This powerful sorcerer was tired of serving the different leaders that ruled over the tribe of miner dwarves she belonged to, so one day, she said her goodbyes and set on a new adventure with the only company of an artifact she built herself: Hobkin.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,421 38,906 3,531 140
30 3,576 42,873 3,691 140
30 3,732 47,033 3,852 140
30 3,887 51,386 4,012 140
30 4,043 55,934 4,173 140
30 4,354 65,609 4,494 140
Trait(s) Icono oro.png Max GPM
30 Immune_to_Control (Trait) 244
30 Immune_to_Control (Trait) 268
30 Immune_to_Control (Trait) 292
30 Immune_to_Control (Trait) 317
30 Immune_to_Control (Trait) 341
30 Immune_to_Control (Trait) 366
Book(s) Relic(s) Role
FemaleGood LegionsAdventurers StaffTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Earth Gravitational Tsunami
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Mega Stun: Monster loses its 2 next turns (2 turns) Total Damage Reduction: Monster does not deal any damage (1 turn)
all allies: Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
Default
Physical No Beard Dwarf
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Earth Rock Of Ages
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Earth Lack Of Sunlight
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 1
Earth Seismic Activity
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 31 Cooldown 1
all enemies: Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Special Going Down The Cave
Multiple Enemies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 16 Cooldown 2
remove 50% stamina


Group 2
Special Underground Halls
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 1
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)
Group 2
Special Sisyphus Boulder
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 13 Cooldown 3
Stamina Leak: Removes 15% Stamina each turn (3 turns) remove 50% stamina
Group 2
Earth Ore Extraction
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 26 Cooldown 2
Mega Stun: Monster loses its 2 next turns (2 turns)


Group 3
Earth Dwarven Protection
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 19 Cooldown 2
all allies: Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)
Group 3
Special Stone Coffin
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 16 Cooldown 2
drain all stamina
Group 3
Earth Rock Knuckles
Multiple Enemies Warm Up 1
Damage 40 Accuracy 90
Stamina Cost 59 Cooldown 2
Stun: Monster loses its next turn (1 turn) x2
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)

Trivia

  • In Greek mythology, Sisyphus was punished by being forced to roll an immense boulder up a hill only for it to roll down when it nears the top, repeating this action for eternity.
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