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Relics-forge

Relics are equipment that brings in new passive skills called “perks”, which activate powers that will make your monsters stronger in battle!

Level up your Relics to boost their perks! There are Relics of different categories and tiers, explore them all! Relics are unlocked at player level 30.

Basics

You can equip your monsters with Relics. Each Relic will add extra abilities, known as "perks" to your monsters.

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Relics have one or more perks, which are abilities that will be triggered at different moments in a battle.

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Perks can trigger in multiple situations, providing added support to the monster wearing it and its allies, as well as delivering extra suffering to your enemies!

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Some perks can only be used a certain number of times per battle. Check each perk's description for more details.

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Leveling Up

As you level up your Relics, the power of their perks will increase. Relics are leveled up by fusing other relics (which destroys them) and paying a Food cost.

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Relics are divided into tiers that determine the maximum level to which a Relic can be upgraded. The higher the tier, the better the perks. The maximum levels for each tier are as follows: bronze- 25, silver- 30, gold- 35, diamond- 40.

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The table below breaks the down the total amount of XP a relic needs to attain a certain level, how much XP a relic of that level gives when fusing, and how much it costs to unequip a relic of that level:


Relic-bronze
Level XP needed XP given Unequip Cost
1 0 480 100kGold
2 225 495 100kGold
3 465 510 100kGold
4 720 525 100kGold
5 990 540 100kGold
6 1,280 555 200kGold
7 1,590 575 200kGold
8 1,925 590 200kGold
9 2,285 610 200kGold
10 2,675 625 200kGold
11 3,100 645 300kGold
12 3,565 665 300kGold
13 4,075 685 300kGold
14 4,635 705 300kGold
15 5,250 725 300kGold
16 5,930 750 400kGold
17 6,680 770 400kGold
18 7,510 795 400kGold
19 8,430 815 400kGold
20 9,455 840 400kGold
21 10,595 865 500kGold
22 11,865 895 500kGold
23 13,285 920 500kGold
24 14,875 945 500kGold
25 16,655 975 500kGold

Relic-silver
Level XP needed XP given Unequip Cost
1 0 1,005 250kGold
2 345 1,035 250kGold
3 705 1,065 250kGold
4 1,085 1,100 250kGold
5 1,485 1,130 250kGold
6 1,910 1,165 500kGold
7 2,360 1,200 500kGold
8 2,840 1,235 500kGold
9 3,355 1,275 500kGold
10 3,910 1,310 500kGold
11 4,510 1,350 700kGold
12 5,160 1,390 700kGold
13 5,865 1,435 700kGold
14 6,630 1,475 700kGold
15 7,465 1,520 700kGold
16 8,380 1,565 950kGold
17 9,385 1,615 950kGold
18 10,490 1,660 950kGold
19 11,710 1,710 950kGold
20 13,060 1,760 950kGold
21 14,555 1,815 1.2mGold
22 16,215 1,870 1.2mGold
23 18,060 1,925 1.2mGold
24 20,115 1,985 1.2mGold
25 22,410 2,045 1.2mGold
26 24,975 2,105 1.5mGold
27 27,845 2,165 1.5mGold
28 31,060 2,230 1.5mGold
29 34,665 2,300 1.5mGold
30 38,710 2,370 1.5mGold

Relic-gold
Level XP needed XP given Unequip Cost
1 0 2,440 450kGold
2 520 2,515 450kGold
3 1,060 2,590 450kGold
4 1,620 2,665 450kGold
5 2,205 2,745 450kGold
6 2,815 2,830 900kGold
7 3,455 2,915 900kGold
8 4,130 3,000 900kGold
9 4,845 3,090 900kGold
10 5,605 3,185 900kGold
11 6,415 3,280 1.25mGold
12 7,280 3,375 1.25mGold
13 8,210 3,480 1.25mGold
14 9,210 3,580 1.25mGold
15 10,290 3,690 1.25mGold
16 11,460 3,800 1.75mGold
17 12,735 3,915 1.75mGold
18 14,125 4,030 1.75mGold
19 15,645 4,155 1.75mGold
20 17,315 4,280 1.75mGold
21 19,155 4,405 2.25mGold
22 21,185 4,540 2.25mGold
23 23,430 4,675 2.25mGold
24 25,920 4,815 2.25mGold
25 28,685 4,960 2.25mGold
26 31,760 5,110 2.5mGold
27 35,185 5,260 2.5mGold
28 39,005 5,420 2.5mGold
29 43,275 5,580 2.5mGold
30 48,050 5,750 2.5mGold
31 53,395 5,920 2.75mGold
32 59,385 6,100 2.75mGold
33 66,105 6,280 2.75mGold
34 73,650 6,470 2.75mGold
35 82,125 6,665 2.75mGold

