Relics are equipment that brings in new passive skills called “perks”, which activate powers that will make your monsters stronger in battle!
Level up your Relics to boost their perks! There are Relics of different categories and tiers, explore them all! Relics are unlocked at player level 30.
Basics[]
You can equip your monsters with Relics. Each Relic will add extra abilities, known as "perks" to your monsters.
Relics have one or more perks, which are abilities that will be triggered at different moments in a battle.
Perks can trigger in multiple situations, providing added support to the monster wearing it and its allies, as well as delivering extra suffering to your enemies!
Some perks can only be used a certain number of times per battle. Check each perk's description for more details.
Leveling Up[]
As you level up your Relics, the power of their perks will increase. Relics are leveled up by fusing other relics (which destroys them) and paying a cost. The food costs for each tier as as follows: bronze - 90 food per exp needed, silver - 105 food per exp needed, gold/diamond/obsidian - 120 food per exp needed.
Relics are divided into tiers that determine the maximum level to which a Relic can be upgraded. The higher the tier, the better the perks. The maximum levels for each tier are as follows: bronze- 25, silver- 30, gold- 35, diamond- 40, obsidian- 45.
The table below breaks the down the total amount of XP a relic needs to attain a certain level, how much XP a relic of that level gives when fusing, and how much it costs to unequip a relic of that level:
The Relics[]
Every relic belongs to a category. They can only be equipped in the slots of their own category.
Name | Tier | Description | Uses | |
---|---|---|---|---|
Last Wish Shield | Bronze | When the wearer dies, 350-10,480 points of armor is given to a random ally. | 2 | |
Despair Shield | Bronze | When the turn starts, if any ally's life is below 25%, it gains 210-6,290 points of armor. | 2 | |
Earth-Shaking Shield | Bronze | When the turn starts, if any ally is stunned, 350-10,480 points of armor is given to a random ally. | 1 | |
Cold Shield | Bronze | When the turn starts, if any ally is frozen, 350-10,480 points of armor is given to a random ally. | 1 | |
Spirits Shield | Bronze | When the turn starts, if any ally is possessed, 350-10,480 points of armor is given to a random ally. | 1 | |
Major Earth-Shaking Shield | Silver | When the turn starts, if any ally is stunned, it gains 2,260-11,540 points of armor. | 1 | |
Major Cold Shield | Silver | When the turn starts, if any ally is frozen, it gains 2,260-11,540 points of armor. | 1 | |
Major Spirits Shield | Silver | When the turn starts, if any ally is possessed, it gains 2,260-11,540 points of armor. | 2 | |
Friendship Shield | Gold | When the turn starts, if any ally's life is below 75%, it gains 5,790-18,360 points of armor. | 1 | |
Revitalizing Shield | Gold | When the turn starts, if any ally's life is below 50%, its maximum life is increased by 9,135-29,300 points for 1 turn. | 2 | |
Brave Shield | Gold | When the turn starts, if any ally's life is below 25%, heals targets by 9,065-23,510 points. | 3 | |
Tenacity Shield | Diamond | At the start of the battle, all allies gain 9,195-31,340 points of armor. | 1 | |
Hiroim's Shield | Diamond | After being hit, gives armor with 15,325-52,235 points and deals 5,725-20,545 points of earth damage to attacker. | 2 | |
Fulmen's Shield | Diamond | When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets. | 3 | |
Wangzhou's Shield | Diamond | After being hit, if wearer's life is below 75%, removes 45-300 points of stamina from attacker and gives armor with 15,325-52,235 points to wearer. | 2 | |
Vanoss2099's Shield | Diamond | When the turn starts, gives armor with 15,325-52,235 points to wearer.
When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,440-5,040 points (1 turn). |
2 | |
Hammergrom's Shield | Obsidian | At the start of the battle, gives an armor with 15,000-78,005 points to all allies. 1 use
When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,400-10,444 points (2 turns). 2 uses |
1-2 | |
Dro-Bonaut's Shield | Obsidian | When the turn starts, gives an armor with 12,000-62,404 points to all allies. 2 uses
After being damage by a skill, deals 4,500-19,212 points of water damage to all enemies. 3 uses |
2-3 | |
Juggernael's Shield | Obsidian | When the turn starts, gives an armor with 32,500-169,006 points to the wearer. 3 uses
When the turn ends, if any enemy is bleeding deals 7,200-30,740 points of metal damage to targets and heals all allies by 14,400-68,296 points. 2 uses |
2-3 | |
Mermaid Spearband's Shield | File:Ic-relic-shield-obsidian4 v1.png | Obsidian | After being Damaged by a Skill, deals 16,500-70,444 points of Water Damage to attacker and applies Water Weakness to all enemies. 3 uses.
|
2-3 |
Elektra's Shield | File:Ic-relic-shield-obsidian5 v1.png | Obsidian | After being damaged by a skill, gives an Armor with ?-130,005 points to the wearer. 3 uses
|
2-3 |
Pure Gaia Shield | File:Pure gaia shield.png | Ancestral | At the start of the battle, gives an Armor with 75,000-324,570 points to the wearer. 1 use.
