General Holter is on a mission to conquer a frozen planet he's discovered, but its current inhabitants are as dangerous as dangerous gets. For this reason, he's staying in the backline while someone else does his dirty work: Nitroblaster is an unstoppable machine designed to kill!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,707 33,779 3,465 140
30 3,875 37,223 3,622 140
30 4,044 40,835 3,780 140
30 4,212 44,615 3,937 140
30 4,381 48,563 4,095 140
30 4,718 56,963 4,410 140
Trait(s) Icono oro.png Max GPM
30 Artifact: Artifacts are not alive. Immune to all Status Effects. 244
30 Artifact: Artifacts are not alive. Immune to all Status Effects.

Water Protection: Takes half damage from Water attacks

268
30 Artifact: Artifacts are not alive. Immune to all Status Effects.

Water Protection: Takes half damage from Water attacks

292
30 Artifact: Artifacts are not alive. Immune to all Status Effects.

Water Protection: Takes half damage from Water attacksStatus Caster - Area Damage Boost: Increases monster's damage by 50% (2 turns)

317
30 Artifact: Artifacts are not alive. Immune to all Status Effects.

Water Protection: Takes half damage from Water attacksStatus Caster - Area Damage Boost: Increases monster's damage by 50% (2 turns)

341
30 Artifact: Artifacts are not alive. Immune to all Status Effects.

Water Protection: Takes half damage from Water attacksStatus Caster - Area Damage Boost: Increases monster's damage by 50% (2 turns)

366
Book(s) Relic(s) Role
MechanicalEvil LegionsSuperheroesElite AmuletArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Share Their Plans
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
all allies: Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns)

enemy: Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns) Activates all cooldowns on all monster's skills Extra Turn: Gains an extra turn (1 turn)

Default
Physical Sunblasted
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Fire Firestormed
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Failed Step To Humanity
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 1
Damage Boost: Monster inflicts 50% more damage (2 turns) True Vision: Precision Doubled (3 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Fire Ignition Beam
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 1
Special Dehydration
Single Enemy Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 23 Cooldown 2
Fire Weakness: Target receives more damage from Fire attacks (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Fire Burn, Baby Burn!
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 21 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Fire Weakness: Target receives more damage from Fire attacks (3 turns)
Group 2
Fire Burning Beam
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 19 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 2
Special Look At The Core
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 22 Cooldown 2
all enemies: Sunburn: Inflicts low Light damage each turn. Accuracy reduced by 15% (3 turns)


Group 3
Special Core Exposure
Single Enemy Warm Up 1
Damage 45 Accuracy 95
Stamina Cost 30 Cooldown 3
Sunburn: Inflicts low Light damage each turn. Accuracy reduced by 15% (3 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 3
Fire Beam Of Inferno
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 24 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Group 3
Special You And Your Friends
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 35 Cooldown 2
all enemies: receive 30 damage
Group 4
Special Support The Organics
Multiple Allies Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 4
Fire Star Kore
Single Enemy Warm Up 1
Damage 60 Accuracy 95
Stamina Cost 32 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)

self: Extra Turn: Gains an extra turn (1 turn)

Group 4
Fire Evaporation
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 34 Cooldown 2
Fire Weakness: Target receives more damage from Fire attacks (3 turns)
Group 4
Special The Posthuman
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 2
self: Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns) Positive Effects Protected: Protects all positive status effects except the status protection provided (3 turns)
enemy: Activates all cooldowns on all monster's skills

Trivia

  • Posthuman is a concept originating in the fields of science fiction, futurology, contemporary art, and philosophy that literally means a person or entity that exists in a state beyond being human.
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