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Tag: Visual edit
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== Obtention ==
 
== Obtention ==
 
* Unbreedable
 
* Unbreedable
  +
* First released in the [[Narok Quest]]
 
* [[Liberation Maze]]
 
* [[Liberation Maze]]
   

Revision as of 01:46, 1 August 2020

Narok was a slave to Lord Mammoth and his tribe for many years. Tired of hunting only to bring food to the table of the Lord's banquets, he rose against Lord Mammoth and won! Now he lives alone and free in the Wasteland Desert, where he can hunt for himself and no one but himself.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,685 38,906 3,465 140
30 3,852 42,873 3,622 140
30 4,020 47,033 3,780 140
30 4,187 51,386 3,937 140
30 4,355 55,934 4,095 140
30 4,690 65,609 4,410 140
Trait(s) Icono oro Max GPM
30 Immune to StunAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 155
30 Immune to StunAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 170
30 Immune to StunAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 186
30 Immune to StunAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 201
30 Immune to StunAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 217
30 Immune to StunAnticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 232
Book(s) Relic(s) Role
UnderworldEvil LegionsSuperheroesQuest SwordMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Earth Scavenger's Hunt
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Mega Stun: Monster loses its 2 next turns (2 turns)
Default
Physical Enslaved
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Earth But Unchained
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Earth Fast Metabolism
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 2
Remove Negative Status Effects Regeneration: Heals 20% of Life each turn (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 1
Special Cold Nights
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 19 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Earth Cunning Strike
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 21 Cooldown 2
Remove Positive Status Effects


Group 2
Special Exhausting Pursuit
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 20 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) drain 100% stamina
Group 2
Special Spear Of Savannah
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 30 Cooldown 2
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Stamina Leak: Removes 15% Stamina each turn (3 turns)
Group 2
Earth Haunting The Prey
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
drain 25% stamina


Group 3
Earth Evil Laughter
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) Extra Turn: Gains an extra turn (1 turn) drain 25% stamina
Group 3
Special Power Of Kaftar
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 20 Cooldown 1
drain 50% stamina
Group 3
Earth True Savannah Ruler
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 30 Cooldown 2
Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Stamina Leak: Removes 15% Stamina each turn (3 turns)

Trivia