When the turn starts, if all allies are from the Pure Gaia Faction, applies 50% Life Shield to all allies. 2 uses. |
1-3 |
Rocky Peaks Shield | File:Rocky peaks shield.png | Ancestral | After being damaged by a skill, if wearer's Life is below 50%, gives an Armor with 97,500-421,941 points to the wearer. 3 uses.
After being damaged by a skill, if all allies are from Rocky Peaks Faction, deals 27,000-93,935 points of Earth Damage and Applies Daze to all enemies. 2 uses. |
1-3 |
The Syndicate Shield | File:The syndicate shield.png | Ancestral | When turn ends, gives an Armor with ?-311,584 points to all allies. 1 use.
After being damaged by a skill, if all allies are from The Syndicate Faction, deals 156,560 points of Metal damage dan applies Nanovirus to the attacker. 2 uses. |
1-2 |
Free Reigns Shield | File:Free reigns shield.png | Ancestral | When turn starts, gives an Armor with ?-233,688 points and applies Control Immunity to all allies. 1 use.
After being damaged by a skill, if all allies are from the Free Reigns faction, deals ?-156560 points of Dark damage and applies Blind to the Attacker. 2 uses. |
1-3 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Flaming Sword | Bronze | After hitting, if the target is burning, it deals 90-1,370 points of fire damage to the affected enemy. | 1 | |
Darkness Sword | Bronze | After hitting, if the target has nightmares, it deals 90-1,370 points of dark damage to the affected enemy. | 1 | |
Exhausting Sword | Bronze | After hitting, if the target is bleeding, 12-36 points of stamina is removed from the affected enemy. | 1 | |
Avenger Sword | Bronze | When the wearer dies, it deals 150-2,280 points of physical damage to a random enemy. | 1 | |
Punisher Sword | Bronze | When revived, the wearer deals 90-1,370 points of magic damage to all enemies. | 1 | |
Soul-Shattering Sword | Silver | After hitting, if the target is possessed, 12-66 points of stamina are removed from the affected enemy. | 2 | |
Ice-Breaking Sword | Silver | After hitting, if the target is frozen, it deals 565-2,220 points of water damage to the affected enemy. | 2 | |
Earth-Shaking Sword | Silver | After hitting, if the target is stunned, it deals 565-2,220 points of earth damage to the affected enemy. | 2 | |
Ice-Breaking Greatsword | Gold | After hitting, if the target is frozen or stunned, the wearer is given 9,650-30,600 points of armor and physical protection. | 2 | |
Soul-Shattering Greatsword | Gold | After hitting, if the target is possessed or stunned, 24-108 points of stamina are removed from the affected enemy. | 2 | |
Jakugan Sword | Diamond | After hitting, if target's life is below 50%, it deals 3,435-12,325 points of physical damage to all enemies. | 2 | |
Nishant's Sword | Diamond | After hitting, if target has nightmares deals 3,435-12,325 points of dark damage to damaged enemies and removes 27-180 points of stamina from damaged enemies. | 2 | |
Solaris' Sword | Diamond | After hitting, if target's life is above 50%, deals 3,435-12,325 points of light damage to damaged enemies. | 2 | |
Cain's Sword | Diamond | After hitting, if target's life is below 50%, deals 3,435-12,325 points of special damage to all enemies.
After hitting, if wearer's life is below 50%, heals wearer by 19,845-62,705 points. |
2 | |
LazarBeam's Sword | Diamond | After damaging with a skill, deals 3,435-12,325 points of magic damage to damaged enemies.
When the turn starts, increases wearer's strength by 1,440-5,040 points. |
2 | |
Killjoy's Sword | Diamond | After damaging with a skill, if wearer's life is above 50%, deals 4,122-14,790 points of dark damage to all enemies. 3 uses
After damaging with a skill, if any enemy is frozen, removes 27-180 points of stamina from all enemies. 2 uses |
2-3 | |
Wing-Su's Sword | Obsidian | After damaging with a skill, if the target's life is below 50%, deals 9,000-38,425 points of water damage to damaged enemies. | 2 | |
Lord Nebotus' Sword | Obsidian | After damaging with a skill, if the target's life is below 50%, deals 9,000-38,425 points of dark damage to all enemies.
After damaging with a skill, if any enemy has nightmares, deals 9,000-38,425 points of special damage to targets. |
2 | |
VoltaiK's Sword | Obsidian | After damaging with a skill, if the wearer's life is above 50%, deals 9,000-38,425 points of thunder damage to all enemies.