Relic-diamond
Level XP needed XP given Unequip Cost
1 0 6,865 700kGold
2 775 7,070 700kGold
3 1,640 7,280 700kGold
4 2,540 7,500 700kGold
5 3,480 7,725 700kGold
6 4,465 7,960 1.25mGold
7 5,500 8,195 1.25mGold
8 6,590 8,440 1.25mGold
9 7,745 8,695 1.25mGold
10 8,970 8,955 1.25mGold
11 10,275 9,225 2mGold
12 11,670 9,500 2mGold
13 13,170 9,785 2mGold
14 14,785 10,080 2mGold
15 16,530 10,385 2mGold
16 18,425 10,695 2.75mGold
17 20,490 11,015 2.75mGold
18 22,745 11,345 2.75mGold
19 25,215 11,685 2.75mGold
20 27,930 12,035 2.75mGold
21 30,920 12,400 3.5mGold
22 34,220 12,770 3.5mGold
23 37,870 13,155 3.5mGold
24 41,915 13,545 3.5mGold
25 46,410 13,955 3.5mGold
26 51,410 14,370 3.75mGold
27 56,980 14,805 3.75mGold
28 63,195 15,245 3.75mGold
29 70,140 15,705 3.75mGold
30 77,910 16,175 3.75mGold
31 86,610 16,660 4mGold
32 96,365 17,160 4mGold
33 107,310 17,675 4mGold
34 119,600 18,205 4mGold
35 133,410 18,750 4mGold
36 148,935 19,315 4mGold
37 166,400 19,895 4mGold
38 186,055 20,490 4mGold
39 208,185 21,105 4mGold
40 233,115 21,740 4mGold

The Relics

Every Relic belongs to a category. They can only be equipped in the slots of their own category.

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Name Tier Description Uses
Last Wish Shield Ic-relic-shield-bronze1 Bronze When the wearer dies, 350-10,480 points of armor is given to a random ally. 2
Despair Shield Ic-relic-shield-bronze2 Bronze When the turn starts, if any ally's life is below 25%, it gains 210-6,290 points of armor. 2
Earth-Shaking Shield Ic-relic-shield-bronze3 Bronze When the turn starts, if any ally is stunned, 350-10,480 points of armor is given to a random ally. 1
Cold Shield Ic-relic-shield-bronze1 Bronze When the turn starts, if any ally is frozen, 350-10,480 points of armor is given to a random ally. 1
Spirits Shield Ic-relic-shield-bronze2 Bronze When the turn starts, if any ally is possessed, 350-10,480 points of armor is given to a random ally. 1
Major Earth-Shaking Shield Ic-relic-shield-silver1 Silver When the turn starts, if any ally is stunned, it gains 2,260-11,540 points of armor. 1
Major Cold Shield Ic-relic-shield-silver2 Silver When the turn starts, if any ally is frozen, it gains 2,260-11,540 points of armor. 1
Major Spirits Shield Ic-relic-shield-silver2 Silver When the turn starts, if any ally is possessed, it gains 2,260-11,540 points of armor. 2
Friendship Shield Ic-relic-shield-gold1 Gold When the turn starts, if any ally's life is below 75%, it gains 5,790-18,360 points of armor. 1
Revitalizing Shield Ic-relic-shield-gold2 Gold When the turn starts, if any ally's life is below 50%, its maximum life is increased by 9,135-29,300 points for 1 turn. 2
Brave Shield Ic-relic-shield-gold3 Gold When turn starts, if any ally's life is below 25%, heals targets by 9,065-23,510 points. 3
Tenacity Shield Ic-relic-shield-diamond Diamond At the start of the battle, all allies gain 9,195-31,340 points of armor. 1
Hiroim's Shield Ic-relic-shield-diamond2 v1 Diamond After being hit, gives armor with 15,325-52,235 points and deals 5,725-20,545 points of earth damage to attacker. 2
Fulmen's Shield Ic-relic-shield-diamond3 Diamond When turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets. 3
Wangzhou's Shield Ic-relic-shield-diamond4 Diamond After being hit, if wearer's life is below 75%, removes 45-300 points of stamina from attacker and gives armor with 15,325-52,235 points to wearer. 2

