Privateer Morgan and his crew have been paid an outrageous amount of Gold by a secret commissioner to search and destroy Captain Copperbeard. With sophisticated gear of magical proportions, he has everything he needs to sink The Curse of the Cosmos.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,542 29,556 3,432 140
30 3,703 32,570 3,588 140
30 3,864 35,730 3,744 140
30 4,025 39,037 3,900 140
30 4,186 42,492 4,056 140
30 4,508 49,841 4,368 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 155
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 186
30 Hardened: All status effects have 20% less accuracy against it 201
30 Hardened: All status effects have 20% less accuracy against it 217
30 Hardened: All status effects have 20% less accuracy against it 232
Book(s) Relic(s) Role
MechanicalGood LegionsSuperheroesAdventurers SwordMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Magic Beacon Received
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
Physical Corsair Captain
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Copperbeard Chaser
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Magical Enhancement
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
self: Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Magic Magic Punch
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 27 Cooldown 0
self: Remove Negative Status Effects
Group 1
Magic Magical Volley
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 31 Cooldown 0


Group 2
Special Pure Punch
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 2
self: Precision: Accuracy increased by 50% (2 turns) latest?cb=20180823022304&format=original
Group 2
Magic Enchanted Limb
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 2
Magic Magic Storm
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 30 Cooldown 1


Group 3
Special Solidify Magic
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 21 Cooldown 2
self: Double Damage: Monster inflicts double damage (2 turns)
Group 3
Magic Mythical Arm
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 22 Cooldown 2
Group 3
Magic Spiky Magic Rain
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 24 Cooldown 3

Trivia

Community content is available under CC-BY-SA unless otherwise noted.