After damaging with a skill, if the wearer's life is below 50%, deals 11,700-49,952 points of dark damage to all enemies. |
2 | |
Elvira's Sword | Obsidian | After damaging with a skill, if the wearer's life is above 50%, deals 12,600-53,795 points of light damage to all enemies.
After damaging with a skill, if the target's life is above 50%, deals 9,000-38,425 points of fire damage and applies repentance to the targets. |
2 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Energizing Amulet | Bronze | When the turn starts, if the wearer's stamina is below 50%, they gain 25-45 points of stamina. | 2 | |
Amulet of Swiftness | Bronze | When the turn starts, if the wearer's life is below 50%, a random ally's speed is increased by 35-340 points for 1 turn. | 1 | |
Healing Amulet | Bronze | When the turn starts, if the wearer's life is below 50%, it is healed by 350-21,565 points. | 2 | |
Protection Amulet | Bronze | Once the battle begins, 350-10,480 points of armor is given to a random ally. | 2 | |
Minor Grieve Amulet | Bronze | When the wearer dies, all allies' strength is increased by 40-365 points for 1 turn. | 1 | |
Amulet of Haste | Silver | When the turn starts, if wearer's life is below 75%, increases wearer's speed by 170-625 points for 1 turn. | 1 | |
Widow Amulet | Silver | When the turn starts, if any ally is dead, gives 3,765-19,235 points of armor to wearer. | 2 | |
Grieve Amulet | Silver | When the wearer dies, increases all allies' strength by 160-685 points for 2 turns. | 1 | |
Supercharged Amulet | Gold | Once the battle begins, the wearer's maximum stamina is increased by 45-135 points. | 1 | |
Kinetik Amulet | Gold | After being hit, a random ally's strength is increased by 510-1,560 points for 1 turn. | 2 | |
Flaming Amulet | Gold | When the turn starts, if wearer's life is below 50%, heals wearer by 15,105-39,180 points.
After damaging with a skill, if the target is burning, it deals 1,560-4,880 points of fire damage to the affected enemy. |
2 | |
Osur's Amulet | Diamond | When the turn starts, if the wearer's life is below 75%, it increases all allies' strength by 430-1,510 points for 1 turn and increases all allies' speed by 295-1,005 points for 1 turn. | 1 | |
Frostbite's Amulet | Diamond | After hitting, if target is frozen deals 3,435-12,325 points of water damage to targets. | 2 | |
Alces' Amulet | Diamond | When the turn starts, if wearer's life is below 50%, heals wearer by 19,845-62,705 points. | 2 | |
Sherezar's Amulet | Diamond | After hitting, if wearer's life is above 50%, deals 3,435-12,325 points of special damage to damaged enemies and removes 27-180 points of stamina from damaged enemies. | 2 | |
Tayni's Amulet | Diamond | When the turn starts, if the wearer's stamina is below 50%, they gain 55-225 points of Stamina.
After damaging with a skill, if the target's life is above 50%, deals 3,435-12,325 points of nature damage to damaged enemies. |
2 | |
Nahane's Amulet | Diamond | After damaging with a skill, if the target is possessed, removes 27-180 points of stamina from it. 3 uses.
When the turn starts, if any ally's life is below 25%, heals targets by 11,905-37,625 points. 2 uses. |
2-3 | |
Master Rat's Amulet | Obsidian | When the turn starts, if any ally's life is below 50%, heals targets by 18,000-85,370 points. | 2 | |
Pangoliath's Amulet | Obsidian | After damaging with a skill, if the wearer's life is above 50%, removes 36-291 points of stamina from damaged enemies. 2 uses.
When the turn starts, if the wearer's life is below 50%, heals wearer by 30,000-142,285 points. 3 uses. |
2-3 | |
Maremotus' Amulet | Obsidian | When the turn starts, gives an armor with 25,000-130,005 points to wearer. 3 uses.
After being damage by a skill, if the wearer's life is above 50%, deals 15,000-64,040 points of dark damage to attacker. 2 uses. |
2-3 | |
Antlerian's Amulet | Obsidian | When the turn starts, if any ally's life is below 50%, heals targets by 21,600-102,444 points and applies pyrophobic shield to them. 2 uses.
