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Flaming... castles? Yes! You know what you're gonna get with Pyrook, as he always follows the rules to the letter. He's certainly no pawn to be taken for granted though and occasionally even takes a white knight.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,736 4,932 1,757 110
30 1,860 5,776 1,882 110
30 1,984 6,687 2,008 110
30 2,108 7,666 2,133 110
30 2,232 8,712 2,259 110
30 2,480 11,007 2,510 110
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 103
30 Immune to Blind 113
30 Immune to Blind 123
30 Immune to Blind 133
30 Immune to Blind 144
30 Immune to Blind 154
Book(s) Relic(s) Role
SpiritsRighteous Court Sword Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
90 120 300 9h 10m

Obtention

Firesaur

+ Genie

(70% chance)
Firesaur

+ MagicLight (70% chance)
Genie

+ FireEarth (70% chance)
Firesaur

+ any Magic (35% chance)
Genie

+ any Fire (35% chance)
FireMagic + FireMagic (35% chance)
any Fire + any Magic (17.5% chance)

Skills

Special
Magic Kamikaze
Single Enemy Warm Up -
Damage 100 Accuracy 120
Stamina Cost - Cooldown -
self: Pyrook will die
Default
Physical Fan Attack
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Fire Wall
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2


Group 1
Magic Magneto
Single Enemy Warm Up 0
Damage 35 Accuracy 96
Stamina Cost 17 Cooldown 0
Group 1
Fire Burning Cinders
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 33 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Magic Arcane Orb
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2


Group 2
Fire Eruption
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Fire Nuclear Heat
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 22 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Magic Prismatic Ray
Single Enemy Warm Up 0
Damage 45 Accuracy 93
Stamina Cost 29 Cooldown 2


Group 3
Magic Overload
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 3
Fire Let them Burn!
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 30 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Fire Solidifying Magma
Single Enemy Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 40 Cooldown 1
Stun: Monster loses its next turn (1 turn)

Trivia

  • Name and description are references to the castle chess piece, the rook.
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