Name Tier Description Uses
Flaming Sword Ic-relic-sword-bronze1 Bronze After hitting, if the target is burning, it deals 90-1,370 points of fire damage to the affected enemy. 1
Darkness Sword Ic-relic-sword-bronze2 Bronze After hitting, if the target has nightmares, it deals 90-1,370 points of dark damage to the affected enemy.  1
Exhausting Sword Ic-relic-sword-bronze3 Bronze After hitting, if the target is bleeding, 12-36 points of stamina is removed from the affected enemy. 1
Avenger Sword Ic-relic-sword-bronze1 Bronze When the wearer dies, it deals 150-2,280 points of physical damage to a random enemy. 1
Punisher Sword Ic-relic-sword-bronze2 Bronze When revived, the wearer deals 90-1,370 points of magic damage to all enemies. 1
Soul-Shattering Sword Ic-relic-sword-silver1 Silver After hitting, if the target is possessed, 12-66 points of stamina are removed from the affected enemy.  2
Ice-Breaking Sword Ic-relic-sword-silver2 Silver After hitting, if the target is frozen, it deals 565-2,220 points of water damage to the affected enemy. 2
Earth-Shaking Sword Ic-relic-sword-silver3 Silver After hitting, if the target is stunned, it deals 565-2,220 points of earth damage to the affected enemy. 2
Ice-Breaking Greatsword Ic-relic-sword-gold1 Gold After hitting, if the target is frozen or stunned, the wearer is given 9,650-30,600 points of armor and physical protection. 2
Soul-Shattering Greatsword Ic-relic-sword-gold2 Gold After hitting, if the target is possessed or stunned, 24-108 points of stamina are removed from the affected enemy. 2
Jakugan Sword Ic-relic-sword-diamond Diamond After hitting, if target's life is below 50%, it deals 3,435-12,325 points of physical damage to all enemies. 2
Nishant's Sword Ic-relic-sword-diamond2 v1 Diamond After hitting, if target has nightmares deals 3,435-12,325 points of dark damage to damaged enemies and removes 27-180 points of stamina from damaged enemies. 2
Solaris' Sword Solaris Sword relic Diamond After hitting, if target's life is above 50%, deals 3,435-12,325 points of light damage to target enemies. 2
Cain's Sword Ic-relic-sword-diamond4 v1 Diamond After hitting, if target's life is below 50%, deals 3,435-12,325 points of special damage to all enemies.

After hitting, if wearer's life is below 50%, heals wearer by 19,845-62,705 points.

2
LazarBeam's Sword Ic-relic-sword-diamond5 v1 Diamond After damaging with a skill, deals 3,435-12,325 points of magic damage to damaged enemies.

When turn starts, increases wearer's power by 1,440-5,040 points.