After being damage by a skill, gives 42-299 points of stamina to all allies. 3 uses. |
2-3 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Despair Armor | Bronze | After being hit, if the wearer's life is below 25%, it gains 350-10,480 points of armor. | 1 | |
Charging Armor | Bronze | After being hit, if the wearer's stamina is below 25%, it gains 25-45 points of stamina. | 1 | |
Widow Armor | Bronze | When the turn starts, if any ally is dead, the wearer gains 350-10,480 points of armor. | 1 | |
Oniric Armor | Bronze | When the turn starts, if the wearer has nightmares, it gains 350-10,480 points of armor. | 1 | |
Spirits Armor | Bronze | When the turn starts, if any ally is possessed, the wearer gains 350-10,480 points of armor. | 1 | |
Soul Armor | Silver | When the turn starts, if the wearer is possessed, it gains 3,765-19,235 points of armor. | 1 | |
Earth-Shaking Armor | Silver | When the turn starts, if the wearer is stunned, it gains 3,765-19,235 points of armor. | 1 | |
Cold Armor | Silver | When the turn starts, if the wearer is frozen, it gains 3,765-19,235 points of armor. | 2 | |
Armor of Duty | Gold | When the turn starts, the wearer gains 9,650-30,600 points of armor. | 1 | |
Heavy Duty Armor | Gold | After being hit, the wearer gains 9,650-30,600 points of armor. | 2 | |
Atum's Armor | Diamond | At the start of the battle, it gains 15,325-52,235 points of armor. | 2 | |
Thetys' Armor | Diamond | After being hit, if wearer's stamina is above 75%, removes 45-300 points of stamina from attacker.
After being hit, if wearer's stamina is below 25%, removes 27-180 points of stamina from all enemies. |
1 | |
Nebotus' Armor | Diamond | After being hit, if wearer's life is below 50%, heals wearer by 19,845-62,705 points and gives 55-225 points of stamina to wearer. | 2 | |
Morgz's Armor | Diamond | After being damaged by a skill, deals 5,725-20,545 points of dark damage to the attacker. 3 uses.
At the start of the battle, gives armor with 22,987-78,352 points to wearer. 1 use. |
1-3 | |
Iguanazaur's Armor | Diamond | When the turn starts, gives armor with 15,325-52,235 points to wearer. 2 uses.
When the turn starts, if wearer's life is above 50%, deals 1,717-6,162 points of thunder damage to all enemies. 3 uses. |
2-3 | |
Rudechaw's Armor | Obsidian | At the start of the battle, gives an armor with 21,250-110,504 points to wearer. 1 use.
When the turn starts, heals wearer by 7,500-35,571 points. 3 uses. |
1-3 | |
Turtlellion's Armor | Obsidian | After being damaged by a skill, if the wearer's life is above 50%, gives an armor with 25,000-130,005 points to wearer and deals 15,000-64,040 points of magic damage to attacker. 2 use.
When the wearer dies, deals 16,200-69,195 points of magic damage to all enemies. 1 uses. |
1-2 | |
Killarok's Armor | Obsidian | After being damaged by a skill, if the wearer's life is below 50%, heals wearer by 30,000-142,285 points and removes 60-485 points of stamina from the attacker.
When the turn starts, if the wearer's stamina is below 50%, gives 49-348 points of stamina to wearer. |
2 | |
Vadamelter's Armor | Obsidian | After being damaged by a skill, deals 21,000-89,656 points of fire damage and applies burn to the attacker. 3 uses.
When the turn ends, if the wearer's life is below 50%, heals the wearer by 36,000-170,742 points. 2 uses. |
2-3 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Punisher Staff | Bronze | When the turn starts, if the wearer is stunned, 20-60 points of stamina is removed from a random enemy. | 2 | |
Cold Staff | Bronze | When the turn starts, if the wearer is frozen, it deals 150-2,280 points of special damage to a random enemy. | 2 | |
Spirits Staff | Bronze | When the turn starts, if any enemy is possessed, the targets' strength is increased by 40-365 points for 1 turn. | 2 | |
Shaman Staff | Bronze | When the turn starts, if the wearer is possessed, their strength is decreased by 70-610 points for 1 turn. | 2 | |
Charging Staff | Bronze | After hitting, if the target is stunned, 25-45 points of stamina is given to the wearer. | 2 | |
Avenging Energy Staff | Silver | After being hit, 20-110 points of stamina is removed from a random enemy. | 2 | |
Drainer Staff | Silver | After hitting, if the target's stamina is below 50%, 12-66 points of stamina is removed from all targets. | 1 | |
Energizer Staff | Silver | When the turn starts, if any ally's stamina is below 25%, 15-54 points of stamina is given to all targets. | 1 | |
Oblation Staff | Gold | When hitting, removes 24-108 points of stamina from targets. | 1 | |
Revenge Staff | Gold | After being hit, 40-180 points of stamina is removed from the attacker. | 2 | |
Staff of Despair | Gold | When the turn ends, if any enemy is frozen or stunned decreases targets' maximum stamina by 18-54 points for the remainder of the battle. | 2 | |
Cane of the Atlantis | Diamond | When the turn starts, if any ally's stamina is below 50%, 33-135 points of stamina is given to them. | 2 | |
Nadiel's Staff | Diamond | After hitting, if target's stamina is below 50%, deals 3,435-12,325 points of nature damage to damaged enemies and decreases damaged enemies' speed by 295-1,005 points for 2 turns. | 2 | |
Gakora's Staff | Diamond | When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets. | 2 | |
Pumpseed's Staff | Diamond | After damaging with a skill, removes 27-180 points of stamina from damaged enemies. 1 use.
