Karlo was a firefly who wanted to become a big monster since, because of his shape, no one listened to his smart ideas. With the help of Erder, who gave him a piece of Amber, he was able to create Moonhaze, a majestic projection of his spirit.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,104 60,320 4,862 180
30 6,264 75,107 5,460 200
30 7,540 92,356 6,097 220
30 8,526 111,383 6,762 240
30 10,005 132,660 7,455 260
30 12,064 169,150 8,384 280
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itTrue Vision: Precision Doubled 400
30 Hardened: All status effects have 20% less accuracy against itTrue Vision: Precision Doubled 436
30 Hardened: All status effects have 20% less accuracy against itTrue Vision: Precision DoubledStatus Caster - Self Immune to Possession and Corruption: Gives Immunity to Possession and Corruption (3 turns) 473
30 Hardened: All status effects have 20% less accuracy against itTrue Vision: Precision DoubledStatus Caster - Self Immune to Possession and Corruption: Gives Immunity to Possession and Corruption (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itTrue Vision: Precision DoubledStatus Caster - Self Immune to Possession and Corruption: Gives Immunity to Possession and Corruption (3 turns) 546
Book(s) Relic(s) Role
SpiritsSuperheroesAdventurersOriginal Mythic EraAdventurers' Guild EssenceStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Karlo and Friends
Single Enemy Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
all enemies: Mega Stun: Monster loses its 2 next turns (2 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)
Default
Special Karlo The Moonlight Bug
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 19 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Default
Light Raise The Lantern
Multiple Enemies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)


Group 1
Special Hazing From The Moon
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 2
Light Weakness: Target receives more damage from Light attacks (3 turns)

all allies: latest?cb=20180916230359&format=original

Group 1
Special Chosen From Among Others
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
Photophobic Shield: Blocks all damage except Light (2 turns)

self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Light Calling A New Moon
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 2
all allies: Remove Negative Status Effects

self: Possessed: Next turn will attack its teammates (1 turn)

Group 2
Light Sleep Under The Moonlight
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 39 Cooldown 2
Possessed: Next turn will attack its teammates (1 turn) Blind: Accuracy reduced by 50% (2 turns)


Group 3
Special Karlo Said Halt!
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 41 Cooldown 2
Mega Stun: Monster loses its 2 next turns (2 turns)
Group 3
Light Shatter The Lantern
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 44 Cooldown 2
Stun: Monster loses its next turn (1 turn) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)

Trivia

Skins

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Nightwalker Moonhaze
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