2

Name Tier Description Uses
Energizing Amulet Ic-relic-amulet-bronze1 Bronze When the turn starts, if the wearer's stamina is below 50%, they gain 25-45 points of stamina. 2
Amulet of Swiftness Ic-relic-amulet-bronze2 Bronze When the turn starts, if the wearer's life is below 50%, a random ally's speed is increased by 35-340 points for 1 turn. 1
Healing Amulet Ic-relic-amulet-bronze3 Bronze When the turn starts, if the wearer's life is below 50%, it is healed by 350-21,565 points. 2
Protection Amulet Ic-relic-amulet-bronze2 Bronze Once the battle begins, 350-10,480 points of armor is given to a random ally. 2
Minor Grieve Amulet Ic-relic-amulet-bronze1 Bronze When the wearer dies, all allies' strength is increased by 40-365 points for 1 turn. 1
Amulet of Haste Ic-relic-amulet-silver1 Silver When turn starts, if wearer's life is below 75%, increases wearer's speed by 170-625 points for 1 turn. 1
Widow Amulet Ic-relic-amulet-silver2 Silver When the turn starts, if any ally is dead, gives 3,765-19,235 points of armor to wearer. 2
Grieve Amulet Ic-relic-amulet-silver3 Silver When the wearer dies, increases all allies' strength by 160-685 points for 2 turns. 1
Supercharged Amulet Ic-relic-amulet-gold1 Gold Once the battle begins, the wearer's maximum stamina is increased by 45-135 points. 1
Kinetik Amulet Ic-relic-amulet-gold2 Gold After being hit, a random ally's strength is increased by 510-1,560 points for 1 turn. 2
Osur's Amulet Ic-relic-amulet-diamond Diamond When the turn starts, if the wearer's life is below 75%, it increases all allies' strength by 430-1,510 points for 1 turn and increases all allies' speed by 295-1,005 points for 1 turn. 1
Frostbite's Amulet Ic-relic-amulet-diamond2 v1 Diamond After hitting, if target is frozen deals 3,435-12,325 points of water damage to targets. 2
Alces' Amulet Ic-relic-amulet-diamond3 v1 Diamond When the turn starts, if wearer's life is below 50%, heals wearer by 19,845-62,705 points. 2
Sherezar's Amulet Ic-relic-amulet-diamond4 v1 Diamond After hitting, if wearer's life is above 50%, deals 3,435-12,325 points of special damage to damaged enemies and removes 27-180 points of stamina from damaged enemies. 2
Tayni's Amulet Ic-relic-amulet-diamond5 v1 Diamond When the turn starts, if the wearer's Stamina is below 50%, they gain 55-225 points of Stamina.

After Damaging with a skill, if the target's Life is above 50%, deals 3435-12325 points of Nature Damage to damaged enemies.

2

Name Tier Description Uses
Despair Armor Ic-relic-armor-bronze1 Bronze After being hit, if the wearer's life is below 25%, it gains 350-10,480 points of armor. 1
Charging Armor Ic-relic-armor-bronze2 Bronze After being hit, if the wearer's stamina is below 25%, it gains 25-45 points of stamina. 1
Widow Armor Ic-relic-armor-bronze3 Bronze When the turn starts, if any ally is dead, the wearer gains 350-10,480 points of armor. 1
Oniric Armor Ic-relic-armor-bronze1 Bronze When the turn starts, if the wearer has nightmares, it gains 350-10,480 points of armor. 1
Spirits Armor Ic-relic-armor-bronze2 Bronze When the turn starts, if any ally is possessed, the wearer gains 350-10,480 points of armor. 1
Soul Armor Ic-relic-armor-silver1 Silver When the turn starts, if the wearer is possessed, it gains 3,765-19,235 points of armor. 1
Earth-Shaking Armor Ic-relic-armor-silver2 Silver When the turn starts, if the wearer is stunned, it gains 3,765-19,235 points of armor. 1
Cold Armor Ic-relic-armor-silver3 Silver When the turn starts, if the wearer is frozen, it gains 3,765-19,235 points of armor. 2
Armor of Duty Ic-relic-armor-gold1 Gold When the turn starts, the wearer gains 9,650-30,600 points of armor. 1
Heavy Duty Armor Ic-relic-armor-gold2 Gold After being hit, the wearer gains 9,650-30,600 points of armor. 2
Atum's Armor Ic-relic-armor-diamond Diamond At the start of the battle, it gains 15,325-52,235 points of armor. 2
Thetys' Armor Ic-relic-armor-diamond2 v1 Diamond After being hit, if wearer's stamina is above 75%, removes 45-300 points of stamina from attacker.

After being hit, if wearer's stamina is below 25%, removes 27-180 points of stamina from all enemies. 