After being damaged with a skill, removes 45-300 points of stamina from the attacker. 2 uses. |
1-2 | |
Masher's Staff | Diamond | When the turn starts, if wearer's stamina is below 50%, gives 33-135 points of stamina to all allies and removes 27-180 points of stamina from all enemies.
When the turn ends, if any enemy is under a control effect, deals 3,435-12,325 points of earth damage to all enemies. |
2 | |
Equaleria's Staff | Obsidian | When the turn starts, if any ally's stamina is below 50%, gives 33-239 points of stamina to targets.
When revived, increases all allies' strength by 600-4,475 points. |
2 | |
Sigrid's Staff | Obsidian | After damaging with a skill, removes 25-203 points of stamina from damaged enemies and gives 49-348 points of stamina to wearer. 3 uses.
When the turn ends, if any enemy's life is below 50%, deals 9,000-38,425 points of magic damage to targets. 2 uses. |
2-3 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Enraged Mask | Bronze | When the turn starts, if the wearer's life is below 25%, their strength is increased by by 70-610 points for 1 turn. | 1 | |
Mask of Darkness | Bronze | After being hit, if the wearer's life is below 50%, it deals 150-2,280 points of dark damage to the attacker. | 1 | |
Charge Mask | Bronze | After being hit, if the wearer's life is below 50%, it gains 25-45 points of stamina. | 1 | |
Draining Mask | Bronze | After being hit, if the wearer's life is below 50%, 20-60 points of stamina is removed from the attacker. | 1 | |
Despair Mask | Bronze | When the turn starts, if the wearer's life is below 25%, it deals 150-2,280 points of physical damage to a random enemy. | 1 | |
Great Enraged Mask | Silver | When the turn starts, if the wearer's life is below 50%, its strength is increased by 265-1,140 points for 1 turn. | 2 | |
Energy Mask | Silver | After being hit, the wearer gains 25-60 points of stamina. | 2 | |
Thunder Revenge Helmet | Silver | After being hit, if the wearer's life is below 75%, it deals 945-3,700 points of thunder damage to the attacker. | 2 | |
Healing Mask | Gold | After being hit, if the wearer's life is below 50%, they are healed by 15,105-39,180 points. | 2 | |
Exhausting Mask | Gold | After being hit, it removes 40-180 points of stamina from the attacker. | 2 | |
Fury Mask | Gold | After hitting, if target's life is above 50%, gives 45-135 points of stamina to wearer. | 2 | |
Ore Mask | Gold | At the start of the battle, increases wearer's Maximum Stamina by 45-135 points (3 turns). 1 use.
After being damaged by a skill, if the wearer's Stamina is below 50%, gives 45-135 points of Stamina to wearer. 2 uses. |
1-2 | |
Baltasar's Mask | Diamond | When the turn starts, the wearer's strength is increased by 720-2,520 points for 1 turn. | 2 | |
Jasastur's Mask | Diamond | After hitting, if target's stamina is above 75%, removes 27-180 points of stamina from damaged enemies and gives 55-225 points of stamina to wearer. | 3 | |
Talany's Mask | Diamond | At the start of the battle, gives armor with 9,195-31,340 points to all allies. | 1 | |
Eeltron's Mask | Diamond | After being damaged by a skill, removes 45-300 points of stamina from attackers.
After being damaged by a skill, if wearer's life is below 50%, gives armor with 15,325-52,235 points to wearer. |
2 | |
Wattz's Mask | Diamond | After being damaged by a skill, if wearer is under a control status (possessed, frozen or stunned), removes 37-252 points of stamina from all enemies.
After being damaged by a skill, if wearer's life is below 50%, heals wearer by 19,845-62,705 points. |
2 | |
Dream's Mask | Obsidian | After being damaged by a skill, if wearer's life is below 50%, removes 60-485 points of stamina from attacker and gives 70-498 points of stamina to wearer. | 2 | |
Raijin's Mask | Obsidian | After being damaged by a skill, heals the wearer by 12,000-56,914 points and increases the wearer's strength by 800-5,968 points (1 turn). 4 uses.
When the turn starts, if any enemy is shocked, deals 9,000-38,425 points of thunder damage to all enemies. 2 uses. |
2-4 | |
Tetsuman's Mask | Obsidian | After damaging with a skill, if target's stamina is above 50%, removes 36-291 points of stamina from damaged enemies. 3 uses.
When turn starts, if wearer's stamina is below 50%, gives 70-498 points of stamina to wearer. 2 uses. |
2-3 | |
Torvax's Mask | Obsidian | When the turn starts, if any ally's stamina is below 50%, gives 54-388 points of stamina to targets.
