Monster Legends Wiki
Monster Legends Wiki

The captain of the Army of the Soulless chooses his victims carefully, steals their souls with a quick swing of his scythe and condemns them to a life of emptiness.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,542 23,524 3,421 140
30 3,703 25,923 3,576 140
30 3,864 28,438 3,732 140
30 4,025 31,070 3,887 140
30 4,186 33,820 4,043 140
30 4,508 39,669 4,354 140
Trait(s) Max GPM
30 Bulwark: All status effects have 50% less accuracy against it. 155
30 Bulwark: All status effects have 50% less accuracy against it. 170
30 Bulwark: All status effects have 50% less accuracy against it. 186
30 Bulwark: All status effects have 50% less accuracy against it. 201
30 Bulwark: All status effects have 50% less accuracy against it. 217
30 Bulwark: All status effects have 50% less accuracy against it. 232
Book(s) Relic(s) Role
Evil LegionsUndeadExclusiveWieldersSouls' Lair MaskTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Darkzgul

Nebotus

Skills[]

Special
Dark Dauthuz
Multiple Enemies Warm Up -
Damage 45 Accuracy 120
Stamina Cost - Cooldown -
Target will die when the countdown is over (4 turns)
Default
Physical Nox Scythe
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Dark Scythe
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Dark Nightmare Rip
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance
Group 1
Special Horror Scythe
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 1
Special Abducted Life
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 0
Life Removal: Removes 25% of the monster's total life
self: Damage Boost: Monster inflicts 50% more damage (2 turns) Healing: Heals monster by 30% of his total life


Group 2
Dark Deadly Rip
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 28 Cooldown 3
50% chance of instant death
Group 2
Special Incubus Scythes
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 34 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Special Dead Vision
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 5
Life Removal: Removes 75% of the monster's total life
self: Life Removal: Removes 75% of the monster's total life


Group 3
Special Torment Rip
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 33 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Special Total Obliteration
Multiple Enemies Warm Up 0
Damage 70 Accuracy 90
Stamina Cost 37 Cooldown 4
all allies: 20 damage for each enemy hit
Group 3
Special Abducted Soul
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
Life Removal: Removes 100% of the monster's total life
self: Double Damage: Monster inflicts double damage (2 turns) Double Life: Monster has Double Life (2 turns) Extra Turn: Gains an extra turn (1 turn)

Trivia[]

  • "Nox" is the Latin word for "night".
  • "Dauthuz" is the old Germanic word for "death".