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Nadiel belongs in the Cardinal Forest. He grew up outraged by what non-Nature monsters do to his home: They come seeking Nature's help, but they give nothing more than destruction in return. For this reason, Nadiel plans to close the forest to all outsiders, using violence if necessary.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,399 36,191 3,476 140
30 3,553 39,881 3,634 140
30 3,708 43,751 3,792 140
30 3,862 47,800 3,950 140
30 4,017 52,031 4,108 140
30 4,326 61,030 4,424 140
Trait(s) Icono oro.png Max GPM
30 Nemesis Nadiel: Immunity to Freeze, Burn, and Ignite. Status effects have 30% less accuracy against him.Immune to FreezeImmune to BurningImmune to Ignite and BurnHardened: All status effects have 20% less accuracy against it 155
30 Nemesis Nadiel: Immunity to Freeze, Burn, and Ignite. Status effects have 30% less accuracy against him.Immune to FreezeImmune to BurningImmune to Ignite and BurnHardened: All status effects have 20% less accuracy against it 170
30 Nemesis Nadiel: Immunity to Freeze, Burn, and Ignite. Status effects have 30% less accuracy against him.Immune to FreezeImmune to BurningImmune to Ignite and BurnHardened: All status effects have 20% less accuracy against it 186
30 Nemesis Nadiel: Immunity to Freeze, Burn, and Ignite. Status effects have 30% less accuracy against him.Immune to FreezeImmune to BurningImmune to Ignite and BurnHardened: All status effects have 20% less accuracy against it 201
30 Nemesis Nadiel: Immunity to Freeze, Burn, and Ignite. Status effects have 30% less accuracy against him.Immune to FreezeImmune to BurningImmune to Ignite and BurnHardened: All status effects have 20% less accuracy against it 217
30 Nemesis Nadiel: Immunity to Freeze, Burn, and Ignite. Status effects have 30% less accuracy against him.Immune to FreezeImmune to BurningImmune to Ignite and BurnHardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
DragonExclusive StaffMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a special paid offer (2017)
  • Team Shop

Skills

Special
Special Plusvolution
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Physical Nature Avatar
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Life Messenger
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Endangered Ecosystem
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 3
Remove Negative Status Effects and heal 30% life
Group 1
Nature Problematic Insects
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 27 Cooldown 0
Guard Down: Incoming attacks will always hit (2 turns)
Group 1
Water Baikal
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance


Group 2
Special Individual Ecosystem
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 19 Cooldown 2
Total Damage Reduction: Monster does not deal any damage (1 turn)
Group 2
Nature Covered by Insects
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 24 Cooldown 2
Guard Down: Incoming attacks will always hit (2 turns)
Group 2
Water Monona
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)


Group 3
Special Nature Pact
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 16 Cooldown 2
Total Damage Reduction: Monster does not deal any damage (1 turn)
Group 3
Nature Insects Plague
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 24 Cooldown 3
Guard Down: Incoming attacks will always hit (2 turns)
Group 3
Water Druzhby
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 26 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 4
Special Protect Ecosystem
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 24 Cooldown 3
Total Damage Reduction: Monster does not deal any damage (1 turn)
Group 4
Nature Pack Nature Pact
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 35 Cooldown 3
Guard Down: Incoming attacks will always hit (2 turns)
Group 4
Water Paterswoldse
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 43 Cooldown 2
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)

Trivia

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