Obsidiane was born thousands of years ago in the inside of a dune in the Middle East. From that moment until today, she has made it her job to find evildoers and bury them in sand.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 26,239 3,388 140
30 3,588 28,914 3,542 140
30 3,744 31,720 3,696 140
30 3,900 34,656 3,850 140
30 4,056 37,723 4,004 140
30 4,368 44,248 4,312 140
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 155
30 Immune to Blind 170
30 Immune to Blind 186
30 Immune to Blind 201
30 Immune to Blind 217
30 Immune to Blind 232
Book(s) Relic(s) Role
Female MaskMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Light Timeless Invocation
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Ancient Slash
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Deity Blast
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Stupefying Punch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Light Dim Shine
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 1
Light Blazing Weakness
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 2
Flashbang: Monster becomes weak to Light element (3 turns)


Group 2
Special Inner Strength
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 31 Cooldown 3
self: Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
Group 2
Light Glowing Sting
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 2
Light Severe Sunburn
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Damage Reduction: Monster inflicts 25% less damage (2 turns)


Group 3
Light Cleansing Glow
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 2
self: Remove Negative Status Effects
Group 3
Light Sightless Revolt
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 35 Cooldown 3
Blind: Accuracy reduced by 50% (2 turns)
Group 3
Special Power Within
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 4
Double Damage: Monster inflicts double damage (2 turns) Precision: Accuracy increased by 50% (2 turns) Haste: Speed increased by 20% (2 turns)

Trivia

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