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Relics-forge.png

Relics are equipment that brings in new passive skills called “perks”, which activate powers that will make your monsters stronger in battle!

Level up your Relics to boost their perks! There are Relics of different categories and tiers, explore them all! Relics are unlocked at player level 30.

Basics

You can equip your monsters with Relics. Each Relic will add extra abilities, known as "perks" to your monsters.

Help-relics-0.png

Relics have one or more perks, which are abilities that will be triggered at different moments in a battle.

Help-relics-2.png

Perks can trigger in multiple situations, providing added support to the monster wearing it and its allies, as well as delivering extra suffering to your enemies!

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Some perks can only be used a certain number of times per battle. Check each perk's description for more details.

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Leveling Up

As you level up your Relics, the power of their perks will increase. Relics are leveled up by fusing other relics (which destroys them) and paying a Food cost. The food costs for each tier as as follows: bronze - 90 food per exp needed, silver - 105 food per exp needed, gold/diamond/obsidian - 120 food per exp needed.

Help-relics-4.png

Relics are divided into tiers that determine the maximum level to which a Relic can be upgraded. The higher the tier, the better the perks. The maximum levels for each tier are as follows: bronze- 25, silver- 30, gold- 35, diamond- 40, obsidian- 45.

Help-relics-6.png

The table below breaks the down the total amount of XP a relic needs to attain a certain level, how much XP a relic of that level gives when fusing, and how much it costs to unequip a relic of that level:


Relic-bronze.png

Level XP needed XP given Unequip Cost
1 0 480 100kGold
2 225 495 100kGold
3 465 510 100kGold
4 720 525 100kGold
5 990 540 100kGold
6 1,280 555 200kGold
7 1,590 575 200kGold
8 1,925 590 200kGold
9 2,285 610 200kGold
10 2,675 625 200kGold
11 3,100 645 300kGold
12 3,565 665 300kGold
13 4,075 685 300kGold
14 4,635 705 300kGold
15 5,250 725 300kGold
16 5,930 750 400kGold
17 6,680 770 400kGold
18 7,510 795 400kGold
19 8,430 815 400kGold
20 9,455 840 400kGold
21 10,595 865 500kGold
22 11,865 895 500kGold
23 13,285 920 500kGold
24 14,875 945 500kGold
25 16,655 975 500kGold

Relic-silver.png

Level XP needed XP given Unequip Cost
1 0 1,005 250kGold
2 345 1,035 250kGold
3 705 1,065 250kGold
4 1,085 1,100 250kGold
5 1,485 1,130 250kGold
6 1,910 1,165 500kGold
7 2,360 1,200 500kGold
8 2,840 1,235 500kGold
9 3,355 1,275 500kGold
10 3,910 1,310 500kGold
11 4,510 1,350 700kGold
12 5,160 1,390 700kGold
13 5,865 1,435 700kGold
14 6,630 1,475 700kGold
15 7,465 1,520 700kGold
16 8,380 1,565 950kGold
17 9,385 1,615 950kGold
18 10,490 1,660 950kGold
19 11,710 1,710 950kGold
20 13,060 1,760 950kGold
21 14,555 1,815 1.2mGold
22 16,215 1,870 1.2mGold
23 18,060 1,925 1.2mGold
24 20,115 1,985 1.2mGold
25 22,410 2,045 1.2mGold
26 24,975 2,105 1.5mGold
27 27,845 2,165 1.5mGold
28 31,060 2,230 1.5mGold
29 34,665 2,300 1.5mGold
30 38,710 2,370 1.5mGold

Relic-gold.png

Level XP needed XP given Unequip Cost
1 0 2,440 450kGold
2 520 2,515 450kGold
3 1,060 2,590 450kGold
4 1,620 2,665 450kGold
5 2,205 2,745 450kGold
6 2,815 2,830 900kGold
7 3,455 2,915 900kGold
8 4,130 3,000 900kGold
9 4,845 3,090 900kGold
10 5,605 3,185 900kGold
11 6,415 3,280 1.25mGold
12 7,280 3,375 1.25mGold
13 8,210 3,480 1.25mGold
14 9,210 3,580 1.25mGold
15 10,290 3,690 1.25mGold
16 11,460 3,800 1.75mGold
17 12,735 3,915 1.75mGold
18 14,125 4,030 1.75mGold
19 15,645 4,155 1.75mGold
20 17,315 4,280 1.75mGold
21 19,155 4,405 2.25mGold
22 21,185 4,540 2.25mGold
23 23,430 4,675 2.25mGold
24 25,920 4,815 2.25mGold
25 28,685 4,960 2.25mGold
26 31,760 5,110 2.5mGold
27 35,185 5,260 2.5mGold
28 39,005 5,420 2.5mGold
29 43,275 5,580 2.5mGold
30 48,050 5,750 2.5mGold
31 53,395 5,920 2.75mGold
32 59,385 6,100 2.75mGold
33 66,105 6,280 2.75mGold
34 73,650 6,470 2.75mGold
35 82,125 6,665 2.75mGold

