miserus is Necromancer's biggest nightmare: the new best master of necromancy, with unprecedented life-and-death skills Necromancer can only wish to have.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,280 57,907 4,873 180
30 6,480 72,190 5,484 200
30 7,800 88,454 6,123 220
30 8,820 106,806 6,790 240
30 10,350 127,353 7,485 260
30 12,480 162,384 8,416 280
Trait(s) Icono oro.png Max GPM
30 Immune to Possession 364
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 400
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 436
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 473
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 509
30 Abomination: Immunity to Possession, Corruption, Nightmares and BleedStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 546
Book(s) Relic(s) Role
SpiritsUnderworldUndead AmuletTrap Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special End of Epidemics
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
revive with 100% life Double Damage: Monster inflicts double damage (2 turns)
Default
Dark The Master
Single Enemy Warm Up 0
Damage 45 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Dark Exterminator
Multiple Enemies Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0


Group 1
Dark Ananta
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
heal 50% life
Group 1
Special Recompose
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)


Group 2
Special Dark Paradox
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 43 Cooldown 3
before damage: Remove Positive Status Effects
self: heal 30% life
Group 2
Dark Aleph Zero
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 46 Cooldown 2
revive with 50% life Evasion: Dodges the first attack received within the next turn (1 turn)


Group 3
Special Omega
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 43 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) heal 30% life
Group 3
Dark Black Life
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 53 Cooldown 3
revive with 50% life

Trivia

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