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Such smooth, natural style and grace. The agile swift swooner Pelitwirl deftly dances through epic destruction!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,309 7,562 1,736 110
30 1,403 8,856 1,859 110
30 1,496 10,253 1,984 110
30 1,589 11,754 2,108 110
30 1,683 13,358 2,232 110
30 1,870 16,877 2,480 110
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 62
30 Hardened: All status effects have 20% less accuracy against it 68
30 Hardened: All status effects have 20% less accuracy against it 74
30 Hardened: All status effects have 20% less accuracy against it 80
30 Hardened: All status effects have 20% less accuracy against it 86
30 Hardened: All status effects have 20% less accuracy against it 93
Book(s) Relic(s) Role
Winged Essence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
210 11,520 700 15h 17h

Obtention

Thunder Eagle

+ Light Spirit

(70% chance)
Thunder Eagle

+ NatureLight (70% chance)
Light Spirit

+ FireThunder (70% chance)
Thunder Eagle

+ any Light (35% chance)
Light Spirit

+ any Thunder (35% chance)
ThunderLight + ThunderLight (35% chance)
any Thunder + any Light (17.5% chance)

Skills

Special
Light Light Surge
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Stamina Drain: Removes 50% of the monster's total stamina
self: Stamina Restore: Monster will gain 100% of his total stamina
Default
Physical Flying Stomp
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Thunder Electric Shock
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 1
Light Dazzle
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0
Group 1
Thunder Sparks Beam
Single Enemy Warm Up 0
Damage 40 Accuracy 92
Stamina Cost 19 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Thunder Lightning Storm
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Holy Nova
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Nature Great Metabolism
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Regeneration: Heals 20% of Life each turn (3 turns) Healing: Heals monster by 25% of his total life


Group 3
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Thunder Thunder God
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 30 Cooldown 2
Group 3
Light Energy Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2

Trivia

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