Relic-diamond.png

Level XP needed XP given Unequip Cost
1 0 6,865 700kGold
2 775 7,070 700kGold
3 1,640 7,280 700kGold
4 2,540 7,500 700kGold
5 3,480 7,725 700kGold
6 4,465 7,960 1.25mGold
7 5,500 8,195 1.25mGold
8 6,590 8,440 1.25mGold
9 7,745 8,695 1.25mGold
10 8,970 8,955 1.25mGold
11 10,275 9,225 2mGold
12 11,670 9,500 2mGold
13 13,170 9,785 2mGold
14 14,785 10,080 2mGold
15 16,530 10,385 2mGold
16 18,425 10,695 2.75mGold
17 20,490 11,015 2.75mGold
18 22,745 11,345 2.75mGold
19 25,215 11,685 2.75mGold
20 27,930 12,035 2.75mGold
21 30,920 12,400 3.5mGold
22 34,220 12,770 3.5mGold
23 37,870 13,155 3.5mGold
24 41,915 13,545 3.5mGold
25 46,410 13,955 3.5mGold
26 51,410 14,370 3.75mGold
27 56,980 14,805 3.75mGold
28 63,195 15,245 3.75mGold
29 70,140 15,705 3.75mGold
30 77,910 16,175 3.75mGold
31 86,610 16,660 4mGold
32 96,365 17,160 4mGold
33 107,310 17,675 4mGold
34 119,600 18,205 4mGold
35 133,410 18,750 4mGold
36 148,935 19,315 4mGold
37 166,400 19,895 4mGold
38 186,055 20,490 4mGold
39 208,185 21,105 4mGold
40 233,115 21,740 4mGold

Relic-obsidian.png

Level XP needed XP given Unequip Cost
1 0 22,390 500kGold
2 1,075 23,065 1.25mGold
3 2,240 23,755 1.25mGold
4 3,440 24,470 1.25mGold
5 4,680 25,200 1.25mGold
6 5,965 25,960 2mGold
7 7,300 26,735 2mGold
8 8,690 27,540 2mGold
9 10,145 28,365 2mGold
10 11,670 29,215 2mGold
11 13,275 30,090 2.75mGold
12 14,970 30,995 2.75mGold
13 16,770 31,925 2.75mGold
14 18,685 32,880 2.75mGold
15 20,730 33,870 2.75mGold
16 22,925 34,885 3.5mGold
17 25,290 35,930 3.5mGold
18 27,845 37,010 3.5mGold
19 30,615 38,120 3.5mGold
20 33,630 39,265 3.5mGold
21 36,920 40,440 3.75mGold
22 40,520 41,655 3.75mGold
23 44,470 42,905 3.75mGold
24 48,815 44,190 3.75mGold
25 53,610 45,515 3.75mGold
26 58,910 46,885 4mGold
27 64,780 48,290 4mGold
28 71,295 49,740 4mGold
29 78,540 51,230 4mGold
30 86,610 52,765 4mGold
31 95,610 54,350 4.5mGold
32 105,665 55,980 4.5mGold
33 116,910 57,660 4.5mGold
34 129,500 59,390 4.5mGold
35 143,610 61,170 4.5mGold
36 149,435 63,005 4.5mGold
37 177,200 64,895 4.5mGold
38 197,155 66,845 4.5mGold
39 219,585 68,850 4.5mGold
40 244,815 70,915 5mGold
41 273,210 73,040 5mGold
42 305,180 75,235 5mGold
43 341,190 77,490 5mGold
44 381,765 79,815 5mGold
45 427,500 82,210 5mGold

The Relics

Every relic belongs to a category. They can only be equipped in the slots of their own category.

Help-relics-1.png


Name Tier Description Uses
Last Wish Shield Ic-relic-shield-bronze1.png Bronze When the wearer dies, 350-10,480 points of armor is given to a random ally. 2
Despair Shield Ic-relic-shield-bronze2.png Bronze When the turn starts, if any ally's life is below 25%, it gains 210-6,290 points of armor. 2
Earth-Shaking Shield Ic-relic-shield-bronze3.png Bronze When the turn starts, if any ally is stunned, 350-10,480 points of armor is given to a random ally. 1
Cold Shield Ic-relic-shield-bronze1.png Bronze When the turn starts, if any ally is frozen, 350-10,480 points of armor is given to a random ally. 1
Spirits Shield Ic-relic-shield-bronze2.png Bronze When the turn starts, if any ally is possessed, 350-10,480 points of armor is given to a random ally. 1
Major Earth-Shaking Shield Ic-relic-shield-silver1.png Silver When the turn starts, if any ally is stunned, it gains 2,260-11,540 points of armor. 1
Major Cold Shield Ic-relic-shield-silver2.png Silver When the turn starts, if any ally is frozen, it gains 2,260-11,540 points of armor. 1
Major Spirits Shield Ic-relic-shield-silver3.png Silver When the turn starts, if any ally is possessed, it gains 2,260-11,540 points of armor. 2
Friendship Shield Ic-relic-shield-gold1.png Gold When the turn starts, if any ally's life is below 75%, it gains 5,790-18,360 points of armor. 1
Revitalizing Shield Ic-relic-shield-gold2.png Gold When the turn starts, if any ally's life is below 50%, its maximum life is increased by 9,135-29,300 points for 1 turn. 2
Brave Shield Ic-relic-shield-gold3.png Gold When the turn starts, if any ally's life is below 25%, heals targets by 9,065-23,510 points. 3
Tenacity Shield Ic-relic-shield-diamond.png Diamond At the start of the battle, all allies gain 9,195-31,340 points of armor. 1
Hiroim's Shield Ic-relic-shield-diamond2 v1.png Diamond After being hit, gives armor with 15,325-52,235 points and deals 5,725-20,545 points of earth damage to attacker. 2
Fulmen's Shield Ic-relic-shield-diamond3.png Diamond When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets. 3
Wangzhou's Shield Ic-relic-shield-diamond4.png Diamond After being hit, if wearer's life is below 75%, removes 45-300 points of stamina from attacker and gives armor with 15,325-52,235 points to wearer. 2
Vanoss2099's Shield Ic-relic-shield-diamond5 v1.png Diamond When the turn starts, gives armor with 15,325-52,235 points to wearer.