After damaging with a skill, if the target's life is above 50%, deals 9,000-38,425 points of thunder damage to targets and applies curse to targets. |
2 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Vitality Essence | Bronze | Once the battle begins, the wearer's maximum life is increased by 1,250-15,260 points. | 2 | |
Healing Essence | Bronze | After being hit, if the wearer's life is below 50%, it is healed by 350-21,565 points. | 1 | |
Restoring Essence | Bronze | When the turn ends, if any ally's life is below 25%, it is healed by 210-12,940 points. | 2 | |
Last Health Essence | Bronze | When the wearer dies, a random ally is healed by 350-21,565 points. | 1 | |
Regeneration Essence | Bronze | When the turn ends, if the wearer's life is below 75%, it is healed by 350-21,565 points. | 1 | |
Major Vitality Essence | Silver | Once the battle begins, a random ally's maximum life is increased by 7,700-30,550 points for 1 turn. | 1 | |
Major Healing Essence | Silver | When the turn ends, if any ally's life is below 50%, it is healed by 6,565-18,465 points. | 2 | |
Major Regeneration Essence | Silver | When the wearer dies, all allies are healed by 6,565-18,465 points. | 1 | |
Great Healing Essence | Gold | When the turn ends, if the wearer's life is below 50%, all allies are healed by 9,065-23,510 points. | 2 | |
Comeback Essence | Gold | After being hit, all allies' maximum life is increased by 9,135-29,300 points for 2 turns. | 1 | |
Uriel Essence | Diamond | When the wearer dies, it is revived with 14,175-44,395 points of life. | 1 | |
Yamada's Essence | Diamond | After being hit, if an ally's life is below 50%, heals targets by 11,905-37,625 points. | 2 | |
Xiron's Essence | Diamond | When the turn starts, if wearer's stamina is below 50%, gives 55-225 points of stamina to wearer. | 3 | |
Moonhaze's Essence | Diamond | After being damaged by a skill, if wearer's Life is below 50%, gives an armor with 15,325-52,235 points to wearer.
When the turn ends, if any enemy is stunned removes 27-180 points of stamina from all enemies. |
2 | |
Flameara's Essence | Obsidian | When the wearer dies, revives wearer with 12,000-63,552 points of life and gives 21-149 points of stamina to all allies. | 1 | |
Geckone's Essence | Obsidian | When the turn starts, if any ally's stamina is below 50%, gives 42-299 points of stamina to targets.
When the turn starts, if any ally's life is below 50%, heals targets by 12,600-59,759 points. |
2 | |
Plantomination's Essence | Obsidian | After being damaged by a skill, if any ally's life is below 50%, heals targets by 19,800-93,907 points and removes 66-533 points of stamina from the attacker. 3 uses.
When the turn starts, if the wearer's life is above 50%, deals 9,000-34,582 points of thunder damage to all enemies. 2 uses. |
2-3 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Cold Trap | Bronze | When the turn ends, if any enemy is frozen, 12-36 points of stamina is removed from it. | 1 | |
Exhausting Trap | Bronze | After being hit, if the attacker's stamina is above 75%, 20-60 points of stamina is removed from it. | 1 | |
Energy Trap | Bronze | When the turn ends, if any enemy's stamina is below 25%, removes 12-36 points of stamina from it. | 1 | |
Slowing Trap | Bronze | When the turn starts, if wearer's life is below 75%, decreases a random enemy's speed by 35-340 points for 1 turn. | 1 | |
Punisher Trap | Bronze | When the turn ends, if any enemy is stunned, removes 12-36 points of stamina from it. | 1 | |
Recharging Trap | Silver | When revived, the wearer increases all allies' maximum stamina by 15-54 points for 3 turns. | 1 | |
Pestilence Trap | Silver | Once the battle begins, all enemies' maximum life is decreased by 1,485-5,810 points for 2 turns. | 1 | |
Spirits Trap | Silver | When the turn ends, if any enemy is possessed, its strength is increased by 160-685 points for 1 turn. | 2 | |
Delayer Trap | Gold | When the turn starts, if the wearer's life is below 75%, all enemies' speed is decreased by 185-590 points for 2 turns. | 2 | |
Oblation Trap | Gold | After being hit, if the wearer's life is below 50%, it removes 24-108 points of stamina from all enemies. | 2 | |
Ice Trap | Gold | After being hit, if wearer's life is below 75%, deals 2,600-8,135 points of water damage to attacker. | 2 | |
Taiga Trap | Diamond | After being hit, if the wearer's life is below 50%, it deals 5,725-20,545 points of light damage to the attacker. | 3 | |
Mantis Claws Trap | Diamond | After being hit, if wearer's life is below 50%, removes 45-300 points of stamina from attacker and deals 5,725-20,545 points of thunder damage to attacker. | 2 | |
Ruby Trap | Diamond | After being attacked and damaged, if wearer is under a control status effect, removes 45-300 points of stamina from attacker. | 3 | |
Nabuline's Trap | Diamond | After being hit, if the wearer's life is below 50%, it removes 27-180 points of stamina from all enemies. | 2 | |
Rotten's Trap | Diamond | After being damaged by a skill, if wearer's life is above 50%, deals 3,435-12,325 points of earth damage to all enemies. 2 uses.
