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She wasn't allowed a shot at the world boxing title because...well she's an octopus isn't she? This is a pity as she can give anyone a run for their money in the (underwater) ring.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,793 11,413 2,286 120
30 1,898 12,971 2,420 120
30 2,004 14,629 2,555 120
30 2,109 16,388 {2,689 120
30 2,215 18,247 2,824 120
30 2,426 22,267 3,093 120
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 154
30 Immune to Stun 169
30 Immune to Stun 184
30 Immune to Stun 200
30 Immune to Stun 215
30 Immune to Stun 231
Book(s) Relic(s) Role
Sea StaffStaff Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
480 12,240 15,000 16h 18h

Obtention

Mersnake

+ Genie

(30% chance)
Mersnake

+ DarkMagic (30% chance)
Genie

+ EarthWater (30% chance)
Mersnake

+ any Magic (15% chance)
Genie

+ any Thunder (15% chance)
ThunderMagic + ThunderMagic (15% chance)
any Thunder + any Magic (7.5% chance)

Skills

Special
Magic Pillow Strike
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
all enemies: Stamina Drain: Removes 10% of the monster's total stamina
Default
Physical Spencer Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Flooding
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 19 Cooldown 0
Remove Positive Status Effects


Group 1
Magic Force Push
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0
Group 1
Magic Magneto
Single Enemy Warm Up 0
Damage 35 Accuracy 96
Stamina Cost 17 Cooldown 0
Group 1
Physical Mass Haste
Multiple Allies Warm Up 0
Damage 0 Accuracy 85
Stamina Cost 26 Cooldown 3
Haste: Speed increased by 20% (2 turns)


Group 2
Magic Arcane Orb
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 2
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)


Group 3
Magic Prismatic Ray
Single Enemy Warm Up 0
Damage 45 Accuracy 93
Stamina Cost 29 Cooldown 2
Group 3
Water Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
Group 3
Magic Overload
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2

Trivia

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