When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,440-5,040 points (1 turn).

2
Hammergrom's Shield Ic-relic-shield-obsidian1 v1.png Obsidian At the start of the battle, gives an armor with 15,000-78,005 points to all allies. 1 use

When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,400-10,444 points (2 turns). 2 uses

1-2
Dro-Bonaut's Shield Ic-relic-shield-obsidian2 v1.png Obsidian When the turn starts, gives an armor with 12,000-62,404 points to all allies. 2 uses

After being damage by a skill, deals 4,500-19,212 points of water damage to all enemies. 3 uses

2-3

Name Tier Description Uses
Flaming Sword Ic-relic-sword-bronze1.png Bronze After hitting, if the target is burning, it deals 90-1,370 points of fire damage to the affected enemy. 1
Darkness Sword Ic-relic-sword-bronze2.png Bronze After hitting, if the target has nightmares, it deals 90-1,370 points of dark damage to the affected enemy.  1
Exhausting Sword Ic-relic-sword-bronze3.png Bronze After hitting, if the target is bleeding, 12-36 points of stamina is removed from the affected enemy. 1
Avenger Sword Ic-relic-sword-bronze1.png Bronze When the wearer dies, it deals 150-2,280 points of physical damage to a random enemy. 1
Punisher Sword Ic-relic-sword-bronze2.png Bronze When revived, the wearer deals 90-1,370 points of magic damage to all enemies. 1
Soul-Shattering Sword Ic-relic-sword-silver1.png Silver After hitting, if the target is possessed, 12-66 points of stamina are removed from the affected enemy.  2
Ice-Breaking Sword Ic-relic-sword-silver2.png Silver After hitting, if the target is frozen, it deals 565-2,220 points of water damage to the affected enemy. 2
Earth-Shaking Sword Ic-relic-sword-silver3.png Silver After hitting, if the target is stunned, it deals 565-2,220 points of earth damage to the affected enemy. 2
Ice-Breaking Greatsword Ic-relic-sword-gold1.png Gold After hitting, if the target is frozen or stunned, the wearer is given 9,650-30,600 points of armor and physical protection. 2
Soul-Shattering Greatsword Ic-relic-sword-gold2.png Gold After hitting, if the target is possessed or stunned, 24-108 points of stamina are removed from the affected enemy. 2
Jakugan Sword Ic-relic-sword-diamond.png Diamond After hitting, if target's life is below 50%, it deals 3,435-12,325 points of physical damage to all enemies. 2
Nishant's Sword Ic-relic-sword-diamond2 v1.png Diamond After hitting, if target has nightmares deals 3,435-12,325 points of dark damage to damaged enemies and removes 27-180 points of stamina from damaged enemies. 2
Solaris' Sword Solaris Sword relic.png Diamond After hitting, if target's life is above 50%, deals 3,435-12,325 points of light damage to target enemies. 2
Cain's Sword Ic-relic-sword-diamond4 v1.png Diamond After hitting, if target's life is below 50%, deals 3,435-12,325 points of special damage to all enemies.

After hitting, if wearer's life is below 50%, heals wearer by 19,845-62,705 points.

2
LazarBeam's Sword Ic-relic-sword-diamond5 v1.png Diamond After damaging with a skill, deals 3,435-12,325 points of magic damage to damaged enemies.

When the turn starts, increases wearer's strength by 1,440-5,040 points.

2
Killjoy's Sword Ic-relic-sword-diamond6 v1.png Diamond After damaging with a skill, if wearer's life is above 50%, deals 4,122-14,790 points of dark damage to all enemies. 3 uses

After damaging with a skill, if any enemy is frozen, removes 27-180 points of stamina from all enemies. 2 uses

2-3
Wing-Su's Sword Ic-relic-sword-obsidian1 v1.png Obsidian After damaging with a skill, if the target's life is below 50%, deals 9,000-38,425 points of water damage to damaged enemies. 2
Lord Nebotus' Sword Ic-relic-sword-obsidian2 v1.png Obsidian After damaging with a skill, if the target's life is below 50%, deals 9,000-38,425 points of dark damage to all enemies.

After damaging with a skill, if any enemy has nightmares, deals 9,000-38,425 points of special damage to targets.

2
VoltaiK's Sword Ic-relic-sword-obsidian3 v1.png Obsidian After damaging with a skill, if the wearer's life is above 50%, deals 9,000-38,425 points of thunder damage to all enemies.

After damaging with a skill, if the wearer's life is below 50%, deals 11,700-49,952 points of dark damage to all enemies.