After being damaged by a skill, if any ally is defeated, removes 27-180 points of stamina from all enemies. 3 uses. |
2-3 | |
Wormhole's Trap | Obsidian | After being damaged by a skill, removes 25-203 points of stamina from all enemies. 2 uses.
After being damaged by a skill, if attacker's stamina is below 50%, deals 15,000-64,040 points of nature damage to attacker. 3 uses. |
2-3 | |
Slumster's Trap | Obsidian | When the turn starts, if any ally's stamina is below 50%, gives 37-269 points of stamina to targets. 2 uses.
When the wearer dies, deals 10,800-46,110 points of nature damage to all enemies. 1 use. |
1-2 | |
Fundy's Trap | Obsidian | After being damaged by a skill, if the wearer's stamina is above 50%, deals 9,000-38,425 points of fire damage to all enemies and removes 60-485 points of stamina from the attacker. 3 uses.
When the turn ends, if the wearer's life is above 50%, deals 12,000-51,232 points of dark damage to a random enemy and gives 56-398 points of stamina to a random ally. 2 uses. |
2-3 |
Name | Tier | Description | Uses | |
---|---|---|---|---|
Energy Banner | Bronze | When the turn starts, if the wearer's Life is below 50%, 25-45 points of stamina is given to a random ally. | 2 | |
Drummer's Banner | Bronze | When the turn starts, if the wearer's life is below 50%, a random ally's maximum stamina is increased by 25-55 points for 1 turn. | 2 | |
Revitalizing Banner | Bronze | When the turn starts, if the wearer's life is below 50%, a random ally's maximum life is increased by 1,250-15,260 points for 1 turn. | 2 | |
Swiftness Banner | Bronze | When the turn starts, if the wearer's life is below 50%, a random ally's speed is increased by 35-340 points for 1 turn. | 1 | |
Enraged Banner | Bronze | When the turn starts, if the wearer's life is below 50%, a random ally's strength is increased by 70-610 points for 1 turn. | 2 | |
Life Banner | Silver | When the turn starts, a random ally's maximum life is increased by 7,700-30,550 points for 1 turn. | 2 | |
Haste Banner | Silver | When the turn starts, if the wearer's life is below 75%, a random ally's speed is increased by 170-625 points for 1 turn. | 2 | |
Furious Banner | Silver | When the turn starts, a random ally's strength is increased by 265-1,140 points for 1 turn. | 2 | |
Vitality Banner | Gold | When the turn starts, all allies' maximum life is increased by 9,135-29,300 points for 1 turn. | 2 | |
Charging Banner | Gold | When the turn starts, if any ally's stamina is below 25%, 27-81 points of stamina is given to all allies. | 3 | |
Ingvar's Banner | Diamond | When the turn starts, if any ally's life is below 50%, all allies are healed by 11,905-37,625 points of life and gain 33-135 points of stamina. | 2 | |
Talika's Banner | Diamond | At the start of the battle, increases all allies' maximum life by 14,560-48,320 points until the end of battle. | 1 | |
Darmith's Banner | Diamond | At the start of the battle, gives armor with 9,195-31,340 points and Fire Protection to all allies.
At the start of the battle, increase all allies' strength by 473-1,661 points for 2 turns. |
1 | |
Mr. Beast's Banner | Diamond | At the start of the battle, increases all allies' maximum stamina by 42-108 points for the remainder of the battle. 1 use.
When the turn starts, if any ally's stamina is below 25%, gives 39-162 points of stamina to all allies. 3 uses. |
1-3 | |
Witchkat's Banner | Diamond | When the turn starts, deals 1,717-6,162 points of Dark Damage to all enemies. 2 uses.
When the turn ends, if any enemy has nightmares removes 27-180 points of stamina from targets. 3 uses. |
2-3 | |
Royal Magus' Banner | Obsidian | When the turn starts, if any ally's stamina is below 25%, gives 37-269 points of stamina to all allies and increases all allies' strength by 1,080-8,055 points (1 turn). | 2 | |
Jakpack's Banner | Obsidian | When the turn starts, if there's a thunder ally present in battle, increases targets' strength by 1,200-8,950 points (1 turn) and deals 9,000-38,425 points of thunder damage to all enemies. 2 uses.
