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PZ Ronin_1.png|Baby
 
PZ Ronin_1.png|Baby
 
PZ Ronin_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{light}}|row3 = 673|raritycolor = light|Prev = {{prev|Rubellus}}|Next = {{next|Rekka}}|AddlInfo = {{forsakenicon}}}}
 
PZ Ronin_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{light}}|row3 = 673|raritycolor = light|Prev = {{prev|Rubellus}}|Next = {{next|Rekka}}|AddlInfo = {{forsakenicon}}}}
PZ Ronin used to work in [[Zorgon]]'s team of hackers, but he was kicked out after disagreeing with the project's actions. Now he's made it his mission to warn the population of Monster Legends about Zorgon and to sabotage his plans.
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'''PZ Ronin''' used to work in [[Zorgon]]'s team of hackers, but he was kicked out after disagreeing with the project's actions. Now he's made it his mission to warn the population of Monster Legends about Zorgon and to sabotage his plans.
   
 
== Stats and Information ==
 
== Stats and Information ==

Revision as of 23:08, 5 April 2020

PZ Ronin used to work in Zorgon's team of hackers, but he was kicked out after disagreeing with the project's actions. Now he's made it his mission to warn the population of Monster Legends about Zorgon and to sabotage his plans.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,685 40,112 3,454 140
30 3,852 44,202 3,611 140
30 4,020 48,491 3,768 140
30 4,187 52,979 3,925 140
30 4,355 57,668 4,082 140
30 4,690 67,642 4,396 140
Trait(s) Icono oro Max GPM
30 Immune_to_Control (Trait) 155
30 Immune_to_Control (Trait) 170
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 186
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just before 201
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeStatus Caster - Self Damage Protection: Reduces incoming damage by 50% (2 turns) 217
30 Immune_to_Control (Trait)Anticipation: When an enemy performs a skill with an extra turn, this monster performs an extra turn just beforeStatus Caster - Self Damage Protection: Reduces incoming damage by 50% (2 turns) 232
Book(s) Relic(s) Role
SpiritsSuperheroesExclusiveAdventurers SwordArmor Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Special Become Elite Hacker
Self Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Double Damage: Monster inflicts double damage (2 turns) True Vision: Precision Doubled (3 turns) Evasion: Dodges the first attack received within the next turn (1 turn) Extra Turn: Gains an extra turn (1 turn)
Default
Physical PZ314
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Light WINDOWS95ROCKS
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Light Ninja Sword
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 28 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Special Tech Defense
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 0
Damage Protection: Incoming damage is reduced by 50% (2 turns)
Group 1
Light Hacker Vision
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 21 Cooldown 1
Precision: Accuracy increased by 50% (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)


Group 2
Special PZ4's Hack
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 23 Cooldown 3
Corrupted: Next turn will attack its teammates (1 turn)
Group 2
Light Daniel's Soul
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns)
Group 2
Special Vy Qwaint's Fist
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Special Spy Ninja
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Light Watching You Fart
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
True Vision: Precision Doubled (3 turns) Extra Turn: Gains an extra turn (1 turn)
Group 3
Special Stolen Keylogger
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 4
Light Monetization
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 29 Cooldown 2
self: Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 4
Special Deception
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 38 Cooldown 3
Mega Corrupted: Next turn will attack its teammates (2 turns)
Group 4
Special Endurance
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 27 Cooldown 1
before damage, self: Damage Protection: Incoming damage is reduced by 50% (2 turns)
Group 4
Light Dedication
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 24 Cooldown 1
before damage, self: Remove Negative Status Effects heal 50% life

Trivia