2

Name Tier Description Uses
Energizing Amulet Ic-relic-amulet-bronze1.png Bronze When the turn starts, if the wearer's stamina is below 50%, they gain 25-45 points of stamina. 2
Amulet of Swiftness Ic-relic-amulet-bronze2.png Bronze When the turn starts, if the wearer's life is below 50%, a random ally's speed is increased by 35-340 points for 1 turn. 1
Healing Amulet Ic-relic-amulet-bronze3.png Bronze When the turn starts, if the wearer's life is below 50%, it is healed by 350-21,565 points. 2
Protection Amulet Ic-relic-amulet-bronze2.png Bronze Once the battle begins, 350-10,480 points of armor is given to a random ally. 2
Minor Grieve Amulet Ic-relic-amulet-bronze1.png Bronze When the wearer dies, all allies' strength is increased by 40-365 points for 1 turn. 1
Amulet of Haste Ic-relic-amulet-silver1.png Silver When the turn starts, if wearer's life is below 75%, increases wearer's speed by 170-625 points for 1 turn. 1
Widow Amulet Ic-relic-amulet-silver2.png Silver When the turn starts, if any ally is dead, gives 3,765-19,235 points of armor to wearer. 2
Grieve Amulet Ic-relic-amulet-silver3.png Silver When the wearer dies, increases all allies' strength by 160-685 points for 2 turns. 1
Supercharged Amulet Ic-relic-amulet-gold1.png Gold Once the battle begins, the wearer's maximum stamina is increased by 45-135 points. 1
Kinetik Amulet Ic-relic-amulet-gold2.png Gold After being hit, a random ally's strength is increased by 510-1,560 points for 1 turn. 2
Flaming Amulet Ic-relic-amulet-gold3.png Gold When the turn starts, if wearer's life is below 50%, heals wearer by 15,105-39,180 points.

After damaging with a skill, if the target is burning, it deals 1,560-4,880 points of fire damage to the affected enemy.

2
Osur's Amulet Ic-relic-amulet-diamond.png Diamond When the turn starts, if the wearer's life is below 75%, it increases all allies' strength by 430-1,510 points for 1 turn and increases all allies' speed by 295-1,005 points for 1 turn. 1
Frostbite's Amulet Ic-relic-amulet-diamond2 v1.png Diamond After hitting, if target is frozen deals 3,435-12,325 points of water damage to targets. 2
Alces' Amulet Ic-relic-amulet-diamond3 v1.png Diamond When the turn starts, if wearer's life is below 50%, heals wearer by 19,845-62,705 points. 2
Sherezar's Amulet Ic-relic-amulet-diamond4 v1.png Diamond After hitting, if wearer's life is above 50%, deals 3,435-12,325 points of special damage to damaged enemies and removes 27-180 points of stamina from damaged enemies. 2
Tayni's Amulet Ic-relic-amulet-diamond5 v1.png Diamond When the turn starts, if the wearer's stamina is below 50%, they gain 55-225 points of Stamina.

After damaging with a skill, if the target's life is above 50%, deals 3,435-12,325 points of nature damage to damaged enemies.

2
Nahane's Amulet Ic-relic-amulet-diamond6 v1.png Diamond After damaging with a skill, if the target is possessed, removes 27-180 points of stamina from it. 3 uses

When the turn starts, if any ally's life is below 25%, heals targets by 11,905-37,625 points. 2 uses

2-3
Master Rat's Amulet Ic-relic-amulet-obsidian1 v1.png Obsidian When the turn starts, if any ally's life is below 50%, heals targets by 18,000-85,370 points. 2
Pangoliath's Amulet Ic-relic-amulet-obsidian2 v1.png Obsidian After damaging with a skill, if the wearer's life is above 50%, removes 36-291 points of stamina from damaged enemies. 2 uses

When the turn starts, if the wearer's life is below 50%, heals wearer by 30,000-142,285 points. 3 uses

2-3

Name Tier Description Uses
Despair Armor Ic-relic-armor-bronze1.png Bronze After being hit, if the wearer's life is below 25%, it gains 350-10,480 points of armor. 1
Charging Armor Ic-relic-armor-bronze2.png Bronze After being hit, if the wearer's stamina is below 25%, it gains 25-45 points of stamina. 1
Widow Armor Ic-relic-armor-bronze3.png Bronze When the turn starts, if any ally is dead, the wearer gains 350-10,480 points of armor. 1
Oniric Armor Ic-relic-armor-bronze1.png Bronze When the turn starts, if the wearer has nightmares, it gains 350-10,480 points of armor. 1
Spirits Armor Ic-relic-armor-bronze2.png Bronze When the turn starts, if any ally is possessed, the wearer gains 350-10,480 points of armor. 1
Soul Armor Ic-relic-armor-silver1.png Silver When the turn starts, if the wearer is possessed, it gains 3,765-19,235 points of armor. 1
Earth-Shaking Armor Ic-relic-armor-silver2.png Silver When the turn starts, if the wearer is stunned, it gains 3,765-19,235 points of armor. 1
Cold Armor Ic-relic-armor-silver3.png Silver When the turn starts, if the wearer is frozen, it gains 3,765-19,235 points of armor. 2
Armor of Duty Ic-relic-armor-gold1.png Gold When the turn starts, the wearer gains 9,650-30,600 points of armor. 1
Heavy Duty Armor Ic-relic-armor-gold2.png Gold After being hit, the wearer gains 9,650-30,600 points of armor. 2
Atum's Armor Ic-relic-armor-diamond.png Diamond At the start of the battle, it gains 15,325-52,235 points of armor. 2
Thetys' Armor Ic-relic-armor-diamond2 v1.png Diamond After being hit, if wearer's stamina is above 75%, removes 45-300 points of stamina from attacker.

