Patient Cyber is affected by a rare sickness that is slowly turning him into a robotic creature. It all started with a stream of nanobots running through his veins and at this point, it has spread throughout half of his body. He's losing his emotions, but he's becoming a war machine!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 33,779 3,531 140
30 3,542 37,223 3,691 140
30 3,696 40,835 3,852 140
30 3,850 44,615 4,012 140
30 4,004 48,563 4,173 140
30 4,312 56,963 4,494 140
Trait(s) Icono oro.png Max GPM
30 Tough: All status effects have 35% less accuracy against it 244
30 Tough: All status effects have 35% less accuracy against it 268
30 Tough: All status effects have 35% less accuracy against it 292
30 Tough: All status effects have 35% less accuracy against it 317
30 Tough: All status effects have 35% less accuracy against it 341
30 Tough: All status effects have 35% less accuracy against it 366
Book(s) Relic(s) Role
MechanicalUndeadEvil LegionsVillainsRace StaffStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Cyber Infestation Grand Prix (2018)
  • Choose Your Path (2019)

Skills

Special
Metal Enrich Viriome
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) Total Blind: Accuracy reduced by 100% (1 turn)
Default
Physical Small Weapon
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 16 Cooldown 0
Default
Metal Huge Threat
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 17 Cooldown 0


Group 1
Metal Dormant Infection
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 25 Cooldown 1
Group 1
Metal Dormant Strain
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 18 Cooldown 3
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) 50% chance
Group 1
Metal Pandemic Start
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 21 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)


Group 2
Special Mutated Strain
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 27 Cooldown 3
Activates all cooldowns on all monster's skills
Group 2
Special Increased Attachment
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 3
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) x2
Group 2
Metal Endemic Pathogen
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 24 Cooldown 3
Activates all cooldowns on all monster's skills


Group 3
Special Bacteriophages
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 0 Cooldown 3
Remove Positive Status Effects Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)
Group 3
Metal Oftalphagous
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 2
Total Blind: Accuracy reduced by 100% (1 turn)
Group 3
Metal Force Transduction
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 33 Cooldown 3
Nanovirus: Deals low metal damage. Blocks positive effects (3 turns)

Trivia

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