At the start of the battle, increases all allies' maximum stamina by 100-199 points (forever). 1 use. |
1-2 | |
Alarorc's Banner | Obsidian | When the turn starts, if any ally's life is below 50%, heals all allies by 21,600-102,444 points. 3 uses.
At the start of the battle, increases all allies' maximum life by 43,675-122,880 points (1 turn). 1 use. |
1-3 |
Crafting[]
Most relics (a few diamond-tier relics excepted) can be crafted in the reliquary. Relics are crafted by sacrificing other relics of any category or tier. Higher tiered relics require more crafting points and higher level relics give more crafting points.
Points required to craft a relic:
Tier | Crafting Points |
---|---|
Bronze | 200 |
Silver | 600 |
Gold | 2,400 |
Diamond | 24,000 |
Obsidian | 72,000 |
Points given when relic sacrificed:
Level | Crafting Points |
---|---|
1 | 10 |
2 | 18 |
3 | 18 |
4 | 18 |
5 | 25 |
6 | 25 |
7 | 25 |
8 | 33 |
9 | 33 |
10 | 33 |
11 | 40 |
12 | 40 |
13 | 48 |
14 | 48 |
15 | 55 |
16 | 63 |
17 | 63 |
18 | 70 |
19 | 78 |
20 | 85 |
21 | 100 |
22 | 108 |
23 | 115 |
24 | 130 |
25 | 145 |
Level | Crafting Points |
---|---|
1 | 150 |
2 | 158 |
3 | 165 |
4 | 173 |
5 | 180 |
6 | 180 |
7 | 188 |
8 | 195 |
9 | 203 |
10 | 218 |
11 | 225 |
12 | 233 |
13 | 248 |
14 | 255 |
15 | 270 |
16 | 285 |
17 | 300 |
18 | 315 |
19 | 338 |
20 | 360 |
21 | 383 |
22 | 405 |
23 | 435 |
24 | 465 |
25 | 503 |
26 | 548 |
27 | 593 |
28 | 638 |
29 | 698 |
30 | 758 |
Level | Crafting Points |
---|---|
1 | 600 |
2 | 615 |
3 | 623 |
4 | 630 |
5 | 638 |
6 | 645 |
7 | 660 |
8 | 668 |
9 | 683 |
10 | 690 |
11 | 705 |
12 | 720 |
13 | 735 |
14 | 750 |
15 | 765 |
16 | 780 |
17 | 803 |
18 | 825 |
19 | 848 |
20 | 878 |
21 | 900 |
22 | 938 |
23 | 968 |
24 | 1,005 |
25 | 1,050 |
26 | 1,103 |
27 | 1,155 |
28 | 1,215 |
29 | 1,283 |
30 | 1,358 |
31 | 1,440 |
32 | 1,530 |
33 | 1,635 |
34 | 1,755 |
35 | 1,890 |
Level | Crafting Points |
---|---|
1 | 6,000 |
2 | 6,015 |
3 | 6,030 |
4 | 6,045 |
5 | 6,060 |
6 | 6,075 |
7 | 6,090 |
8 | 6,105 |
9 | 6,128 |
10 | 6,143 |
11 | 6,165 |
12 | 6,188 |
13 | 6,210 |
14 | 6,233 |
15 | 6,263 |
16 | 6,293 |
17 | 6,323 |
18 | 6,360 |
19 | 6,398 |
20 | 6,443 |
21 | 6,488 |
22 | 6,540 |
23 | 6,593 |
24 | 6,660 |
25 | 6,728 |
26 | 6,810 |
27 | 6,893 |
28 | 6,990 |
29 | 7,103 |
30 | 7,223 |
31 | 7,358 |
32 | 7,508 |
33 | 7,680 |
34 | 7,875 |
35 | 8,085 |
36 | 8,333 |
37 | 8,603 |
38 | 8,910 |
39 | 9,255 |
40 | 9,645 |
Level | Crafting Points |
---|---|
1 | 6,000 |
2 | 6,015 |
3 | 6,030 |
4 | 6,045 |
5 | 6,060 |
6 | 6,075 |
7 | 6,090 |
8 | 6,105 |
9 | 6,128 |
10 | 6,143 |
11 | 6,165 |
12 | 6,188 |
13 | 6,210 |
14 | 6,233 |
15 | 6,263 |
16 | 6,293 |
17 | 6,323 |
18 | 6,360 |
19 | 6,398 |
20 | 6,443 |
21 | 6,488 |
22 | 6,540 |
23 | 6,593 |
24 | 6,660 |
25 | 6,728 |
26 | 6,810 |
27 | 6,893 |
28 | 6,990 |
29 | 7,103 |
30 | 7,223 |
31 | 7,358 |
32 | 7,508 |
33 | 7,680 |
34 | 7,875 |
35 | 8,085 |
36 | 8,333 |
37 | 8,603 |
38 | 8,910 |
39 | 9,255 |
40 | 9,645 |