After being hit, if wearer's stamina is below 25%, removes 27-180 points of stamina from all enemies. 

1
Nebotus' Armor Ic-relic-armor-diamond3 v1.png Diamond After being hit, if wearer's life is below 50%, heals wearer by 19,845-62,705 points and gives 55-225 points of stamina to wearer. 2
Morgz's Armor Ic-relic-armor-diamond4 v1.png Diamond After being damaged by a skill, deals 5,725-20,545 points of dark damage to the attacker. 3 uses.

At the start of the battle, gives armor with 22,987-78,352 points to wearer. 1 use.

1-3
Iguanazaur's Armor Ic-relic-armor-diamond5 v1.png Diamond When the turn starts, gives armor with 15,325-52,235 points to wearer. 2 uses.

When the turn starts, if wearer's life is above 50%, deals 1,717-6,162 points of thunder damage to all enemies. 3 uses.

2-3
Rudechaw's Armor Ic-relic-armor-obsidian1 v1.png Obsidian At the start of the battle, gives an armor with 21,250-110,504 points to wearer. 1 use.

When the turn starts, heals wearer by 7,500-35,571 points. 3 uses.

1-3
Turtlellion's Armor Ic-relic-armor-obsidian2 v1.png Obsidian After being damaged by a skill, if the wearer's life is above 50%, gives an armor with 25,000-130,005 points to wearer and deals 15,000-64,040 points of magic damage to attacker. 2 use.

When the wearer dies, deals 16,200-69,195 points of magic damage to all enemies. 1 uses.

1-2

Name Tier Description Uses
Punisher Staff Ic-relic-staff-bronze1.png Bronze When the turn starts, if the wearer is stunned, 20-60 points of stamina is removed from a random enemy. 2
Cold Staff Ic-relic-staff-bronze2.png Bronze When the turn starts, if the wearer is frozen, it deals 150-2,280 points of special damage to a random enemy. 2
Spirits Staff Ic-relic-staff-bronze3.png Bronze When the turn starts, if any enemy is possessed, the targets' strength is increased by 40-365 points for 1 turn. 2
Shaman Staff Ic-relic-staff-bronze1.png Bronze When the turn starts, if the wearer is possessed, their strength is decreased by 70-610 points for 1 turn. 2
Charging Staff Ic-relic-staff-bronze2.png Bronze After hitting, if the target is stunned, 25-45 points of stamina is given to the wearer. 2
Avenging Energy Staff Ic-relic-staff-silver1.png Silver After being hit, 20-110 points of stamina is removed from a random enemy. 2
Drainer Staff Ic-relic-staff-silver2.png Silver After hitting, if the target's stamina is below 50%, 12-66 points of stamina is removed from all targets. 1
Energizer Staff Ic-relic-staff-silver3.png Silver When the turn starts, if any ally's stamina is below 25%, 15-54 points of stamina is given to all targets. 1
Oblation Staff Ic-relic-staff-gold1.png Gold When hitting, removes 24-108 points of stamina from targets. 1
Revenge Staff Ic-relic-staff-gold2.png Gold After being hit, 40-180 points of stamina is removed from the attacker. 2
Staff of Despair Ic-relic-staff-gold3.png Gold When the turn ends, if any enemy is frozen or stunned decreases targets' maximum stamina by 18-54 points for the remainder of the battle. 2
Cane of the Atlantis Ic-relic-staff-diamond.png Diamond When the turn starts, if any ally's stamina is below 50%, 33-135 points of stamina is given to them. 2
Nadiel's Staff Ic-relic-staff-diamond2 v1.png Diamond After hitting, if target's stamina is below 50%, deals 3,435-12,325 points of nature damage to damaged enemies and decreases damaged enemies' speed by 295-1,005 points for 2 turns. 2
Gakora's Staff Ic-relic-staff-diamond3.png Diamond When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets. 2
Pumpseed's Staff Ic-relic-staff-diamond5 v1.png Diamond After damaging with a skill, removes 27-180 points of stamina from damaged enemies. 1 use.

After being damaged with a skill, removes 45-300 points of stamina from the attacker. 2 uses.

1-2
Masher's Staff Ic-relic-staff-diamond6 v1.png Diamond When the turn starts, if wearer's stamina is below 50%, gives 33-135 points of stamina to all allies and removes 27-180 points of stamina from all enemies.

When the turn ends, if any enemy is under a control effect, deals 3,435-12,325 points of earth damage to all enemies.

2
Equaleria's Staff Ic-relic-staff-obsidian1 v1.png Obsidian When the turn starts, if any ally's stamina is below 50%, gives 33-239 points of stamina to targets.

When revived, increases all allies' strength by 600-4,475 points.

2
Sigrid's Staff Ic-relic-staff-obsidian2 v1.png Obsidian After damaging with a skill, removes 25-203 points of stamina from damaged enemies and gives 49-348 points of stamina to wearer. 3 uses.

When the turn ends, if any enemy's life is below 50%, deals 9,000-38,425 points of magic damage to targets. 2 uses.

