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Nautilus-1 is the leader of a fleet of mechanical sea creatures deployed to protect the oceans against any possible menace. Watch out, fishermen!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,760 20,301 2,680 140
30 2,898 22,604 2,814 140
30 3,036 24,428 2,948 140
30 3,174 27,584 3,082 140
30 3,312 30,261 3,216 140
30 3,588 35,988 3,484 140
Trait(s) Icono oro Max GPM
30 Immune to Freeze 224
30 Immune to Freeze 246
30 Immune to Freeze 268
30 Immune to Freeze 291
30 Immune to Freeze 313
30 Immune to Freeze 336
Book(s) Relic(s) Role
SeaMechanicalStar Sailors AmuletTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention[]

Hyperion

Heart Haku

Skills[]

Special
Metal Orbital Ion Cannon
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Default
Physical Underwater Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Warning Shot
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Water Concussion Shot
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Metal Castaway Strike
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 0
Group 1
Metal Electromagnetic Blast
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance


Group 2
Water Arctic Shot
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Metal Pressure Strike
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 34 Cooldown 2
Group 2
Metal Surface Strike
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Water Glaciar Blast
Multiple Enemies Warm Up 1
Damage 35 Accuracy 90
Stamina Cost 35 Cooldown 4
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 3
Metal Prey Becomes Hunter
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 28 Cooldown 3
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
self: Extra Turn: Gains an extra turn (1 turn) for each enemy targeted
Group 3
Metal Immediate Response
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 29 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
self: Haste: Speed increased by 20% (2 turns)

Trivia[]

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