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Nemestriborg is a deadly machine. He hides in the woods, so well camouflaged among the trees, that you can't tell if it's really a cyborg. It only takes two seconds for him to get into battle mode.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,730 21,524 2,600 140
30 2,867 23,966 2,730 140
30 3,003 25,900 2,860 140
30 3,140 29,245 2,990 140
30 3,276 32,084 3,120 140
30 3,549 38,156 3,380 140
Trait(s) Icono oro Max GPM
30 Immune to Poison 142
30 Immune to Poison 156
30 Immune to Poison 170
30 Immune to Poison 184
30 Immune to Poison 198
30 Immune to Poison 213
Book(s) Relic(s) Role
MechanicalStar Sailors EssenceEssence Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention[]

Dragonian Beast

Heart Evaranae

Skills[]

Special
Metal Bionic Growth
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Default
Physical Bark Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Thorn Fling
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Spore Blast
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 1
Nature Wild Toxin
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Metal Chromed Flora
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance


Group 2
Nature Regeneration Elixir
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 22 Cooldown 2
Healing: Heals monster by 30% of his total life
Group 2
Nature Toxic Sting
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 2
Metal Mechanical Advantage
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 26 Cooldown 3
all enemies: Metal Weakness: Target receives more damage from Metal attacks (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)


Group 3
Nature Noxious Smog
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 29 Cooldown 2
all enemies: Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance
Group 3
Nature Full Respite
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 4
Healing: Heals monster by 40% of his total life
Group 3
Metal Metallic Symbiote
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 35 Cooldown 2
self: Regeneration: Heals 20% of Life each turn (3 turns)

Trivia[]

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