2-3

Name Tier Description Uses
Enraged Mask Ic-relic-mask-bronze1.png Bronze When the turn starts, if the wearer's life is below 25%, their strength is increased by by 70-610 points for 1 turn. 1
Mask of Darkness Ic-relic-mask-bronze2.png Bronze After being hit, if the wearer's life is below 50%, it deals 150-2,280 points of dark damage to the attacker.  1
Charge Mask Ic-relic-mask-bronze3.png Bronze After being hit, if the wearer's life is below 50%, it gains 25-45 points of stamina. 1
Draining Mask Ic-relic-mask-bronze1.png Bronze After being hit, if the wearer's life is below 50%, 20-60 points of stamina is removed from the attacker.  1
Despair Mask Ic-relic-mask-bronze2.png Bronze When the turn starts, if the wearer's life is below 25%, it deals 150-2,280 points of physical damage to a random enemy. 1
Great Enraged Mask Ic-relic-mask-silver1.png Silver When the turn starts, if the wearer's life is below 50%, its strength is increased by 265-1,140 points for 1 turn. 2
Energy Mask Ic-relic-mask-silver2.png Silver After being hit, the wearer gains 25-60 points of stamina. 2
Thunder Revenge Helmet Ic-relic-mask-silver3.png Silver After being hit, if the wearer's life is below 75%, it deals 945-3,700 points of thunder damage to the attacker. 2
Healing Mask Ic-relic-mask-gold1.png Gold After being hit, if the wearer's life is below 50%, they are healed by 15,105-39,180 points. 2
Exhausting Mask Ic-relic-mask-gold2.png Gold After being hit, it removes 40-180 points of stamina from the attacker. 2
Fury Mask Ic-relic-mask-gold3 v1.png Gold After hitting, if target's life is above 50%, gives 45-135 points of stamina to wearer. 2
Ore Mask Ic-relic-mask-gold4 v1.png Gold At the start of the battle, increases wearer's Maximum Stamina by 45-135 points (3 turns). 1 use.

After being damaged by a skill, if the wearer's Stamina is below 50%, gives 45-135 points of Stamina to wearer. 2 uses.

1-2
Baltasar's Mask Ic-relic-mask-diamond.png Diamond When the turn starts, the wearer's strength is increased by 720-2,520 points for 1 turn. 2
Jasastur's Mask Ic-relic-mask-diamond2.png Diamond After hitting, if target's stamina is above 75%, removes 27-180 points of stamina from damaged enemies and gives 55-225 points of stamina to wearer. 3
Talany's Mask Ic-relic-mask-diamond3.png Diamond At the start of the battle, gives armor with 9,195-31,340 points to all allies. 1
Eeltron's Mask Ic-relic-mask-diamond4.png Diamond After being damaged by a skill, removes 45-300 points of stamina from attackers.

After being damaged by a skill, if wearer's life is below 50%, gives armor with 15,325-52,235 points to wearer.

2
Wattz's Mask Ic-relic-mask-diamond5 v1.png Diamond After being damaged by a skill, if wearer is under a control status (possessed, frozen or stunned), removes 37-252 points of stamina from all enemies.

After being damaged by a skill, if wearer's life is below 50%, heals wearer by 19,845-62,705 points.

2
Dream's Mask Ic-relic-mask-obsidian1 v1.png Obsidian After being damaged by a skill, if wearer's life is below 50%, removes 60-485 points of stamina from attacker and gives 70-498 points of stamina to wearer. 2
Raijin's Mask Ic-relic-mask-obsidian2 v1.png Obsidian After being damaged by a skill, heals the wearer by 12,000-56,914 points and increases the wearer's strength by 800-5,968 points (1 turn). 4 uses.

When the turn starts, if any enemy is shocked, deals 9,000-38,425 points of thunder damage to all enemies. 2 uses.

2-4

Name Tier Description Uses
Vitality Essence Ic-relic-essence-bronze1.png Bronze Once the battle begins, the wearer's maximum life is increased by 1,250-15,260 points. 2
Healing Essence Ic-relic-essence-bronze2.png Bronze After being hit, if the wearer's life is below 50%, it is healed by 350-21,565 points. 1
Restoring Essence Ic-relic-essence-bronze3.png Bronze When the turn ends, if any ally's life is below 25%, it is healed by 210-12,940 points. 2
Last Health Essence Ic-relic-essence-bronze1.png Bronze When the wearer dies, a random ally is healed by 350-21,565 points. 1
Regeneration Essence Ic-relic-essence-bronze2.png Bronze When the turn ends, if the wearer's life is below 75%, it is healed by 350-21,565 points. 1
Major Vitality Essence Ic-relic-essence-silver1.png Silver Once the battle begins, a random ally's maximum life is increased by 7,700-30,550 points for 1 turn. 1
Major Healing Essence Ic-relic-essence-silver2.png Silver When the turn ends, if any ally's life is below 50%, it is healed by 6,565-18,465 points. 2
Major Regeneration Essence Ic-relic-essence-silver3.png Silver When the wearer dies, all allies are healed by 6,565-18,465 points. 1
Great Healing Essence Ic-relic-essence-gold1.png Gold When the turn ends, if the wearer's life is below 50%, all allies are healed by 9,065-23,510 points.  2
Comeback Essence Ic-relic-essence-gold2.png Gold After being hit, all allies' maximum life is increased by 9,135-29,300 points for 2 turns. 1
Uriel Essence Ic-relic-essence-diamond.png Diamond When the wearer dies, it is revived with 14,175-44,395 points of life. 1
Yamada's Essence Ic-relic-essence-diamond2.png Diamond After being hit, if an ally's life is below 50%, heals targets by 11,905-37,625 points. 2
Xiron's Essence Ic-relic-essence-diamond3.png Diamond When the turn starts, if wearer's stamina is below 50%, gives 55-225 points of stamina to wearer. 3
Moonhaze's Essence Ic-relic-essence-diamond5 v1.png Diamond After being damaged by a skill, if wearer's Life is below 50%, gives an armor with 15,325-52,235 points to wearer.

