Muerte McBlood used to be a normal teenager, until Fampira fell in love with him, infected his blood with a kiss, and turned him into a ghoul with a bottomless appetite for flesh, who can smell blood from great distances. He is as insatiable as he is lethal.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,498 29,556 3,432 140
30 3,657 32,570 3,588 140
30 3,816 35,730 3,744 140
30 3,975 39,037 3,900 140
30 4,134 42,492 4,056 140
30 4,452 49,841 4,368 140
Trait(s) Icono oro.png Max GPM
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 155
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 170
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 186
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 201
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 217
30 Abomination: Immunity to Possession, Corruption, Nightmares and Bleed 232
Book(s) Relic(s) Role
UndeadEvil LegionsFamilies MaskSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Dark Vampire Trick
Single Enemy Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
all enemies : Possessed: Next turn will attack its teammates (1 turn)
Default
Physical Too Cool To Be Count
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Who's McFly?
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Dark Uncle Orlok Ring
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Special Health Issues
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 19 Cooldown 1
self: Steal Life: Attacker heals life equal to 100% of the damage dealt
Group 1
Dark Vampire Accelerator
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 0
Remove Negative Status Effects Precision: Accuracy increased by 50% (2 turns)


Group 2
Dark Nosferatu Claws
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 25 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Blood Drinker
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Steal Life: Attacker heals life equal to 100% of the damage dealt
Group 2
Dark Back To The Damage
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 17 Cooldown 4
Evasion: Dodges the first attack received within the next turn (1 turn) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Dark Orlok Curse
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Special Inherited Fangs
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Steal Life: Attacker heals life equal to 100% of the damage dealt
Group 3
Dark No One Calls Me Bat
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 24 Cooldown 3

Trivia

  • Name and design are inspired by the protagonist of Back to the Future, Marty McFly.
  • Skills make vampiric references - Count Orlok is the main antagonist of the 1922 vampire film, Nosferatu.
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