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Pandalf Icon 1 This article is about Pandalf, not to be confused with Pure Pandalf.

Part panda, part wizard. Behold – Pandalf! When the going gets tough Pandalf has a host of tricks and distractions up his sleeve. When not locked in combat, they love to conjure smoky spectres of legend!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,600 15,899 2,930 140
30 2,730 17,703 3,076 140
30 2,860 19,131 3,223 140
30 2,990 21,602 3,369 140
30 3,120 23,699 3,516 140
30 3,380 28,184 3,809 140
Trait(s) Icono oro Max GPM
30 Immune to Blind 142
30 Immune to Blind 156
30 Immune to Blind 170
30 Immune to Blind 184
30 Immune to Blind 198
30 Immune to Blind 213
Book(s) Relic(s) Role
ZoomorphWieldersAdventurers' Guild AmuletAmulet Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 1d 9h 1d 13h

Obtention[]

Treezard

+ Genie

(30% chance)
Treezard

+ ThunderMagic (30% chance)
Genie

+ NatureEarth (30% chance)
Treezard

+ any Magic (15% chance)
Genie

+ any Nature (15% chance)
NatureMagic + NatureMagic (15% chance)
any Nature + any Magic (7.5% chance)

Skills[]

Special
Magic Wizard Fireworks
Multiple Enemies Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Blind: Accuracy reduced by 50% (2 turns)
Default
Physical Magical Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Stitching Roots
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0


Group 1
Magic Force Push
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0
Group 1
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)
Group 1
Nature Quagmire
Single Enemy Warm Up 0
Damage 30 Accuracy 92
Stamina Cost 25 Cooldown 1
Slow: Speed reduced by 25% (2 turns)


Group 2
Magic Arcane Orb
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Nature Spores
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Physical Mass Haste
Multiple Allies Warm Up 0
Damage 0 Accuracy 85
Stamina Cost 26 Cooldown 3
Haste: Speed increased by 20% (2 turns)


Group 3
Magic Prismatic Ray
Single Enemy Warm Up 0
Damage 45 Accuracy 93
Stamina Cost 29 Cooldown 2
Group 3
Nature Leaf Choke
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 2
Group 3
Magic Overload
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2

Trivia[]

Gallery[]

Original design:

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