When the turn ends, if any enemy is stunned removes 27-180 points of stamina from all enemies.

2
Flameara's Essence Ic-relic-essence-obsidian1 v1.png Obsidian When the wearer dies, revives wearer with 12,000-63,552 points of life and gives 21-149 points of stamina to all allies. 1
Geckone's Essence Ic-relic-essence-obsidian2 v1.png Obsidian When the turn starts, if any ally's stamina is below 50%, gives 42-299 points of stamina to targets.

When the turn starts, if any ally's life is below 50%, heals targets by 12,600-59,759 points.

2

Name Tier Description Uses
Cold Trap Ic-relic-trap-bronze1.png Bronze When the turn ends, if any enemy is frozen, 12-36 points of stamina is removed from it. 1
Exhausting Trap Ic-relic-trap-bronze2.png Bronze After being hit, if the attacker's stamina is above 75%, 20-60 points of stamina is removed from it. 1
Energy Trap Ic-relic-trap-bronze3.png Bronze When the turn ends, if any enemy's stamina is below 25%, removes 12-36 points of stamina from it. 1
Slowing Trap Ic-relic-trap-bronze1.png Bronze When the turn starts, if wearer's life is below 75%, decreases a random enemy's speed by 35-340 points for 1 turn. 1
Punisher Trap Ic-relic-trap-bronze2.png Bronze When the turn ends, if any enemy is stunned, removes 12-36 points of stamina from it. 1
Recharging Trap Ic-relic-trap-silver1.png Silver When revived, the wearer increases all allies' maximum stamina by 15-54 points for 3 turns. 1
Pestilence Trap Ic-relic-trap-silver2.png Silver Once the battle begins, all enemies' maximum life is decreased by 1,485-5,810 points for 2 turns. 1
Spirits Trap Ic-relic-trap-silver3.png Silver When the turn ends, if any enemy is possessed, its strength is increased by 160-685 points for 1 turn. 2
Delayer Trap Ic-relic-trap-gold1.png Gold When the turn starts, if the wearer's life is below 75%, all enemies' speed is decreased by 185-590 points for 2 turns. 2
Oblation Trap Ic-relic-trap-gold2.png Gold After being hit, if the wearer's life is below 50%, it removes 24-108 points of stamina from all enemies. 2
Ice Trap Ic-relic-trap-gold3.png Gold After being hit, if wearer's life is below 75%, deals 2,600-8,135 points of water damage to attacker. 2
Taiga Trap Ic-relic-trap-diamond.png Diamond After being hit, if the wearer's life is below 50%, it deals 5,725-20,545 points of light damage to the attacker. 3
Mantis Claws Trap Ic-relic-trap-diamond2 v1.png Diamond After being hit, if wearer's life is below 50%, removes 45-300 points of stamina from attacker and deals 5,725-20,545 points of thunder damage to attacker. 2
Ruby Trap Ic-relic-trap-diamond3.png Diamond After being attacked and damaged, if wearer is under a control status effect, removes 45-300 points of stamina from attacker. 3
Nabuline's Trap Ic-relic-trap-diamond4.png Diamond After being hit, if the wearer's life is below 50%, it removes 27-180 points of stamina from all enemies. 2
Rotten's Trap Ic-relic-trap-diamond5 v1.png Diamond After being damaged by a skill, if wearer's life is above 50%, deals 3,435-12,325 points of earth damage to all enemies. 2 uses.

After being damaged by a skill, if any ally is defeated, removes 27-180 points of stamina from all enemies. 3 uses.

2-3
Wormhole's Trap Ic-relic-trap-obsidian1 v1.png Obsidian After being damaged by a skill, removes 25-203 points of stamina from all enemies. 2 uses.

After being damaged by a skill, if attacker's stamina is below 50%, deals 15,000-64,040 points of nature damage to attacker. 3 uses.

2-3
Slumster's Trap Ic-relic-trap-obsidian2 v1.png Obsidian When the turn starts, if any ally's stamina is below 50%, gives 37-269 points of stamina to targets. 2 uses.

When the wearer dies, deals 10,800-46,110 points of nature damage to all enemies. 1 use.