1
Nebotus' Armor Ic-relic-armor-diamond3 v1 Diamond After being hit, if wearer's life is below 50%, heals wearer by 19,845-62,705 points and gives 55-225 points of stamina to wearer. 2
Morgz's Armor Ic-relic-armor-diamond4 v1 Diamond After being damaged by a skill, deals 5,725-20,545 points of dark damage to the attacker.

At the start of the battle, gives armor with 22,987-78,352 points to wearer.

3

Name Tier Description Uses
Punisher Staff Ic-relic-staff-bronze1 Bronze When the turn starts, if the wearer is stunned, 20-60 points of stamina is removed from a random enemy. 2
Cold Staff Ic-relic-staff-bronze2 Bronze When the turn starts, if the wearer is frozen, it deals 150-2,280 points of special damage to a random enemy. 2
Spirits Staff Ic-relic-staff-bronze3 Bronze When the turn starts, if any enemy is possessed, the targets' power is increased by 40-365 points for 1 turn. 2
Shaman Staff Ic-relic-staff-bronze1 Bronze When the turn starts, if the wearer is possessed, their power is decreased by 70-610 points for 1 turn. 2
Charging Staff Ic-relic-staff-bronze2 Bronze After hitting, if the target is stunned, 25-45 points of stamina is given to the wearer. 2
Avenging Energy Staff Ic-relic-staff-silver1 Silver After being hit, 20-110 points of stamina is removed from a random enemy. 2
Drainer Staff Ic-relic-staff-silver2 Silver After hitting, if the target's stamina is below 50%, 12-66 points of stamina is removed from all targets. 1
Energizer Staff Ic-relic-staff-silver3 Silver When the turn starts, if any ally's stamina is below 25%, 15-54 points of stamina is given to all targets. 1
Oblation Staff Ic-relic-staff-gold1 Gold When hitting, removes 24-108 points of stamina from targets. 1
Revenge Staff Ic-relic-staff-gold2 Gold After being hit, 40-180 points of stamina is removed from the attacker. 2
Staff of Despair Ic-relic-staff-gold3 Gold When turn ends, if any enemy is frozen or stunned decreases targets' maximum stamina by 18-54 points for the remainder of the battle. 2
Cane of the Atlantis Ic-relic-staff-diamond Diamond When the turn starts, if any ally's stamina is below 50%, 33-135 points of stamina is given to them. 2
Nadiel's Staff Ic-relic-staff-diamond2 v1 Diamond After hitting, if target's stamina is below 50%, deals 3,435-12,325 points of nature damage to damaged enemies and decreases damaged enemies' speed by 295-1,005 points for 2 turns. 2
Gakora's Staff Ic-relic-staff-diamond3 Diamond When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets. 2
Pumpseed's Staff Ic-relic-staff-diamond5 v1 Diamond After damaging with a skill, removes 180 points of stamina from damaged enemies.

After being damaged with a skill, removes 300 points of stamina from the attacker.

2

Name Tier Description Uses
Enraged Mask Ic-relic-mask-bronze1 Bronze When the turn starts, if the wearer's life is below 25%, their strength is increased by by 70-610 points for 1 turn. 1
Mask of Darkness Ic-relic-mask-bronze2 Bronze After being hit, if the wearer's life is below 50%, it deals 150-2,280 points of dark damage to the attacker.  1
Charge Mask Ic-relic-mask-bronze3 Bronze After being hit, if the wearer's life is below 50%, it gains 25-45 points of stamina. 1
Draining Mask Ic-relic-mask-bronze1 Bronze After being hit, if the wearer's life is below 50%, 20-60 points of stamina is removed from the attacker.  1
Despair Mask Ic-relic-mask-bronze2 Bronze When the turn starts, if the wearer's life is below 25%, it deals 150-2,280 points of physical damage to a random enemy. 1
Great Enraged Mask Ic-relic-mask-silver1 Silver When the turn starts, if the wearer's life is below 50%, its strength is increased by 265-1,140 points for 1 turn. 2
Energy Mask Ic-relic-mask-silver2 Silver After being hit, the wearer gains 25-60 points of stamina. 2
Thunder Revenge Helmet Ic-relic-mask-silver3 Silver After being hit, if the wearer's life is below 75%, it deals 945-3,700 points of thunder damage to the attacker. 2
Healing Mask Ic-relic-mask-gold1 Gold After being hit, if the wearer's life is below 50%, they are healed by 15,105-39,180 points. 2
Exhausting Mask Ic-relic-mask-gold2 Gold After being hit, it removes 40-180 points of stamina from the attacker. 2
Fury Mask Ic-relic-mask-gold3 v1 Gold After hitting, if target's life is above 50%, gives 45-135 points of stamina to wearer. 2
Baltasar's Mask Ic-relic-mask-diamond Diamond When the turn starts, the wearer's strength is increased by 720-2,520 points for 1 turn. 2
Jasastur's Mask Ic-relic-mask-diamond2 Diamond After hitting, if target's stamina is above 75%, removes 27-180 points of stamina from damaged enemies and gives 55-225 points of stamina to wearer. 3
Talany's Mask Ic-relic-mask-diamond3 Diamond At the start of the battle, gives armor with 9,195-31,340 points to all allies. 1
Eeltron's Mask Ic-relic-mask-diamond4 Diamond After being damaged by a skill, removes 45-300 points of stamina from attackers.

