This monk is one of the most ancient inhabitants of Mount Annapurna. He has lived there in recluse for centuries but he comes out to defend his home. He may not go into many battles but he has all the skills he needs to always win.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,157 28,651 3,421 140
30 3,300 31,572 3,576 140
30 3,444 34,636 3,732 140
30 3,587 37,842 3,887 140
30 3,731 41,191 4,043 140
30 4,018 48,315 4,354 140
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 244
30 Immune to Blind 268
30 Immune to Blind 292
30 Immune to Blind 317
30 Immune to Blind 341
30 Immune to Blind 366
Book(s) Relic(s) Role
Good Legions EssenceStaff Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Light Blessing Runes
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Blind: Accuracy reduced by 50% (2 turns)

all allies: Remove Negative Status Effects

Default
Physical Light Pain
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Monky Kung Fu
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Find Your Peace!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Light Saint Spirit!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 1
all allies: remove Stun: Monster loses its next turn (1 turn)
Group 1
Light Total Blackout!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance


Group 2
Special Rising Anger
Single Enemy Warm Up 1
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 2
Mega Stun: Monster loses its 2 next turns (2 turns)
Group 2
Light Magic Circle
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 2
Total Damage Reduction: Monster does not deal any damage (1 turn)
Group 2
Light Mantra of Focus
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
all allies: Precision: Accuracy increased by 50% (2 turns)


Group 3
Special Golden Monkey Punch
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 2
all allies: Immune to Stun (3 turns)
Group 3
Light Spirit Control
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 35 Cooldown 4
Slow: Speed reduced by 25% (2 turns)
Group 3
Light Mantra of Invincibility
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 1
all allies: Immune to Daze (3 turns)

Trivia

  • Annapurna Massif is a mountain range in Nepal and contains the 10th highest mountain in the world.
Community content is available under CC-BY-SA unless otherwise noted.