1-2

Name Tier Description Uses
Energy Banner Ic-relic-banner-bronze1.png Bronze When the turn starts, if the wearer's Life is below 50%, 25-45 points of stamina is given to a random ally.  2
Drummer's Banner Ic-relic-banner-bronze2.png Bronze When the turn starts, if the wearer's life is below 50%, a random ally's maximum stamina is increased by 25-55 points for 1 turn. 2
Revitalizing Banner Ic-relic-banner-bronze3.png Bronze When the turn starts, if the wearer's life is below 50%, a random ally's maximum life is increased by 1,250-15,260 points for 1 turn. 2
Swiftness Banner Ic-relic-banner-bronze1.png Bronze When the turn starts, if the wearer's life is below 50%, a random ally's speed is increased by 35-340 points for 1 turn. 1
Enraged Banner Ic-relic-banner-bronze2.png Bronze When the turn starts, if the wearer's life is below 50%, a random ally's strength is increased by 70-610 points for 1 turn. 2
Life Banner Ic-relic-banner-silver1.png Silver When the turn starts, a random ally's maximum life is increased by 7,700-30,550 points for 1 turn. 2
Haste Banner Ic-relic-banner-silver2.png Silver When the turn starts, if the wearer's life is below 75%, a random ally's speed is increased by 170-625 points for 1 turn. 2
Furious Banner Ic-relic-banner-silver3.png Silver When the turn starts, a random ally's strength is increased by 265-1,140 points for 1 turn. 2
Vitality Banner Ic-relic-banner-gold1.png Gold When the turn starts, all allies' maximum life is increased by 9,135-29,300 points for 1 turn. 2
Charging Banner Ic-relic-banner-gold2.png Gold When the turn starts, if any ally's stamina is below 25%, 27-81 points of stamina is given to all allies. 3
Ingvar's Banner Ic-relic-banner-diamond.png Diamond When the turn starts, if any ally's life is below 50%, all allies are healed by 11,905-37,625 points of life and gain 33-135 points of stamina. 2
Talika's Banner Ic-relic-banner-diamond2.png Diamond At the start of the battle, increases all allies' maximum life by 14,560-48,320 points until the end of battle. 1
Darmith's Banner Ic-relic-banner-diamond3.png Diamond At the start of the battle, gives armor with 9,195-31,340 points and Fire Protection to all allies.

At the start of the battle, increase all allies' strength by 473-1,661 points for 2 turns.

1
Mr. Beast's Banner Ic-relic-banner-diamond4 v1.png Diamond At the start of the battle, increases all allies' maximum stamina by 42-108 points for the remainder of the battle. 1 use.

When the turn starts, if any ally's stamina is below 25%, gives 39-162 points of stamina to all allies. 3 uses.

1-3
Witchkat's Banner Ic-relic-banner-diamond5 v1.png Diamond When the turn starts, deals 1,717-6,162 points of Dark Damage to all enemies. 2 uses.

When the turn ends, if any enemy has nightmares removes 27-180 points of stamina from targets. 3 uses.

2-3
Royal Magus' Banner Ic-relic-banner-obsidian1 v1.png Obsidian When the turn starts, if any ally's stamina is below 25%, gives 37-269 points of stamina to all allies and increases all allies' strength by 1,080-8,055 points (1 turn). 2
Jakpack's Banner Ic-relic-banner-obsidian2 v1.png Obsidian When the turn starts, if there's a thunder ally present in battle, increases targets' strength by 1,200-8,950 points (1 turn) and deals 9,000-38,425 points of thunder damage to all enemies. 2 uses.

At the start of the battle, increases all allies' maximum stamina by 100-199 points (forever). 1 use.

1-2

Crafting

Most relics (a few diamond-tier relics excepted) can be crafted in the reliquary. Relics are crafted by sacrificing other relics of any category or tier. Higher tiered relics require more crafting points and higher level relics give more crafting points.

Points required to craft a relic:

Tier Crafting Points
Bronze 200
Silver 600
Gold 2,400
Diamond 24,000
Obsidian 72,000

Points given when relic sacrificed:

Relic-bronze.png

Level Crafting Points
1 10
2 18
3 18
4 18
5 25
6 25
7 25
8 33
9 33
10 33
11 40
12 40
13 48
14 48
15 55
16 63
17 63
18 70
19 78
20 85
21 100
22 108
23 115
24 130
25 145

Relic-silver.png

Level Crafting Points
1 150
2 158
3 165
4 173
5 180
6 180
7 188
8 195
9 203
10 218
11 225
12 233
13 248
14 255
15 270
16 285
17 300
18 315
19 338
20 360
21 383
22 405
23 435
24 465
25 503
26 548
27 593
28 638
29 698
30 758

Relic-gold.png

Level Crafting Points
1 600
2 615
3 623
4 630
5 638
6 645
7 660
8 668
9 683
10 690
11 705
12 720
13 735
14 750
15 765
16 780
17 803
18 825
19 848
20 878
21 900
22 938
23 968
24 1,005
25 1,050
26 1,103
27 1,155
28 1,215
29 1,283
30 1,358
31 1,440
32 1,530
33 1,635
34 1,755
35 1,890

Relic-diamond.png

Level Crafting Points
1 6,000
2 6,015
3 6,030
4 6,045
5 6,060
6 6,075
7 6,090
8 6,105
9 6,128
10 6,143
11 6,165
12 6,188
13 6,210
14 6,233
15 6,263
16 6,293
17 6,323
18 6,360
19 6,398
20 6,443
21 6,488
22 6,540
23 6,593
24 6,660
25 6,728
26 6,810
27 6,893
28 6,990
29 7,103
30 7,223
31 7,358
32 7,508
33 7,680
34 7,875
35 8,085
36 8,333
37 8,603
38 8,910
39 9,255
40 9,645

Relic-obsidian.png

Level Crafting Points
1 6,000
2 6,015
3 6,030
4 6,045
5 6,060
6 6,075
7 6,090
8 6,105
9 6,128
10 6,143
11 6,165
12 6,188
13 6,210
14 6,233
15 6,263
16 6,293
17 6,323
18 6,360
19 6,398
20 6,443
21 6,488
22 6,540
23 6,593
24 6,660
25 6,728
26 6,810
27 6,893
28 6,990
29 7,103
30 7,223
31 7,358
32 7,508
33 7,680
34 7,875
35 8,085
36 8,333
37 8,603
38 8,910
39 9,255
40 9,645

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