After being damaged by a skill, if wearer's life is below 50%, gives armor with 15,325-52,235 points to wearer.

2

Name Tier Description Uses
Vitality Essence Ic-relic-essence-bronze1 Bronze Once the battle begins, the wearer's maximum life is increased by 1,250-15,260 points. 2
Healing Essence Ic-relic-essence-bronze2 Bronze After being hit, if the wearer's life is below 50%, it is healed by 350-21,565 points. 1
Restoring Essence Ic-relic-essence-bronze3 Bronze When the turn ends, if any ally's life is below 25%, it is healed by 210-12,940 points. 2
Last Health Essence Ic-relic-essence-bronze1 Bronze When the wearer dies, a random ally is healed by 350-21,565 points. 1
Regeneration Essence Ic-relic-essence-bronze2 Bronze When the turn ends, if the wearer's life is below 75%, it is healed by 350-21,565 points. 1
Major Vitality Essence Ic-relic-essence-silver1 Silver Once the battle begins, a random ally's maximum life is increased by 7,700-30,550 points for 1 turn. 1
Major Healing Essence Ic-relic-essence-silver2 Silver When the turn ends, if any ally's life is below 50%, it is healed by 6,565-18,465 points. 2
Major Regeneration Essence Ic-relic-essence-silver3 Silver When the wearer dies, all allies are healed by 6,565-18,465 points. 1
Great Healing Essence Ic-relic-essence-gold1 Gold When the turn ends, if the wearer's life is below 50%, all allies are healed by 9,065-23,510 points.  2
Comeback Essence Ic-relic-essence-gold2 Gold After being hit, all allies' maximum liffe is increased by 9,135-29,300 points for 2 turns. 1
Uriel Essence Ic-relic-essence-diamond Diamond When the wearer dies, it is revived with 14,175-44,395 points of life. 1
Yamada's Essence Ic-relic-essence-diamond2 Diamond After being hit, if an ally's life is below 50%, heals targets by 11,905-37,625 points. 2
Xiron's Essence Ic-relic-essence-diamond3 Diamond When turn starts, if wearer's stamina is below 50%, gives 55-225 points of stamina to wearer. 3

