Monster Legends Wiki
Monster Legends Wiki

Ra'Zhul's transformation came to him unexpectedly. One minute he was summoned by Fayemalice, who said she had a mission for him, and the next minute he was cracking open an Astronite stone and becoming the single most powerful Souls Lair monster. And the mission? Who cares about the mission?

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 11,319 139,942 8,272 180
30 13,884 174,643 9,312 200
30 16,718 213,764 10,387 220
30 18,900 258,368 11,522 240
30 22,185 307,771 12,690 260
30 26,752 392,428 14,288 280
Trait(s) Max GPM
30 Immune_to_Control (Trait) 364
30 Immune_to_Control (Trait)Immune to Bleed 400
30 Immune_to_Control (Trait)Immune to Bleed 436
30 Immune_to_Control (Trait)Immune to BleedHardened: All status effects have 20% less accuracy against it 473
30 Immune_to_Control (Trait)Immune to BleedHardened: All status effects have 20% less accuracy against itStatus Caster - Self Immune to Torture (Effect): Immunity to Torture (3 turns) 509
30 Immune_to_Control (Trait)Immune to BleedHardened: All status effects have 20% less accuracy against itStatus Caster - Self Immune to Torture (Effect): Immunity to Torture (3 turns)Status Caster - Area Nightmares: Deals dark damage equal to 10% of its total life and drains 10% of stamina. (3 turns 546
Book(s) Relic(s) Role
UndeadWieldersGalactic EraSouls' Lair SwordMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released as a Golden Legends Pass reward (August 19th, 2022)

Skills[]

Special
Dark Cataclysm Of Despair
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
before damage: Trait Disabled: Removes all the effects of the monster's trait. (3 turns) Remove Positive Status Effects
Fear: Monster loses its next turn. 50% chance of the following one. (3 turn)
Default
Dark Marwol The Sword
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Magic I'm The Destiny
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Magic Shadows Veil
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 1
Evasion: Dodges the first attack received within the next turn (1 turn) Double Damage: Monster inflicts double damage (2 turns)
Group 1
Dark Marwol Whispers
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 36 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 2
Magic Magic Sacrifice
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 2
Life Removal: Removes 10% of the monster's total life Damage Boost: Monster inflicts 50% more damage (2 turns) Extra Turn: Gains an extra turn (1 turn)
Group 2
Magic Soul Offering
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 42 Cooldown 2
self: Life Removal: Removes 20% of the monster's total life
all allies: Double Damage: Monster inflicts double damage (2 turns)


Group 3
Dark Marwol Gaze
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 48 Cooldown 3
Fear: Monster loses its next turn. 50% chance of the following one. (3 turn)
Group 3
Dark Marwol Screams
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 42 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 4
Magic Shadow Ambush
Single Enemy Warm Up 0
Damage 60 Accuracy 90
Stamina Cost 48 Cooldown 2
self: Evasion: Dodges the first attack received within the next turn (1 turn)
Group 4
Dark Doomed Judgement
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 56 Cooldown 3
Fear: Monster loses its next turn. 50% chance of the following one. (3 turn) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 4
Magic Essential Sacrifice
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 3
Life Removal: Removes 50% of the monster's total life
self: Triple Damage: Monster inflicts triple damage (1 turn) Extra Turn: Gains an extra turn (1 turn)
Group 4
Magic Marwol Unleashed
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 52 Cooldown 3
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant

Trivia[]

  • Ra'Zhul Doom's sword is called Marwol.