Name Tier Description Uses
Cold Trap Ic-relic-trap-bronze1 Bronze When the turn ends, if any enemy is frozen, 12-36 points of stamina is removed from it. 1
Exhausting Trap Ic-relic-trap-bronze2 Bronze After being hit, if the attacker's stamina is above 75%, 20-60 points of stamina is removed from it. 1
Energy Trap Ic-relic-trap-bronze3 Bronze When the turn ends, if any enemy's stamina is below 25%, removes 12-36 points of stamina from it. 1
Slowing Trap Ic-relic-trap-bronze1 Bronze When turn starts, if wearer's life is below 75%, decreases a random enemy's speed by 35-340 points for 1 turn. 1
Punisher Trap Ic-relic-trap-bronze2 Bronze When the turn ends, if any enemy is stunned, removes 12-36 points of stamina from it. 1
Recharging Trap Ic-relic-trap-silver1 Silver When revived, the wearer increases all allies' maximum stamina by 15-54 points for 3 turns. 1
Pestilence Trap Ic-relic-trap-silver2 Silver Once the battle begins, all enemies' maximum life is decreased by 1,485-5,810 points for 2 turns. 1
Spirits Trap Ic-relic-trap-silver3 Silver When the turn ends, if any enemy is possessed, its strength is increased by 160-685 points for 1 turn. 2
Delayer Trap Ic-relic-trap-gold1 Gold When the turn starts, if the wearer's life is below 75%, all enemies' speed is decreased by 185-590 points for 2 turns. 2
Oblation Trap Ic-relic-trap-gold2 Gold After being hit, if the wearer's life is below 50%, it removes 24-108 points of stamina from all enemies. 2
Ice Trap Ic-relic-trap-gold3 Gold After being hit, if wearer's life is below 75%, deals 2,600-8,135 points of water damage to attacker. 2
Taiga Trap Ic-relic-trap-diamond Diamond After being hit, if the wearer's life is below 50%, it deals 5,725-20,545 points of light damage to the attacker. 3
Mantis Claws Trap Ic-relic-trap-diamond2 v1 Diamond After being hit, if wearer's life is below 50%, removes 45-300 points of stamina from attacker and deals 5,725-20,545 points of thunder damage to attacker. 2
Ruby Trap Ic-relic-trap-diamond3 Diamond After being attacked and damaged, if wearer is under a control status effect, removes 45-300 points of stamina from attacker. 3
Nabuline's Trap Ic-relic-trap-diamond4 Diamond After being hit, if the wearer's life is below 50%, it removes 27-180 points of stamina from all enemies. 2

Name Tier Description Uses
Energy Banner Ic-relic-banner-bronze1 Bronze When the turn starts, if the wearer's Life is below 50%, 25-45 points of stamina is given to a random ally.  2
Drummer's Banner Ic-relic-banner-bronze2 Bronze When the turn starts, if the wearer's life is below 50%, a random ally's maximum stamina is increased by 25-55 points for 1 turn. 2
Revitalizing Banner Ic-relic-banner-bronze3 Bronze When the turn starts, if the wearer's life is below 50%, a random ally's maximum life is increased by 1,250-15,260 points for 1 turn. 2
Swiftness Banner Ic-relic-banner-bronze1 Bronze When the turn starts, if the wearer's life is below 50%, a random ally's speed is increased by 35-340 points for 1 turn. 1
Enraged Banner Ic-relic-banner-bronze2 Bronze When the turn starts, if the wearer's life is below 50%, a random ally's power is increased by 70-610 points for 1 turn. 2
Life Banner Ic-relic-banner-silver1 Silver When the turn starts, a random ally's maximum life is increased by 7,700-30,550 points for 1 turn. 2
Haste Banner Ic-relic-banner-silver2 Silver When the turn starts, if the wearer's life is below 75%, a random ally's speed is increased by 170-625 points for 1 turn. 2
Furious Banner Ic-relic-banner-silver3 Silver When the turn starts, a random ally's power is increased by 265-1,140 points for 1 turn. 2
Vitality Banner Ic-relic-banner-gold1 Gold When the turn starts, all allies' maximum life is increased by 9,135-29,300 points for 1 turn. 2
Charging Banner Ic-relic-banner-gold2 Gold When the turn starts, if any ally's stamina is below 25%, 27-81 points of stamina is given to all allies. 3
Ingvar's Banner Ic-relic-banner-diamond Diamond When turn starts, if any ally's life is below 50%, all allies are healed by 11,905-37,625 points of life and gain 33-135 points of stamina. 2
Talika's Banner Ic-relic-banner-diamond2 Diamond At the start of the battle, increases all allies' maximum life by 14,560-48,320 points until the end of battle. 1
Darmith's Banner Ic-relic-banner-diamond3 Diamond At the start of the battle, gives armor with 31,340 points and Fire Protection to all allies.

At the start of the battle, increase all allies' power by 1,510 points for 2 turns.

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